/**
\file SimpleColorHueStrategy.cpp
Copyright Notice\n
Copyright (C) 2017 Jan Rogall - developer\n
Copyright (C) 2017 Moritz Wirger - developer\n
This file is part of hueplusplus.
hueplusplus is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
hueplusplus is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with hueplusplus. If not, see .
**/
#include "hueplusplus/SimpleColorHueStrategy.h"
#include
#include
#include
#include "hueplusplus/LibConfig.h"
#include "hueplusplus/HueExceptionMacro.h"
#include "hueplusplus/Utils.h"
namespace hueplusplus
{
bool SimpleColorHueStrategy::setColorHue(uint16_t hue, uint8_t transition, Light& light) const
{
return light.transaction().setColorHue(hue).setTransition(transition).commit();
}
bool SimpleColorHueStrategy::setColorSaturation(uint8_t sat, uint8_t transition, Light& light) const
{
return light.transaction().setColorSaturation(sat).setTransition(transition).commit();
}
bool SimpleColorHueStrategy::setColorHueSaturation(
const HueSaturation& hueSat, uint8_t transition, Light& light) const
{
return light.transaction().setColor(hueSat).setTransition(transition).commit();
}
bool SimpleColorHueStrategy::setColorXY(const XYBrightness& xy, uint8_t transition, Light& light) const
{
return light.transaction().setColor(xy).setTransition(transition).commit();
}
bool SimpleColorHueStrategy::setColorLoop(bool on, Light& light) const
{
return light.transaction().setColorLoop(true).commit();
}
bool SimpleColorHueStrategy::alertHueSaturation(const HueSaturation& hueSat, Light& light) const
{
// Careful, only use state until any light function might refresh the value and invalidate the reference
const nlohmann::json& state = light.state.getValue()["state"];
std::string cType = state["colormode"].get();
bool on = state["on"].get();
const Light& cLight = light;
if (cType == "hs")
{
HueSaturation oldHueSat = cLight.getColorHueSaturation();
if (!light.setColorHueSaturation(hueSat, 1))
{
return false;
}
std::this_thread::sleep_for(Config::instance().getPreAlertDelay());
if (!light.alert())
{
return false;
}
std::this_thread::sleep_for(Config::instance().getPostAlertDelay());
return light.transaction().setColor(oldHueSat).setOn(on).setTransition(1).commit();
}
else if (cType == "xy")
{
XYBrightness oldXY = cLight.getColorXY();
if (!light.setColorHueSaturation(hueSat, 1))
{
return false;
}
std::this_thread::sleep_for(Config::instance().getPreAlertDelay());
if (!light.alert())
{
return false;
}
std::this_thread::sleep_for(Config::instance().getPostAlertDelay());
return light.transaction().setColor(oldXY).setOn(on).setTransition(1).commit();
}
else
{
return false;
}
}
bool SimpleColorHueStrategy::alertXY(const XYBrightness& xy, Light& light) const
{
// Careful, only use state until any light function might refresh the value and invalidate the reference
const nlohmann::json& state = light.state.getValue()["state"];
std::string cType = state["colormode"].get();
bool on = state["on"].get();
// const reference to prevent refreshes
const Light& cLight = light;
if (cType == "hs")
{
HueSaturation oldHueSat = cLight.getColorHueSaturation();
uint8_t oldBrightness = cLight.getBrightness();
if (!light.setColorXY(xy, 1))
{
return false;
}
std::this_thread::sleep_for(Config::instance().getPreAlertDelay());
if (!light.alert())
{
return false;
}
std::this_thread::sleep_for(Config::instance().getPostAlertDelay());
return light.transaction().setColor(oldHueSat).setBrightness(oldBrightness).setOn(on).setTransition(1).commit();
}
else if (cType == "xy")
{
XYBrightness oldXY = cLight.getColorXY();
if (!light.setColorXY(xy, 1))
{
return false;
}
std::this_thread::sleep_for(Config::instance().getPreAlertDelay());
if (!light.alert())
{
return false;
}
std::this_thread::sleep_for(Config::instance().getPostAlertDelay());
return light.transaction().setColor(oldXY).setOn(on).setTransition(1).commit();
}
else
{
return false;
}
}
HueSaturation SimpleColorHueStrategy::getColorHueSaturation(Light& light) const
{
// Save value, so there are no inconsistent results if it is refreshed between two calls
const nlohmann::json& state = light.state.getValue()["state"];
return HueSaturation {state["hue"].get(), state["sat"].get()};
}
HueSaturation SimpleColorHueStrategy::getColorHueSaturation(const Light& light) const
{
return HueSaturation {
light.state.getValue()["state"]["hue"].get(), light.state.getValue()["state"]["sat"].get()};
}
XYBrightness SimpleColorHueStrategy::getColorXY(Light& light) const
{
// Save value, so there are no inconsistent results if it is refreshed between two calls
const nlohmann::json& state = light.state.getValue()["state"];
return XYBrightness {{state["xy"][0].get(), state["xy"][1].get()}, state["bri"].get() / 254.f};
}
XYBrightness SimpleColorHueStrategy::getColorXY(const Light& light) const
{
const nlohmann::json& state = light.state.getValue()["state"];
return XYBrightness {{state["xy"][0].get(), state["xy"][1].get()}, state["bri"].get() / 254.f};
}
} // namespace hueplusplus