/**
\file Scene.cpp
Copyright Notice\n
Copyright (C) 2020 Jan Rogall - developer\n
This file is part of hueplusplus.
hueplusplus is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
hueplusplus is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with hueplusplus. If not, see .
**/
#include
#include
namespace hueplusplus
{
LightState::LightState(const nlohmann::json& state) : state(state) { }
bool LightState::isOn() const
{
return state.value("on", false);
}
bool LightState::hasBrightness() const
{
return state.count("bri");
}
int LightState::getBrightness() const
{
return state.value("bri", 0);
}
bool LightState::hasHueSat() const
{
return state.count("hue") && state.count("sat");
}
HueSaturation LightState::getHueSat() const
{
return HueSaturation {state.value("hue", 0), state.value("sat", 0)};
}
bool LightState::hasXY() const
{
return state.count("xy");
}
XYBrightness LightState::getXY() const
{
const nlohmann::json& xy = state.at("xy");
return XYBrightness {{xy[0].get(), xy[1].get()}, state.at("bri").get() / 255.f};
}
bool LightState::hasCt() const
{
return state.count("ct");
}
int LightState::getCt() const
{
return state.value("ct", 0);
}
bool LightState::hasEffect() const
{
return state.count("effect");
}
bool LightState::getColorloop() const
{
return state.value("effect", "") == "colorloop";
}
int LightState::getTransitionTime() const
{
return state.value("transitiontime", 4);
}
nlohmann::json LightState::toJson() const
{
return state;
}
bool LightState::operator==(const LightState& other) const
{
return state == other.state;
}
bool LightState::operator!=(const LightState& other) const
{
return state != other.state;
}
LightStateBuilder& LightStateBuilder::setOn(bool on)
{
state["on"] = on;
return *this;
}
LightStateBuilder& LightStateBuilder::setBrightness(int brightness)
{
state["bri"] = brightness;
return *this;
}
LightStateBuilder& LightStateBuilder::setHueSat(const HueSaturation& hueSat)
{
state["hue"] = hueSat.hue;
state["sat"] = hueSat.saturation;
return *this;
}
LightStateBuilder& LightStateBuilder::setXY(const XY& xy)
{
state["xy"] = {xy.x, xy.y};
return *this;
}
LightStateBuilder& LightStateBuilder::setCt(int mired)
{
state["ct"] = mired;
return *this;
}
LightStateBuilder& LightStateBuilder::setColorloop(bool enabled)
{
state["effect"] = enabled ? "colorloop" : "none";
return *this;
}
LightStateBuilder& LightStateBuilder::setTransitionTime(int time)
{
state["transitiontime"] = time;
return *this;
}
LightState LightStateBuilder::create()
{
return LightState(state);
}
Scene::Scene(const std::string& id, const std::shared_ptr& baseCache)
: id(id), state(baseCache, id, baseCache->getRefreshDuration())
{ }
Scene::Scene(const std::string& id, const HueCommandAPI& commands, std::chrono::steady_clock::duration refreshDuration,
const nlohmann::json& currentState)
: id(id), state("/scenes/" + id, commands, refreshDuration, currentState)
{
refresh();
}
void Scene::refresh(bool force)
{
if (force)
{
state.refresh();
}
else
{
state.getValue();
}
}
void Scene::setRefreshDuration(std::chrono::steady_clock::duration refreshDuration)
{
state.setRefreshDuration(refreshDuration);
}
std::string Scene::getId() const
{
return id;
}
std::string Scene::getName() const
{
return state.getValue().at("name").get();
}
void Scene::setName(const std::string& name)
{
sendPutRequest("", {{"name", name}}, CURRENT_FILE_INFO);
refresh();
}
Scene::Type Scene::getType() const
{
std::string type = state.getValue().value("type", "LightScene");
if (type == "LightScene")
{
return Type::lightScene;
}
else if (type == "GroupScene")
{
return Type::groupScene;
}
throw HueException(CURRENT_FILE_INFO, "Unknown scene type: " + type);
}
int Scene::getGroupId() const
{
return std::stoi(state.getValue().value("group", "0"));
}
std::vector Scene::getLightIds() const
{
std::vector result;
