/**
\file SimpleColorHueStrategy.cpp
Copyright Notice\n
Copyright (C) 2017 Jan Rogall - developer\n
Copyright (C) 2017 Moritz Wirger - developer\n
This file is part of hueplusplus.
hueplusplus is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
hueplusplus is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with hueplusplus. If not, see .
**/
#include "hueplusplus/SimpleColorHueStrategy.h"
#include
#include
#include
#include "hueplusplus/HueConfig.h"
#include "hueplusplus/HueExceptionMacro.h"
#include "hueplusplus/Utils.h"
bool hueplusplus::SimpleColorHueStrategy::setColorHue(uint16_t hue, uint8_t transition, HueLight& light) const
{
light.refreshState();
nlohmann::json request = nlohmann::json::object();
if (transition != 4)
{
request["transitiontime"] = transition;
}
if (light.state["state"]["on"] != true)
{
request["on"] = true;
}
if (light.state["state"]["hue"] != hue || light.state["state"]["colormode"] != "hs")
{
hue = hue % 65535;
request["hue"] = hue;
}
if (!request.count("on") && !request.count("hue"))
{
// Nothing needs to be changed
return true;
}
nlohmann::json reply = light.SendPutRequest(request, "/state", CURRENT_FILE_INFO);
// Check whether request was successful
return utils::validateReplyForLight(request, reply, light.id);
}
bool hueplusplus::SimpleColorHueStrategy::setColorSaturation(uint8_t sat, uint8_t transition, HueLight& light) const
{
light.refreshState();
nlohmann::json request = nlohmann::json::object();
if (transition != 4)
{
request["transitiontime"] = transition;
}
if (light.state["state"]["on"] != true)
{
request["on"] = true;
}
if (light.state["state"]["sat"] != sat)
{
if (sat > 254)
{
sat = 254;
}
request["sat"] = sat;
}
if (!request.count("on") && !request.count("sat"))
{
// Nothing needs to be changed
return true;
}
nlohmann::json reply = light.SendPutRequest(request, "/state", CURRENT_FILE_INFO);
// Check whether request was successful
return utils::validateReplyForLight(request, reply, light.id);
}
bool hueplusplus::SimpleColorHueStrategy::setColorHueSaturation(uint16_t hue, uint8_t sat, uint8_t transition, HueLight& light) const
{
light.refreshState();
nlohmann::json request = nlohmann::json::object();
if (transition != 4)
{
request["transitiontime"] = transition;
}
if (light.state["state"]["on"] != true)
{
request["on"] = true;
}
if (light.state["state"]["hue"] != hue || light.state["state"]["colormode"] != "hs")
{
hue = hue % 65535;
request["hue"] = hue;
}
if (light.state["state"]["sat"] != sat || light.state["state"]["colormode"] != "hs")
{
if (sat > 254)
{
sat = 254;
}
request["sat"] = sat;
}
if (!request.count("on") && !request.count("hue") && !request.count("sat"))
{
// Nothing needs to be changed
return true;
}
nlohmann::json reply = light.SendPutRequest(request, "/state", CURRENT_FILE_INFO);
// Check whether request was successful
return utils::validateReplyForLight(request, reply, light.id);
}
bool hueplusplus::SimpleColorHueStrategy::setColorXY(float x, float y, uint8_t transition, HueLight& light) const
{
light.refreshState();
nlohmann::json request = nlohmann::json::object();
if (transition != 4)
{
request["transitiontime"] = transition;
}
if (light.state["state"]["on"] != true)
{
request["on"] = true;
}
if (std::abs(light.state["state"]["xy"][0].get() - x) > 1E-4f
|| std::abs(light.state["state"]["xy"][1].get() - y) > 1E-4f
|| light.state["state"]["colormode"] != "xy")
{
request["xy"][0] = x;
request["xy"][1] = y;
}
if (!request.count("on") && !request.count("xy"))
{
// Nothing needs to be changed
