/* * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /** * @file image-scaling-irregular-grid-example.cpp * @brief Demonstrates how to use image scaling modes when loading images. * * If an image is going to be drawn on-screen at a lower resolution than it is * stored at on-disk, the scaling feature of the image loader can be used to * reduce the image to save memory, improve performance, and potentially display * a better small version of the image than if the default size were loaded. * * The functions CreateImage and CreateImageView below show how to build an * image using a scaling mode to have %Dali resize it during loading. * * This demo defaults to the SCALE_TO_FILL mode of ImageAttributes which makes * sure that every pixel in the loaded image is filled with a source colour * from the image's central region while losing the minimum number of pixels * from its periphery. * It is the best option for producing thumbnails of input images that have * diverse aspect ratios. * * The other four scaling modes of dali can be cycled-through for the whole * grid using the button in the top-right of the toolbar. * A single image can be cycled by clicking the image directly. * * @see CreateImage CreateImageView */ // EXTERNAL INCLUDES #include #include #include #include #include // std::chrono::system_clock #include #include #include // std::default_random_engine // INTERNAL INCLUDES #include "grid-flags.h" #include "shared/view.h" using namespace Dali; using namespace Dali::Toolkit; using namespace Dali::Demo; namespace { /** Controls the output of application logging. */ //#define DEBUG_PRINT_DIAGNOSTICS; const char* BACKGROUND_IMAGE(DEMO_IMAGE_DIR "background-gradient.jpg"); const char* TOOLBAR_IMAGE(DEMO_IMAGE_DIR "top-bar.png"); const char* APPLICATION_TITLE("Image Scaling Modes"); const char* TOGGLE_SCALING_IMAGE(DEMO_IMAGE_DIR "icon-change.png"); const char* TOGGLE_SCALING_IMAGE_SELECTED(DEMO_IMAGE_DIR "icon-change-selected.png"); /** The width of the grid in whole grid cells. */ const unsigned GRID_WIDTH = 9; /** Limit the grid to be no higher than this in units of a cell. */ const unsigned GRID_MAX_HEIGHT = 600; /** The space between the edge of a grid cell and the image embedded within it. */ const unsigned GRID_CELL_PADDING = 4; /** The aspect ratio of cells in the image grid. */ const float CELL_ASPECT_RATIO = 1.33333333333333333333f; const Dali::FittingMode::Type DEFAULT_SCALING_MODE = Dali::FittingMode::SCALE_TO_FILL; /** The number of times to spin an image on touching, each spin taking a second.*/ const float SPIN_DURATION = 1.0f; /** The target image sizes in grid cells. */ const Vector2 IMAGE_SIZES[] = { Vector2(1, 1), Vector2(2, 1), Vector2(3, 1), Vector2(1, 2), Vector2(1, 3), Vector2(2, 3), Vector2(3, 2), // Large, tall configuration: Vector2(GRID_WIDTH / 2, GRID_WIDTH + GRID_WIDTH / 2), // Large, square-ish images to show shrink-to-fit well with wide and tall images: Vector2(GRID_WIDTH / 2, GRID_WIDTH / 2.0f * CELL_ASPECT_RATIO + 0.5f), Vector2(GRID_WIDTH - 2, (GRID_WIDTH - 2) * CELL_ASPECT_RATIO + 0.5f), }; const unsigned NUM_IMAGE_SIZES = sizeof(IMAGE_SIZES) / sizeof(IMAGE_SIZES[0]); /** Images to load into the grid. These are mostly large and non-square to * show the scaling. */ const char* IMAGE_PATHS[] = { DEMO_IMAGE_DIR "dali-logo.png", DEMO_IMAGE_DIR "com.samsung.dali-demo.ico", DEMO_IMAGE_DIR "square_primitive_shapes.bmp", DEMO_IMAGE_DIR "gallery-large-14.wbmp", // Images that show aspect ratio changes clearly in primitive shapes: DEMO_IMAGE_DIR "portrait_screen_primitive_shapes.gif", DEMO_IMAGE_DIR "landscape_screen_primitive_shapes.gif", // Images from other demos that are tall, wide or just large: