#include #ifdef _MSC_VER #include using SystemHttpHandler = hueplusplus::WinHttpHandler; #else #include using SystemHttpHandler = hueplusplus::LinHttpHandler; #endif namespace hue = hueplusplus; // Configure existing connections here, or leave empty for new connection const std::string macAddress = ""; const std::string username = ""; hue::Bridge connectToBridge() { hue::BridgeFinder finder(std::make_shared()); std::vector bridges = finder.findBridges(); for (const auto& bridge : bridges) { std::cout << "Bridge: " << bridge.mac << " at " << bridge.ip << '\n'; } if (bridges.empty()) { std::cout << "Found no bridges\n"; throw std::runtime_error("no bridges found"); } if (macAddress.empty()) { std::cout << "No bridge given, connecting to first one.\n"; return finder.getBridge(bridges.front()); } if (!username.empty()) { finder.addUsername(macAddress, username); } auto it = std::find_if( bridges.begin(), bridges.end(), [&](const auto& identification) { return identification.mac == macAddress; }); if (it == bridges.end()) { std::cout << "Given bridge not found\n"; throw std::runtime_error("bridge not found"); } return finder.getBridge(*it); } void lightsOff(hue::Bridge& hue) { std::vector lights = hue.lights().getAll(); // Save current on state of the lights std::map onMap; for (const hue::Light& l : lights) { onMap.emplace(l.getId(), l.isOn()); } // Group 0 contains all lights, turn all off with a transition of 1 second hue.groups().get(0).setOn(false, 10); std::cout << "Turned off all lights\n"; std::this_thread::sleep_for(std::chrono::seconds(20)); // Restore the original state of the lights for (hue::Light& l : lights) { if (onMap[l.getId()]) { // Refresh, because the state change from the group is not updated in the light. // This is not strictly necessary in this case, because the state is updated // automatically every 10 seconds. // However, when the sleep above is shorter, no refresh can cause the on request // to be removed, because the light thinks it is still on. l.refresh(true); l.on(); } } std::cout << "Turned lights back on\n"; } int main(int argc, char** argv) { try { hue::Bridge hue = connectToBridge(); std::cout << "Connected to bridge. IP: " << hue.getBridgeIP() << ", username: " << hue.getUsername() << '\n'; lightsOff(hue); } catch (...) { } std::cout << "Press enter to exit\n"; std::cin.get(); return 0; }