return true;
}
nlohmann::json reply = light.SendPutRequest(request, "/state", CURRENT_FILE_INFO);
// Check whether request was successful
return utils::validateReplyForLight(request, reply, light.id);
}
bool hueplusplus::SimpleColorHueStrategy::setColorRGB(uint8_t r, uint8_t g, uint8_t b, uint8_t transition, HueLight& light) const
{
if ((r == 0) && (g == 0) && (b == 0))
{
return light.OffNoRefresh();
}
const float red = float(r) / 255;
const float green = float(g) / 255;
const float blue = float(b) / 255;
// gamma correction
const float redCorrected = (red > 0.04045f) ? pow((red + 0.055f) / (1.0f + 0.055f), 2.4f) : (red / 12.92f);
const float greenCorrected = (green > 0.04045f) ? pow((green + 0.055f) / (1.0f + 0.055f), 2.4f) : (green / 12.92f);
const float blueCorrected = (blue > 0.04045f) ? pow((blue + 0.055f) / (1.0f + 0.055f), 2.4f) : (blue / 12.92f);
const float X = redCorrected * 0.664511f + greenCorrected * 0.154324f + blueCorrected * 0.162028f;
const float Y = redCorrected * 0.283881f + greenCorrected * 0.668433f + blueCorrected * 0.047685f;
const float Z = redCorrected * 0.000088f + greenCorrected * 0.072310f + blueCorrected * 0.986039f;
const float x = X / (X + Y + Z);
const float y = Y / (X + Y + Z);
return light.setColorXY(x, y, transition);
}
bool hueplusplus::SimpleColorHueStrategy::setColorLoop(bool on, HueLight& light) const
{
// colorloop
light.refreshState();
nlohmann::json request = nlohmann::json::object();
if (light.state["state"]["on"] != true)
{
request["on"] = true;
}
std::string effect;
if ((effect = on ? "colorloop" : "none") != light.state["state"]["effect"])
{
request["effect"] = effect;
}
if (!request.count("on") && !request.count("effect"))
{
// Nothing needs to be changed
return true;
}
nlohmann::json reply = light.SendPutRequest(request, "/state", CURRENT_FILE_INFO);
// Check whether request was successful
return utils::validateReplyForLight(request, reply, light.id);
}
bool hueplusplus::SimpleColorHueStrategy::alertHueSaturation(uint16_t hue, uint8_t sat, HueLight& light) const
{
light.refreshState();
std::string cType = light.state["state"]["colormode"].get();
bool on = light.state["state"]["on"].get();
if (cType == "hs")
{
uint16_t oldHue = light.state["state"]["hue"].get();
uint8_t oldSat = light.state["state"]["sat"].get();
if (!light.setColorHueSaturation(hue, sat, 1))
{
return false;
}
std::this_thread::sleep_for(std::chrono::milliseconds(c_PRE_ALERT_DELAY));
if (!light.alert())
{
return false;
}
std::this_thread::sleep_for(std::chrono::milliseconds(c_POST_ALERT_DELAY));
if (!on)
{
light.setColorHueSaturation(oldHue, oldSat, 1);
return light.OffNoRefresh(1);
}
else
{
return light.setColorHueSaturation(oldHue, oldSat, 1);
}
}
else if (cType == "xy")
{
float oldX = light.state["state"]["xy"][0].get();
float oldY = light.state["state"]["xy"][1].get();
if (!light.setColorHueSaturation(hue, sat, 1))
{
return false;
}
std::this_thread::sleep_for(std::chrono::milliseconds(c_PRE_ALERT_DELAY));
if (!light.alert())
{
return false;
}
std::this_thread::sleep_for(std::chrono::milliseconds(c_POST_ALERT_DELAY));
if (!on)
{
light.setColorXY(oldX, oldY, 1);
return light.OffNoRefresh(1);
}
else
{
return light.setColorXY(oldX, oldY, 1);
}
}
else
{
return false;
}
}
bool hueplusplus::SimpleColorHueStrategy::alertXY(float x, float y, HueLight& light) const
{
light.refreshState();
std::string cType = light.state["state"]["colormode"].get();
bool on = light.state["state"]["on"].get();
if (cType == "hs")
{