DEMO_IMAGE_DIR "gallery-large-1.jpg", DEMO_IMAGE_DIR "gallery-large-2.jpg", DEMO_IMAGE_DIR "gallery-large-3.jpg", DEMO_IMAGE_DIR "gallery-large-4.jpg", DEMO_IMAGE_DIR "gallery-large-5.jpg", DEMO_IMAGE_DIR "gallery-large-6.jpg", DEMO_IMAGE_DIR "gallery-large-7.jpg", DEMO_IMAGE_DIR "gallery-large-8.jpg", DEMO_IMAGE_DIR "gallery-large-9.jpg", DEMO_IMAGE_DIR "gallery-large-10.jpg", DEMO_IMAGE_DIR "gallery-large-11.jpg", DEMO_IMAGE_DIR "gallery-large-12.jpg", DEMO_IMAGE_DIR "gallery-large-13.jpg", DEMO_IMAGE_DIR "gallery-large-14.jpg", DEMO_IMAGE_DIR "gallery-large-15.jpg", DEMO_IMAGE_DIR "gallery-large-16.jpg", DEMO_IMAGE_DIR "gallery-large-17.jpg", DEMO_IMAGE_DIR "gallery-large-18.jpg", DEMO_IMAGE_DIR "gallery-large-19.jpg", DEMO_IMAGE_DIR "gallery-large-20.jpg", DEMO_IMAGE_DIR "gallery-large-21.jpg", DEMO_IMAGE_DIR "background-1.jpg", DEMO_IMAGE_DIR "background-2.jpg", DEMO_IMAGE_DIR "background-3.jpg", DEMO_IMAGE_DIR "background-4.jpg", DEMO_IMAGE_DIR "background-5.jpg", DEMO_IMAGE_DIR "background-blocks.jpg", DEMO_IMAGE_DIR "background-magnifier.jpg", DEMO_IMAGE_DIR "background-1.jpg", DEMO_IMAGE_DIR "background-2.jpg", DEMO_IMAGE_DIR "background-3.jpg", DEMO_IMAGE_DIR "background-4.jpg", DEMO_IMAGE_DIR "background-5.jpg", DEMO_IMAGE_DIR "background-blocks.jpg", DEMO_IMAGE_DIR "background-magnifier.jpg", DEMO_IMAGE_DIR "book-landscape-cover-back.jpg", DEMO_IMAGE_DIR "book-landscape-cover.jpg", DEMO_IMAGE_DIR "book-landscape-p1.jpg", DEMO_IMAGE_DIR "book-landscape-p2.jpg", DEMO_IMAGE_DIR "book-portrait-cover.jpg", DEMO_IMAGE_DIR "book-portrait-p1.jpg", DEMO_IMAGE_DIR "book-portrait-p2.jpg", NULL}; const unsigned NUM_IMAGE_PATHS = sizeof(IMAGE_PATHS) / sizeof(IMAGE_PATHS[0]) - 1u; const unsigned int INITIAL_IMAGES_TO_LOAD = 10; /** * Creates an ImageView * * @param[in] filename The path of the image. * @param[in] width The width of the image in pixels. * @param[in] height The height of the image in pixels. * @param[in] fittingMode The mode to use when scaling the image to fit the desired dimensions. */ ImageView CreateImageView(const std::string& filename, int width, int height, Dali::FittingMode::Type fittingMode) { ImageView imageView = ImageView::New(); Property::Map map; map[Toolkit::ImageVisual::Property::URL] = filename; map[Toolkit::ImageVisual::Property::DESIRED_WIDTH] = width; map[Toolkit::ImageVisual::Property::DESIRED_HEIGHT] = height; map[Toolkit::ImageVisual::Property::FITTING_MODE] = fittingMode; imageView.SetProperty(Toolkit::ImageView::Property::IMAGE, map); imageView.SetProperty(Dali::Actor::Property::NAME, filename); imageView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); imageView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); return imageView; } /** Cycle the scaling mode options. */ Dali::FittingMode::Type NextMode(const Dali::FittingMode::Type oldMode) { Dali::FittingMode::Type newMode = FittingMode::SHRINK_TO_FIT; switch(oldMode) { case FittingMode::SHRINK_TO_FIT: newMode = FittingMode::SCALE_TO_FILL; break; case FittingMode::SCALE_TO_FILL: newMode = FittingMode::FIT_WIDTH; break; case FittingMode::FIT_WIDTH: newMode = FittingMode::FIT_HEIGHT; break; case FittingMode::FIT_HEIGHT: newMode = FittingMode::VISUAL_FITTING; break; case FittingMode::VISUAL_FITTING: newMode = FittingMode::SHRINK_TO_FIT; break; } return newMode; } /** * Bundle an image path with the rectangle to pack it into. * */ struct ImageConfiguration { ImageConfiguration(const char* const imagePath, const Vector2 dims) : path(imagePath), dimensions(dims) { } const char* path; Vector2 dimensions; }; /** * Post-layout image data. */ struct PositionedImage { PositionedImage(ImageConfiguration& config, unsigned x, unsigned y, Vector2 