/** \file SimpleColorHueStrategy.cpp Copyright Notice\n Copyright (C) 2017 Jan Rogall - developer\n Copyright (C) 2017 Moritz Wirger - developer\n This file is part of hueplusplus. hueplusplus is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. hueplusplus is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with hueplusplus. If not, see . **/ #include "hueplusplus/SimpleColorHueStrategy.h" #include #include #include #include "hueplusplus/LibConfig.h" #include "hueplusplus/HueExceptionMacro.h" #include "hueplusplus/Utils.h" namespace hueplusplus { bool SimpleColorHueStrategy::setColorHue(uint16_t hue, uint8_t transition, Light& light) const { return light.transaction().setColorHue(hue).setTransition(transition).commit(); } bool SimpleColorHueStrategy::setColorSaturation(uint8_t sat, uint8_t transition, Light& light) const { return light.transaction().setColorSaturation(sat).setTransition(transition).commit(); } bool SimpleColorHueStrategy::setColorHueSaturation( const HueSaturation& hueSat, uint8_t transition, Light& light) const { return light.transaction().setColor(hueSat).setTransition(transition).commit(); } bool SimpleColorHueStrategy::setColorXY(const XYBrightness& xy, uint8_t transition, Light& light) const { return light.transaction().setColor(xy).setTransition(transition).commit(); } bool SimpleColorHueStrategy::setColorLoop(bool on, Light& light) const { return light.transaction().setColorLoop(true).commit(); } bool SimpleColorHueStrategy::alertHueSaturation(const HueSaturation& hueSat, Light& light) const { // Careful, only use state until any light function might refresh the value and invalidate the reference const nlohmann::json& state = light.state.getValue()["state"]; std::string cType = state["colormode"].get(); bool on = state["on"].get(); const Light& cLight = light; if (cType == "hs") { HueSaturation oldHueSat = cLight.getColorHueSaturation(); if (!light.setColorHueSaturation(hueSat, 1)) { return false; } std::this_thread::sleep_for(Config::instance().getPreAlertDelay()); if (!light.alert()) { return false; } std::this_thread::sleep_for(Config::instance().getPostAlertDelay()); return light.transaction().setColor(oldHueSat).setOn(on).setTransition(1).commit(); } else if (cType == "xy") { XYBrightness oldXY = cLight.getColorXY(); if (!light.setColorHueSaturation(hueSat, 1)) { return false; } std::this_thread::sleep_for(Config::instance().getPreAlertDelay()); if (!light.alert()) { return false; } std::this_thread::sleep_for(Config::instance().getPostAlertDelay()); return light.transaction().setColor(oldXY).setOn(on).setTransition(1).commit(); } else { return false; } } bool SimpleColorHueStrategy::alertXY(const XYBrightness& xy, Light& light) const { // Careful, only use state until any light function might refresh the value and invalidate the reference const nlohmann::json& state = light.state.getValue()["state"]; std::string cType = state["colormode"].get(); bool on = state["on"].get(); // const reference to prevent refreshes const Light& cLight = light; if (cType == "hs") { HueSaturation oldHueSat = cLight.getColorHueSaturation(); uint8_t oldBrightness = cLight.getBrightness(); if (!light.setColorXY(xy, 1)) { return false; } std::this_thread::sleep_for(Config::instance().getPreAlertDelay()); if (!light.alert()) { return false; } std::this_thread::sleep_for(Config::instance().getPostAlertDelay()); return light.transaction().setColor(oldHueSat).setBrightness(oldBrightness).setOn(on).setTransition(1).commit(); } else if (cType == "xy") { XYBrightness oldXY = cLight.getColorXY(); if (!light.setColorXY(xy, 1)) { return false; } std::this_thread::sleep_for(Config::instance().getPreAlertDelay()); if (!light.alert()) { return false; } std::this_thread::sleep_for(Config::instance().getPostAlertDelay()); return light.transaction().setColor(oldXY).setOn(on).setTransition(1).commit(); } else { return false; } } HueSaturation SimpleColorHueStrategy::getColorHueSaturation(Light& light) const { // Save value, so there are no inconsistent results if it is refreshed between two calls const nlohmann::json& state = light.state.getValue()["state"]; return HueSaturation {state["hue"].get(), state["sat"].get()}; } HueSaturation SimpleColorHueStrategy::getColorHueSaturation(const Light& light) const { return HueSaturation { light.state.getValue()["state"]["hue"].get(), light.state.getValue()["state"]["sat"].get()}; } XYBrightness SimpleColorHueStrategy::getColorXY(Light& light) const { // Save value, so there are no inconsistent results if it is refreshed between two calls const nlohmann::json& state = light.state.getValue()["state"]; return XYBrightness {{state["xy"][0].get(), state["xy"][1].get()}, state["bri"].get() / 254.f}; } XYBrightness SimpleColorHueStrategy::getColorXY(const Light& light) const { const nlohmann::json& state = light.state.getValue()["state"]; return XYBrightness {{state["xy"][0].get(), state["xy"][1].get()}, state["bri"].get() / 254.f}; } } // namespace hueplusplus