/** \file test_ColorUnits.cpp Copyright Notice\n Copyright (C) 2020 Jan Rogall - developer\n This file is part of hueplusplus. hueplusplus is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. hueplusplus is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with hueplusplus. If not, see . **/ #include #include using namespace hueplusplus; TEST(ColorGamut, contains) { ColorGamut gamut = gamut::maxGamut; EXPECT_TRUE(gamut.contains({0.f, 0.5f})); EXPECT_TRUE(gamut.contains({1.f, 0.f})); EXPECT_TRUE(gamut.contains({0.5f, 0.5f})); EXPECT_TRUE(gamut.contains({0.f, 1.f})); EXPECT_TRUE(gamut.contains({0.f, 0.f})); EXPECT_FALSE(gamut.contains({1.f, 1.f})); EXPECT_FALSE(gamut.contains({-1.f, 1.f})); } TEST(ColorGamut, corrected) { ColorGamut gamut = gamut::maxGamut; { const XY xy {0.f, 0.5f}; const XY result = gamut.corrected(xy); EXPECT_FLOAT_EQ(xy.x, result.x); EXPECT_FLOAT_EQ(xy.y, result.y); } { const XY xy {0.f, 1.f}; const XY result = gamut.corrected(xy); EXPECT_FLOAT_EQ(xy.x, result.x); EXPECT_FLOAT_EQ(xy.y, result.y); } { const XY xy {1.f, 1.f}; const XY result = gamut.corrected(xy); EXPECT_FLOAT_EQ(0.5f, result.x); EXPECT_FLOAT_EQ(0.5f, result.y); } { const XY xy {1.f, -1.f}; const XY result = gamut.corrected(xy); EXPECT_FLOAT_EQ(1.f, result.x); EXPECT_FLOAT_EQ(0.f, result.y); } } TEST(RGB, toXY) { { const RGB red {255, 0, 0}; XYBrightness xy = red.toXY(); EXPECT_FLOAT_EQ(xy.xy.x, 0.70060623f); EXPECT_FLOAT_EQ(xy.xy.y, 0.299301f); EXPECT_FLOAT_EQ(xy.brightness, 0.28388101f); } { const RGB red {255, 0, 0}; XYBrightness xy = red.toXY(gamut::gamutC); EXPECT_FLOAT_EQ(xy.xy.x, 0.69557756f); EXPECT_FLOAT_EQ(xy.xy.y, 0.30972576f); EXPECT_FLOAT_EQ(xy.brightness, 0.28388101f); } { const RGB white {255, 255, 255}; XYBrightness xy = white.toXY(); EXPECT_FLOAT_EQ(xy.xy.x, 0.32272673f); EXPECT_FLOAT_EQ(xy.xy.y, 0.32902291f); EXPECT_FLOAT_EQ(xy.brightness, 0.99999905f); } { const RGB white {255, 255, 255}; XYBrightness xy = white.toXY(gamut::gamutA); EXPECT_FLOAT_EQ(xy.xy.x, 0.32272673f); EXPECT_FLOAT_EQ(xy.xy.y, 0.32902291f); EXPECT_FLOAT_EQ(xy.brightness, 0.99999905f); } { const RGB white {255, 255, 255}; XYBrightness xy = white.toXY(gamut::gamutB); EXPECT_FLOAT_EQ(xy.xy.x, 0.32272673f); EXPECT_FLOAT_EQ(xy.xy.y, 0.32902291f); EXPECT_FLOAT_EQ(xy.brightness, 0.99999905f); } { const RGB black{ 0,0,0 }; XYBrightness xy = black.toXY(gamut::maxGamut); EXPECT_FLOAT_EQ(xy.xy.x, 0.0f); EXPECT_FLOAT_EQ(xy.xy.y, 0.0f); EXPECT_FLOAT_EQ(xy.brightness, 0.0f); } } TEST(RGB, fromXY) { { const XYBrightness xyRed {{0.70060623f, 0.299301f}, 0.28388101f}; const RGB red = RGB::fromXY(xyRed); EXPECT_EQ(255, red.r); EXPECT_EQ(0, red.g); EXPECT_EQ(0, red.b); const XYBrightness reversed = red.toXY(); EXPECT_FLOAT_EQ(xyRed.xy.x, reversed.xy.x); EXPECT_FLOAT_EQ(xyRed.xy.y, reversed.xy.y); EXPECT_FLOAT_EQ(xyRed.brightness, reversed.brightness); } { const XYBrightness xyRed {{0.70060623f, 0.299301f}, 0.28388101f}; const RGB red = RGB::fromXY(xyRed, gamut::gamutB); EXPECT_EQ(242, red.r); EXPECT_EQ(63, red.g); EXPECT_EQ(208, red.b); } }