imageGridDimensions) : configuration(config), cellX(x), cellY(y), imageGridDims(imageGridDimensions) { } ImageConfiguration configuration; unsigned cellX; unsigned cellY; Vector2 imageGridDims; }; } // namespace /** * @brief The main class of the demo. */ class ImageScalingIrregularGridController : public ConnectionTracker { public: ImageScalingIrregularGridController(Application& application) : mApplication(application), mScrolling(false), mImagesLoaded(0) { std::cout << "ImageScalingIrregularGridController::ImageScalingIrregularGridController" << std::endl; // Connect to the Application's Init signal mApplication.InitSignal().Connect(this, &ImageScalingIrregularGridController::Create); } ~ImageScalingIrregularGridController() { // Nothing to do here. } /** * Called everytime an ImageView has loaded it's image */ void ResourceReadySignal(Toolkit::Control control) { mImagesLoaded++; // To allow fast startup, we only place a small number of ImageViews on window first if(mImagesLoaded == INITIAL_IMAGES_TO_LOAD) { // Adding the ImageViews to the window will trigger loading of the Images mGridActor.Add(mOffWindowImageViews); } } /** * One-time setup in response to Application InitSignal. */ void Create(Application& application) { std::cout << "ImageScalingIrregularGridController::Create" << std::endl; // Get a handle to the window: Window window = application.GetWindow(); // Connect to input event signals: window.KeyEventSignal().Connect(this, &ImageScalingIrregularGridController::OnKeyEvent); // Create a default view with a default tool bar: mContentLayer = DemoHelper::CreateView(mApplication, mView, mToolBar, BACKGROUND_IMAGE, TOOLBAR_IMAGE, ""); // Create an image scaling toggle button. (right of toolbar) Toolkit::PushButton toggleScalingButton = Toolkit::PushButton::New(); toggleScalingButton.SetProperty(Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, TOGGLE_SCALING_IMAGE); toggleScalingButton.SetProperty(Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, TOGGLE_SCALING_IMAGE_SELECTED); toggleScalingButton.ClickedSignal().Connect(this, &ImageScalingIrregularGridController::OnToggleScalingTouched); mToolBar.AddControl(toggleScalingButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HORIZONTAL_RIGHT, DemoHelper::DEFAULT_MODE_SWITCH_PADDING); SetTitle(APPLICATION_TITLE); mOffWindowImageViews = Actor::New(); mOffWindowImageViews.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); mOffWindowImageViews.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); mOffWindowImageViews.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); // Build the main content of the widow: PopulateContentLayer(DEFAULT_SCALING_MODE); } /** * Build the main part of the application's view. */ void PopulateContentLayer(const Dali::FittingMode::Type fittingMode) { Window window = mApplication.GetWindow(); Vector2 windowSize = window.GetSize(); float fieldHeight; Actor imageField = BuildImageField(windowSize.x, GRID_WIDTH, GRID_MAX_HEIGHT, fittingMode, fieldHeight); mScrollView = ScrollView::New(); mScrollView.ScrollStartedSignal().Connect(this, &ImageScalingIrregularGridController::OnScrollStarted); mScrollView.ScrollCompletedSignal().Connect(this, &ImageScalingIrregularGridController::OnScrollCompleted); mScrollView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); mScrollView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); mScrollView.