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Peter M. Groen / FlashMQ

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  • FlashMQ
  • iowrapper.cpp
16 Oct, 2021
1 commit
  • Fix length bug in sending websocket frames ...
    411412f9
    One part is a fix, where the frame was advertised to be bigger than it
    was.
    
    The other change is making it possible to send chunks larger than the
    initial buffer size, by resizing the buffer (and resetting it later).
    Wiebe Cazemier authored
    2021-10-16 21:31:13 +0200  
    Browse File »

14 Oct, 2021
1 commit
  • Handle websocket close frames ...
    67df67f0
    We interpret the close frames as closed transport, and therefore set
    'error' to 'disconnected'. See code comments.
    Wiebe Cazemier authored
    2021-10-14 21:35:53 +0200  
    Browse File »

10 Oct, 2021
1 commit
  • Clarify Websocket errors in disconnect reason
    37da7e13
    Wiebe Cazemier authored
    2021-10-10 14:13:12 +0200  
    Browse File »

29 May, 2021
1 commit
  • Fix comment typo
    5af23955
    Wiebe Cazemier authored
    2021-05-29 12:41:19 +0200  
    Browse File »

20 Mar, 2021
5 commits
  • Add license
    60b9cd16
    Wiebe Cazemier authored
    2021-03-20 19:02:25 +0100  
    Browse File »
  • Auto-detect fuzzing mode, and don't make threads ...
    1f84a1ef
    Having threads creates instability for the fuzzer, and we don't need
    them.
    Wiebe Cazemier authored
    2021-03-20 19:02:25 +0100  
    Browse File »
  • Fix several packing handling issues found by fuzzing ...
    dd44efb0
    Fix websocket crash case
    
    Fix infinite loop on lying about websocket frame sizes
    
    This fixes infinite loops when you send a frame type that is not handled.
    Wiebe Cazemier authored
    2021-03-20 19:02:25 +0100  
    Browse File »
  • Implement the log levels
    6990c689
    Wiebe Cazemier authored
    2021-03-20 19:02:25 +0100  
    Browse File »
  • Add IoWrapper, with websocket support added ...
    b5ba41f5
    The ping/pong is actually untested at this point, because Paho (my test
    client for now) doesn't do those. I wonder if any do, because MQTT
    already has ping/pong.
    Wiebe Cazemier authored
    2021-03-20 19:02:25 +0100  
    Browse File »