/**
\file ColorHueStrategy.h
Copyright Notice\n
Copyright (C) 2017 Jan Rogall - developer\n
Copyright (C) 2017 Moritz Wirger - developer\n
This file is part of hueplusplus.
hueplusplus is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
hueplusplus is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with hueplusplus. If not, see .
**/
#ifndef _COLOR_HUE_STRATEGY_H
#define _COLOR_HUE_STRATEGY_H
#include
#include
class HueLight;
//! Virtual base class for all ColorHueStrategies
class ColorHueStrategy
{
public:
//! \brief Virtual function for changing a lights color in hue with a
//! specified transition.
//!
//! The hue ranges from 0 to 65535, whereas 65535 and 0 are red, 25500 is
//! green and 46920 is blue. \param hue The hue of the color \param transition
//! The time it takes to fade to the new color in multiples of 100ms, 4 =
//! 400ms and should be seen as the default \param light A reference of the
//! light
virtual bool setColorHue(uint16_t hue, uint8_t transition, HueLight& light) const = 0;
//! \brief Virtual function for changing a lights color in saturation with a
//! specified transition.
//!
//! The saturation ranges from 0 to 254, whereas 0 is least saturated (white)
//! and 254 is most saturated (vibrant). \param sat The saturation of the
//! color \param transition The time it takes to fade to the new color in
//! multiples of 100ms, 4 = 400ms and should be seen as the default \param
//! light A reference of the light
virtual bool setColorSaturation(uint8_t sat, uint8_t transition, HueLight& light) const = 0;
//! \brief Virtual function for changing a lights color in hue and saturation
//! format with a specified transition.
//!
//! The hue ranges from 0 to 65535, whereas 65535 and 0 are red, 25500 is
//! green and 46920 is blue. The saturation ranges from 0 to 254, whereas 0 is
//! least saturated (white) and 254 is most saturated (vibrant). \param hue
//! The hue of the color \param sat The saturation of the color \param
//! transition The time it takes to fade to the new color in multiples of
//! 100ms, 4 = 400ms and should be seen as the default \param light A
//! reference of the light
virtual bool setColorHueSaturation(uint16_t hue, uint8_t sat, uint8_t transition, HueLight& light) const = 0;
//! \brief Virtual function for changing a lights color in CIE format with a
//! specified transition.
//!
//! \param x The x coordinate in CIE, ranging from 0 to 1
//! \param y The y coordinate in CIE, ranging from 0 to 1
//! \param transition The time it takes to fade to the new color in multiples
//! of 100ms, 4 = 400ms and should be seen as the default \param light A
//! reference of the light
virtual bool setColorXY(float x, float y, uint8_t transition, HueLight& light) const = 0;
//! \brief Virtual function for changing a lights color in rgb format with a
//! specified transition.
//!
//! Red, green and blue are ranging from 0 to 255.
//! \param r The red portion of the color
//! \param g The green portion of the color
//! \param b The blue portion of the color
//! \param transition The time it takes to fade to the new color in multiples
//! of 100ms, 4 = 400ms and should be seen as the default \param light A
//! reference of the light
virtual bool setColorRGB(uint8_t r, uint8_t g, uint8_t b, uint8_t transition, HueLight& light) const = 0;
//! \brief Virtual function for turning on/off the color loop feature of a
//! light.
//!
//! Can be theoretically set for any light, but it only works for lights that
//! support this feature. When this feature is activated the light will fade
//! through every color on the current hue and saturation settings. Notice
//! that none of the setter functions check whether this feature is enabled
//! and the colorloop can only be disabled with this function or by simply
//! calling Off()/OffNoRefresh() and then On()/OnNoRefresh(), so you could
//! alternatively call Off() and then use any of the setter functions. \param
//! on Boolean to turn this feature on or off, true/1 for on and false/0 for
//! off \param light A reference of the light
virtual bool setColorLoop(bool on, HueLight& light) const = 0;
//! \brief Virtual function that lets the light perform one breath cycle in
//! the specified color.
//!
//! The hue ranges from 0 to 65535, whereas 65535 and 0 are red, 25500 is
//! green and 46920 is blue. The saturation ranges from 0 to 254, whereas 0 is
//! least saturated (white) and 254 is most saturated (vibrant). \param hue
//! The hue of the color \param sat The saturation of the color \param light A
//! reference of the light
virtual bool alertHueSaturation(uint16_t hue, uint8_t sat, HueLight& light) const = 0;
//! \brief Virtual function that lets the light perform one breath cycle in
//! the specified color.
//!
//! \param x The x coordinate in CIE, ranging from 0 to 1
//! \param y The y coordinate in CIE, ranging from 0 to 1
//! \param light A reference of the light
virtual bool alertXY(float x, float y, HueLight& light) const = 0;
//! \brief Virtual function that lets the light perform one breath cycle in
//! the specified color.
//!
//! Red, green and blue are ranging from 0 to 255.
//! \param r The red portion of the color
//! \param g The green portion of the color
//! \param b The blue portion of the color
//! \param light A reference of the light
virtual bool alertRGB(uint8_t r, uint8_t g, uint8_t b, HueLight& light) const = 0;
//! \brief Virtual function that returns the current color of the light as hue
//! and saturation
//!
//! Should update the lights state by calling refreshState()
//! \param light A reference of the light
//! \return Pair containing the hue as first value and saturation as second
//! value
virtual std::pair getColorHueSaturation(HueLight& light) const = 0;
//! \brief Virtual function that returns the current color of the light as hue
//! and saturation
//!
//! \note This should not update the lights state
//! \param light A const reference of the light
//! \return Pair containing the hue as first value and saturation as second
//! value
virtual std::pair getColorHueSaturation(const HueLight& light) const = 0;
//! \brief Virtual function that returns the current color of the light as xy
//!
//! Should update the lights state by calling refreshState()
//! \param light A reference of the light
//! \return Pair containing the x as first value and y as second value
virtual std::pair getColorXY(HueLight& light) const = 0;
//! \brief Virtual function that returns the current color of the light as xy
//!
//! \note This should not update the lights state
//! \param light A const reference of the light
//! \return Pair containing the x as first value and y as second value
virtual std::pair getColorXY(const HueLight& light) const = 0;
//! \brief Virtual dtor
virtual ~ColorHueStrategy() = default;
};
#endif