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); mScrollView.SetAxisAutoLock(true); mScrollView.SetAxisAutoLockGradient(1.0f); // Restrict scrolling to mostly vertical only, but with some horizontal wiggle-room: RulerPtr rulerX = new FixedRuler(windowSize.width); //< Pull the view back to the grid's centre-line when touch is release using a snapping ruler. rulerX->SetDomain(RulerDomain(windowSize.width * -0.125f, windowSize.width * 1.125f)); //< Scroll slightly left/right of image field. mScrollView.SetRulerX(rulerX); RulerPtr rulerY = new DefaultRuler(); //< Snap in multiples of a screen / window height rulerY->SetDomain(RulerDomain(-fieldHeight * 0.5f + windowSize.height * 0.5f - GRID_CELL_PADDING, fieldHeight * 0.5f + windowSize.height * 0.5f + GRID_CELL_PADDING)); mScrollView.SetRulerY(rulerY); mContentLayer.Add(mScrollView); mScrollView.Add(imageField); mGridActor = imageField; // Create the scroll bar mScrollBarVertical = ScrollBar::New(Toolkit::ScrollBar::VERTICAL); mScrollBarVertical.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_RIGHT); mScrollBarVertical.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_RIGHT); mScrollBarVertical.SetResizePolicy(Dali::ResizePolicy::FILL_TO_PARENT, Dali::Dimension::HEIGHT); mScrollBarVertical.SetResizePolicy(Dali::ResizePolicy::FIT_TO_CHILDREN, Dali::Dimension::WIDTH); mScrollView.Add(mScrollBarVertical); mScrollBarHorizontal = ScrollBar::New(Toolkit::ScrollBar::HORIZONTAL); mScrollBarHorizontal.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_LEFT); mScrollBarHorizontal.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); mScrollBarHorizontal.SetResizePolicy(Dali::ResizePolicy::FIT_TO_CHILDREN, Dali::Dimension::WIDTH); mScrollBarHorizontal.SetProperty(Actor::Property::ORIENTATION, Quaternion(Quaternion(Radian(1.5f * Math::PI), Vector3::ZAXIS))); mScrollView.Add(mScrollBarHorizontal); mScrollView.OnRelayoutSignal().Connect(this, &ImageScalingIrregularGridController::OnScrollViewRelayout); // Scroll to top of grid so first images loaded are on-screen: mScrollView.ScrollTo(Vector2(0, -1000000)); } void OnScrollViewRelayout(Actor actor) { // Make the height of the horizontal scroll bar to be the same as the width of scroll view. mScrollBarHorizontal.SetProperty(Actor::Property::SIZE, Vector2(0.0f, mScrollView.GetRelayoutSize(Dimension::WIDTH))); } /** * Build a field of images scaled into a variety of shapes from very wide, * through square, to very tall. The images are direct children of the Dali::Actor * returned. **/ Actor BuildImageField(const float fieldWidth, const unsigned gridWidth, const unsigned maxGridHeight, Dali::FittingMode::Type fittingMode, float& outFieldHeight) { // Generate the list of image configurations to be fitted into the field: std::vector configurations; configurations.reserve(NUM_IMAGE_PATHS * NUM_IMAGE_SIZES); for(unsigned imageIndex = 0; imageIndex < NUM_IMAGE_PATHS; ++imageIndex) { for(unsigned dimensionsIndex = 0; dimensionsIndex < NUM_IMAGE_SIZES; ++dimensionsIndex) { configurations.push_back(ImageConfiguration(IMAGE_PATHS[imageIndex], IMAGE_SIZES[dimensionsIndex])); } } // Stir-up the list to get some nice irregularity in the generated field: unsigned int seed = std::chrono::system_clock::now().time_since_epoch().count(); std::shuffle(configurations.begin(), configurations.end(), std::default_random_engine(seed)); seed = std::chrono::system_clock::now().time_since_epoch().count(); std::shuffle(configurations.begin(), configurations.end(), std::default_random_engine(seed)); // Place the images in the grid: GridFlags grid(gridWidth, maxGridHeight); std::vector placedImages; for(std::vector::iterator config = configurations.begin(), end = configurations.end(); config != end; ++config) { unsigned cellX, cellY; Vector2 imageGridDims; // Allocate a region of the grid for the image: bool allocated = grid.AllocateRegion(config->dimensions, cellX, cellY, imageGridDims); if(!allocated) { #ifdef DEBUG_PRINT_DIAGNOSTICS fprintf(stderr, "Failed to allocate image in grid with dims (%f, %f) and path: %s.