/* * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include #include using namespace Dali; using namespace Dali::Toolkit; namespace { const int TABLE_VIEW_ROWS = 5; const int TABLE_VIEW_COLUMNS = 3; const Vector3 TABLE_VIEW_SIZE_MODE_FACTOR( 0.6f, 0.6f, 1.0f ); const Quaternion ANIMATION_ROTATION( Degree( 360.0f), Vector3::ZAXIS ); const AlphaFunction::BuiltinFunction ROTATION_ANIMATION_ALPHA_FUNCTION( AlphaFunction::EASE_IN_OUT ); const TimePeriod ROTATION_ANIMATION_TIME_PERIOD( 0.0f, 0.5f ); const Vector3 ANIMATION_SCALE( 2.0f, 2.0f, 1.0f ); const AlphaFunction::BuiltinFunction SCALE_ANIMATION_ALPHA_FUNCTION( AlphaFunction::SIN ); const TimePeriod SCALE_ANIMATION_TIME_PERIOD( 0.15f, 0.85f ); } // unnamed namespace /** * @brief Demonstrates how to animate a control in a layout-container using the anchor point as the pivot. * * Positions of the controls in the layout-container will be set using the top-left of the control. */ class PivotController : public ConnectionTracker { public: /** * @brief Constructor. * @param[in] application Reference to the application instance. */ PivotController( Application& application ) : mApplication( application ) { mApplication.InitSignal().Connect( this, &PivotController::Create ); } private: /** * @brief The Init signal is received once (only) during the Application lifetime. */ void Create( Application& /* application */ ) { // Get a handle to the stage Stage stage = Stage::GetCurrent(); stage.SetBackgroundColor( Color::WHITE ); stage.KeyEventSignal().Connect( this, &PivotController::OnKeyEvent ); // Create a table view. TableView tableView = TableView::New( TABLE_VIEW_ROWS, TABLE_VIEW_COLUMNS ); tableView.SetAnchorPoint( AnchorPoint::CENTER ); tableView.SetParentOrigin( ParentOrigin::CENTER ); tableView.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS ); tableView.SetSizeModeFactor( TABLE_VIEW_SIZE_MODE_FACTOR ); stage.Add( tableView ); // Create a tap detector - we are going to rotate an actor round our anchor-point (pivot) when one of our controls is tapped. mTapDetector = TapGestureDetector::New(); mTapDetector.DetectedSignal().Connect( this, &PivotController::OnTap ); Vector3 anchorPoint( AnchorPoint::CENTER ); // This will be changed depending on the row and column. // Add controls to the table-view - each control will have a random color. for( int row = 0; row < TABLE_VIEW_ROWS; ++row ) { anchorPoint.y = ( row % TABLE_VIEW_ROWS ) * ( 1.0f / ( TABLE_VIEW_ROWS - 1 ) ); // Calculate this row's y anchor-point. for( int column = 0; column < TABLE_VIEW_COLUMNS; ++column ) { anchorPoint.x = ( column % TABLE_VIEW_COLUMNS ) * ( 1.0f / ( TABLE_VIEW_COLUMNS - 1 ) ); // Calculate this column's x anchor-point. // Create a control with a randomly chosen background color. Control control = Control::New(); control.SetBackgroundColor( Vector4( Random::Range( 0.0f, 1.0f ), Random::Range( 0.0f, 1.0f ), Random::Range( 0.0f, 1.0f ), 1.0f ) ); control.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); control.SetProperty( DevelActor::Property::POSITION_USES_ANCHOR_POINT, false ); // Ensures the position always uses top-left for its calculations. control.SetAnchorPoint( anchorPoint ); // This anchor-point is used for the rotation and the scale. // Add to the table-view tableView.AddChild( control, TableView::CellPosition( row, column ) ); // Attach each control to the tap-detector so we can start the animation around our anchor point. mTapDetector.Attach( control ); } } } /** * @brief Called when a control is tapped. * * Here we will start an animation around our pivot. */ void OnTap( Actor actor, const TapGesture& /* tap */ ) { // Raise the actor to the top. DevelActor::RaiseToTop( actor ); // Create the animation to rotate and scale our actor. Animation animation = Animation::New( 1.0f ); animation.AnimateBy( Property( actor, Actor::Property::ORIENTATION ), ANIMATION_ROTATION, ROTATION_ANIMATION_ALPHA_FUNCTION, ROTATION_ANIMATION_TIME_PERIOD ); animation.AnimateTo( Property( actor, Actor::Property::SCALE ), ANIMATION_SCALE, SCALE_ANIMATION_ALPHA_FUNCTION, SCALE_ANIMATION_TIME_PERIOD ); // Play the animation. animation.Play(); } /** * @brief Called when any key event is received * * Will use this to quit the application if Back or the Escape key is received * @param[in] event The key event information */ void OnKeyEvent( const KeyEvent& event ) { if( event.state == KeyEvent::Down ) { if ( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) ) { mApplication.Quit(); } } } private: Application& mApplication; ///< Reference to the Application instance. TapGestureDetector mTapDetector; ///< Used for animating the tapped control. }; int DALI_EXPORT_API main( int argc, char **argv ) { Application application = Application::New( &argc, &argv ); PivotController test( application ); application.MainLoop(); return 0; }