uint16_t oldHue = light.state["state"]["hue"].get();
uint8_t oldSat = light.state["state"]["sat"].get();
if (!light.setColorXY(x, y, 1))
{
return false;
}
std::this_thread::sleep_for(std::chrono::milliseconds(c_PRE_ALERT_DELAY));
if (!light.alert())
{
return false;
}
std::this_thread::sleep_for(std::chrono::milliseconds(c_POST_ALERT_DELAY));
if (!on)
{
light.setColorHueSaturation(oldHue, oldSat, 1);
return light.OffNoRefresh(1);
}
else
{
return light.setColorHueSaturation(oldHue, oldSat, 1);
}
}
else if (cType == "xy")
{
float oldX = light.state["state"]["xy"][0].get();
float oldY = light.state["state"]["xy"][1].get();
if (!light.setColorXY(x, y, 1))
{
return false;
}
std::this_thread::sleep_for(std::chrono::milliseconds(c_PRE_ALERT_DELAY));
if (!light.alert())
{
return false;
}
std::this_thread::sleep_for(std::chrono::milliseconds(c_POST_ALERT_DELAY));
if (!on)
{
light.setColorXY(oldX, oldY, 1);
return light.OffNoRefresh(1);
}
else
{
return light.setColorXY(oldX, oldY, 1);
}
}
else
{
return false;
}
}
bool hueplusplus::SimpleColorHueStrategy::alertRGB(uint8_t r, uint8_t g, uint8_t b, HueLight& light) const
{
light.refreshState();
std::string cType = light.state["state"]["colormode"].get();
bool on = light.state["state"]["on"].get();
if (cType == "hs")
{
uint16_t oldHue = light.state["state"]["hue"].get();
uint8_t oldSat = light.state["state"]["sat"].get();
if (!light.setColorRGB(r, g, b, 1))
{
return false;
}
std::this_thread::sleep_for(std::chrono::milliseconds(c_PRE_ALERT_DELAY));
if (!light.alert())
{
return false;
}
std::this_thread::sleep_for(std::chrono::milliseconds(c_POST_ALERT_DELAY));
if (!on)
{
light.setColorHueSaturation(oldHue, oldSat, 1);
return light.OffNoRefresh(1);
}
else
{
return light.setColorHueSaturation(oldHue, oldSat, 1);
}
}
else if (cType == "xy")
{
float oldX = light.state["state"]["xy"][0].get();
float oldY = light.state["state"]["xy"][1].get();
if (!light.setColorRGB(r, g, b, 1))
{
return false;
}
std::this_thread::sleep_for(std::chrono::milliseconds(c_PRE_ALERT_DELAY));
if (!light.alert())
{
return false;
}
std::this_thread::sleep_for(std::chrono::milliseconds(c_POST_ALERT_DELAY));
if (!on)
{
light.setColorXY(oldX, oldY, 1);
return light.OffNoRefresh(1);
}
else
{
return light.setColorXY(oldX, oldY, 1);
}
}
else
{
return false;
}
}
std::pair hueplusplus::SimpleColorHueStrategy::getColorHueSaturation(HueLight& light) const
{
light.refreshState();
return std::make_pair(light.state["state"]["hue"].get(), light.state["state"]["sat"].get());
}
std::pair hueplusplus::SimpleColorHueStrategy::getColorHueSaturation(const HueLight& light) const
{
return std::make_pair(light.state["state"]["hue"].get(), light.state["state"]["sat"].get());
}
std::pair hueplusplus::SimpleColorHueStrategy::getColorXY(HueLight& light) const
{
light.refreshState();
return std::make_pair(light.state["state"]["xy"][0].get(), light.state["state"]["xy"][1].get());
}
std::pair hueplusplus::SimpleColorHueStrategy::getColorXY(const HueLight& light) const
{
return std::make_pair(light.state["state"]["xy"][0].get(), light.state["state"]["xy"][1].get());
}
/*bool SimpleColorHueStrategy::pointInTriangle(float pointx, float pointy, float
x0, float y0, float x1, float y1, float x2, float y2)
{
float A = (-y1 * x2 + y0*(-x1 + x2) + x0*(y1 - y2) + x1 * y1);
int8_t sign = A < 0 ? -1 : 1;
float s = (y0 * x2 - x0 * y2 + (y2 - y0) * pointx + (x0 - x2) * pointy) * sign;
float t = (x0 * y1 - y0 * x1 + (y0 - y1) * pointx + (x1 - x0) * pointy) * sign;
return s > 0 && t > 0 && (s + t) < A * sign;
}*/