#include "likely.h" int likely_bits(const likely_matrix *m) { return m->hash & likely_matrix::Bits; } void likely_set_bits(likely_matrix *m, int bits) { m->hash &= ~likely_matrix::Bits; m->hash |= bits & likely_matrix::Bits; } bool likely_is_floating(const likely_matrix *m) { return m->hash & likely_matrix::Floating; } void likely_set_floating(likely_matrix *m, bool is_floating) { is_floating ? likely_set_signed(m, true), m->hash |= likely_matrix::Floating : m->hash &= ~likely_matrix::Floating; } bool likely_is_signed(const likely_matrix *m) { return m->hash & likely_matrix::Signed; } void likely_set_signed(likely_matrix *m, bool is_signed) { is_signed ? m->hash |= likely_matrix::Signed : m->hash &= ~likely_matrix::Signed; } int likely_type(const likely_matrix *m) { return m->hash & (likely_matrix::Bits + likely_matrix::Floating + likely_matrix::Signed); } void likely_set_type(likely_matrix *m, int type) { m->hash &= ~(likely_matrix::Bits + likely_matrix::Floating + likely_matrix::Signed); m->hash |= type & (likely_matrix::Bits + likely_matrix::Floating + likely_matrix::Signed); } bool likely_is_single_channel(const likely_matrix *m) { return m->hash & likely_matrix::SingleChannel; } void likely_set_single_channel(likely_matrix *m, bool is_single_channel) { is_single_channel ? m->hash |= likely_matrix::SingleChannel : m->hash &= ~likely_matrix::SingleChannel; } bool likely_is_single_column(const likely_matrix *m) { return m->hash & likely_matrix::SingleColumn; } void likely_set_single_column(likely_matrix *m, bool is_single_column) { is_single_column ? m->hash |= likely_matrix::SingleColumn : m->hash &= ~likely_matrix::SingleColumn; } bool likely_is_single_row(const likely_matrix *m) { return m->hash & likely_matrix::SingleRow; } void likely_set_single_row(likely_matrix *m, bool is_single_row) { is_single_row ? m->hash |= likely_matrix::SingleRow : m->hash &= ~likely_matrix::SingleRow; } bool likely_is_single_frame(const likely_matrix *m) { return m->hash & likely_matrix::SingleFrame; } void likely_set_single_frame(likely_matrix *m, bool is_single_frame) { is_single_frame ? m->hash |= likely_matrix::SingleFrame : m->hash &= ~likely_matrix::SingleFrame; } uint32_t likely_elements(const likely_matrix *m) { return m->channels * m->columns * m->rows * m->frames; } uint32_t likely_bytes(const likely_matrix *m) { return likely_bits(m) / 8 * likely_elements(m); }