for (const nlohmann::json& id : state.getValue().at("lights"))
{
result.push_back(std::stoi(id.get()));
}
return result;
}
void Scene::setLightIds(const std::vector& ids)
{
nlohmann::json lightsJson;
for (int id : ids)
{
lightsJson.push_back(std::to_string(id));
}
sendPutRequest("", {{"lights", std::move(lightsJson)}}, CURRENT_FILE_INFO);
refresh();
}
std::string Scene::getOwner() const
{
return state.getValue().at("owner").get();
}
bool Scene::getRecycle() const
{
return state.getValue().at("recycle").get();
}
bool Scene::isLocked() const
{
return state.getValue().at("locked").get();
}
std::string Scene::getAppdata() const
{
return state.getValue().at("appdata").at("data").get();
}
int Scene::getAppdataVersion() const
{
return state.getValue().at("appdata").at("version").get();
}
void Scene::setAppdata(const std::string& data, int version)
{
sendPutRequest("", {{"appdata", {{"data", data}, {"version", version}}}}, CURRENT_FILE_INFO);
refresh();
}
std::string Scene::getPicture() const
{
return state.getValue().value("picture", "");
}
time::AbsoluteTime Scene::getLastUpdated() const
{
return time::AbsoluteTime::parseUTC(state.getValue().at("lastupdated").get());
}
int Scene::getVersion() const
{
return state.getValue().at("version").get();
}
std::map Scene::getLightStates() const
{
if (state.getValue().count("lightstates") == 0)
{
return {};
}
const nlohmann::json& lightStates = state.getValue().at("lightstates");
std::map result;
for (auto it = lightStates.begin(); it != lightStates.end(); ++it)
{
result.emplace(std::stoi(it.key()), LightState(it.value()));
}
return result;
}
void Scene::setLightStates(const std::map& states)
{
nlohmann::json lightStates;
for (const auto& entry : states)
{
lightStates[std::to_string(entry.first)] = entry.second.toJson();
}
sendPutRequest("", {{"lightstates", std::move(lightStates)}}, CURRENT_FILE_INFO);
refresh();
}
void Scene::storeCurrentLightState()
{
sendPutRequest("", {{"storelightstate", true}}, CURRENT_FILE_INFO);
refresh();
}
void Scene::storeCurrentLightState(int transition)
{
sendPutRequest("", {{"storelightstate", true}, {"transitiontime", transition}}, CURRENT_FILE_INFO);
refresh();
}
void Scene::recall()
{
int groupId = 0;
if (getType() == Type::groupScene)
{
groupId = getGroupId();
}
state.getCommandAPI().PUTRequest(
"/groups/" + std::to_string(groupId) + "/action", {{"scene", id}}, CURRENT_FILE_INFO);
}
void Scene::sendPutRequest(const std::string& path, const nlohmann::json& request, FileInfo fileInfo)
{
state.getCommandAPI().PUTRequest("/scenes/" + id + path, request, std::move(fileInfo));
}
CreateScene& CreateScene::setName(const std::string& name)
{
request["name"] = name;
return *this;
}
CreateScene& CreateScene::setGroupId(int id)
{
if (request.count("lights"))
{
throw HueException(CURRENT_FILE_INFO, "Can only set either group or lights");
}
request["group"] = std::to_string(id);
request["type"] = "GroupScene";
return *this;
}
CreateScene& CreateScene::setLightIds(const std::vector& ids)
{
if (request.count("group"))
{
throw HueException(CURRENT_FILE_INFO, "Can only set either group or lights");
}
nlohmann::json lights;
for (int id : ids)
{
lights.push_back(std::to_string(id));
}
request["lights"] = std::move(lights);
request["type"] = "LightScene";
return *this;
}
CreateScene& CreateScene::setRecycle(bool recycle)
{
request["recycle"] = true;
return *this;
}
CreateScene& CreateScene::setAppdata(const std::string& data, int version)
{
request["appdata"] = {{"data", data}, {"version", version}};
return *this;
}
CreateScene& CreateScene::setLightStates(const std::map& states)
{
nlohmann::json statesJson;
for (const auto& entry : states)
{
statesJson[std::to_string(entry.first)] = entry.second.toJson();
}
request["lightstates"] = std::move(statesJson);
return *this;
}
nlohmann::json CreateScene::getRequest() const
{
return request;
}
} // namespace hueplusplus