\n", config->dimensions.x, config->dimensions.y, config->path); #endif continue; } placedImages.push_back(PositionedImage(*config, cellX, cellY, imageGridDims)); } DALI_ASSERT_DEBUG(grid.DebugCheckGridValid() && "Cells were set more than once, indicating erroneous overlap in placing images on the grid."); const unsigned actualGridHeight = grid.GetHighestUsedRow() + 1; // Take the images images in the grid and turn their logical locations into // coordinates in a frame defined by a parent actor: Actor gridActor = Actor::New(); gridActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); gridActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); gridActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); // Work out the constants of the grid and cell dimensions and positions: const float cellWidth = fieldWidth / gridWidth; const float cellHeight = cellWidth / CELL_ASPECT_RATIO; const Vector2 cellSize = Vector2(cellWidth, cellHeight); outFieldHeight = actualGridHeight * cellHeight; const Vector2 gridOrigin = Vector2(-fieldWidth * 0.5f, -outFieldHeight * 0.5); unsigned int count = 0; // Build the image actors in their right locations in their parent's frame: for(std::vector::const_iterator i = placedImages.begin(), end = placedImages.end(); i != end; ++i, ++count) { const PositionedImage& imageSource = *i; const Vector2 imageSize = imageSource.imageGridDims * cellSize - Vector2(GRID_CELL_PADDING * 2, GRID_CELL_PADDING * 2); const Vector2 imageRegionCorner = gridOrigin + cellSize * Vector2(imageSource.cellX, imageSource.cellY); const Vector2 imagePosition = imageRegionCorner + Vector2(GRID_CELL_PADDING, GRID_CELL_PADDING) + imageSize * 0.5f; ImageView image = CreateImageView(imageSource.configuration.path, imageSize.x, imageSize.y, fittingMode); image.SetProperty(Actor::Property::POSITION, Vector3(imagePosition.x, imagePosition.y, 0)); image.SetProperty(Actor::Property::SIZE, imageSize); image.TouchedSignal().Connect(this, &ImageScalingIrregularGridController::OnTouchImage); image.ResourceReadySignal().Connect(this, &ImageScalingIrregularGridController::ResourceReadySignal); mFittingModes[image.GetProperty(Actor::Property::ID)] = fittingMode; mResourceUrls[image.GetProperty(Actor::Property::ID)] = imageSource.configuration.path; mSizes[image.GetProperty(Actor::Property::ID)] = imageSize; if(count < INITIAL_IMAGES_TO_LOAD) { gridActor.Add(image); } else { // Store the ImageView in an offwindow actor until the inital batch of ImageViews have finished loading their images // Required mOffWindowImageViews.Add(image); } } return gridActor; } /** * Upon Touching an image (Release), change its scaling mode and make it spin, provided we're not scrolling. * @param[in] actor The actor touched * @param[in] event The Touch information. */ bool OnTouchImage(Actor actor, const TouchEvent& event) { if((event.GetPointCount() > 0) && (!mScrolling)) { if(event.GetState(0) == PointState::UP) { // Spin the image a few times: Animation animation = Animation::New(SPIN_DURATION); animation.AnimateBy(Property(actor, Actor::Property::ORIENTATION), Quaternion(Radian(Degree(360.0f * SPIN_DURATION)), Vector3::XAXIS), AlphaFunction::EASE_OUT); animation.Play(); // Change the scaling mode: const unsigned id = actor.GetProperty(Actor::Property::ID); Dali::FittingMode::Type newMode = NextMode(mFittingModes[id]); const Vector2 imageSize = mSizes[actor.GetProperty(Actor::Property::ID)]; ImageView imageView = ImageView::DownCast(actor); if(imageView) { Property::Map map; map[Visual::Property::TYPE] = Visual::IMAGE; map[ImageVisual::Property::URL] = mResourceUrls[id]; map[ImageVisual::Property::DESIRED_WIDTH] = imageSize.width + 0.5f; map[ImageVisual::Property::DESIRED_HEIGHT] = imageSize.height + 0.5f; map[ImageVisual::Property::FITTING_MODE] = newMode; imageView.SetProperty(ImageView::Property::IMAGE, map); } mFittingModes[id] = newMode; } } return false; } /** * Main key event handler. * Quit on escape key. */ void OnKeyEvent(const KeyEvent& event) { if(event.GetState() == KeyEvent::DOWN) { if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK)) { mApplication.Quit(); } } } /** * Signal handler, called when the 'Scaling' button has been touched. * * @param[in] button The button that was pressed. */ bool OnToggleScalingTouched(Button button) { const unsigned numChildren = mGridActor.GetChildCount(); for(unsigned i = 0; i < numChildren; ++i) { ImageView gridImageView = ImageView::DownCast(mGridActor.GetChildAt(i)); if(gridImageView) { // Cycle the scaling mode options: unsigned int id = gridImageView.GetProperty(Actor::Property::ID); const Vector2 imageSize = mSizes[id]; Dali::FittingMode::Type newMode = NextMode(mFittingModes[id]); Property::Map map; map[Visual::Property::TYPE] = Visual::IMAGE; map[ImageVisual::Property::URL] = mResourceUrls[id]; map[ImageVisual::Property::DESIRED_WIDTH] = imageSize.width; map[ImageVisual::Property::DESIRED_HEIGHT] = imageSize.height; map[ImageVisual::Property::FITTING_MODE] = newMode; gridImageView.SetProperty(ImageView::Property::IMAGE, map); mFittingModes[id] = newMode; SetTitle(std::string(newMode == FittingMode::SHRINK_TO_FIT ? "SHRINK_TO_FIT" : newMode == FittingMode::SCALE_TO_FILL ? "SCALE_TO_FILL" : newMode == FittingMode::FIT_WIDTH ? "FIT_WIDTH" : "FIT_HEIGHT")); } } return true; } /** * Sets/Updates the title of the View * @param[in] title The new title for the view. */ void SetTitle(const std::string& title) { if(!mTitleActor) { mTitleActor = DemoHelper::CreateToolBarLabel(""); // Add title to the tool bar. mToolBar.AddControl(mTitleActor, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarTitlePercentage, Alignment::HORIZONTAL_CENTER); } mTitleActor.SetProperty(TextLabel::Property::TEXT, title); } /** * When scroll starts (i.e. user starts to drag scrollview), * note this state (mScrolling = true) * @param[in] position Current Scroll Position */ void OnScrollStarted(const Vector2& position) { mScrolling = true; } /** * When scroll starts (i.e. user stops dragging scrollview, and scrollview has snapped to destination), * note this state (mScrolling = false). * @param[in] position Current Scroll Position */ void OnScrollCompleted(const Vector2& position) { mScrolling = false; } private: Application& mApplication; Layer mContentLayer; ///< The content layer (contains non gui chrome actors) Toolkit::Control mView; ///< The View instance. Toolkit::ToolBar mToolBar; ///< The View's Toolbar. TextLabel mTitleActor; ///< The Toolbar's Title. Actor mGridActor; ///< The container for the grid of images Actor mOffWindowImageViews; ///< ImageViews held off window until the inital batch have loaded their images ScrollView mScrollView; ///< ScrollView UI Component ScrollBar mScrollBarVertical; ScrollBar mScrollBarHorizontal; bool mScrolling; ///< ScrollView scrolling state (true = scrolling, false = stationary) std::map mFittingModes; ///< Stores the current scaling mode of each image, keyed by image actor id. std::map mResourceUrls; ///< Stores the url of each image, keyed by image actor id. std::map mSizes; ///< Stores the current size of each image, keyed by image actor id. unsigned int mImagesLoaded; ///< How many images have been loaded }; int DALI_EXPORT_API main(int argc, char** argv) { Application application = Application::New(&argc, &argv, DEMO_THEME_PATH); ImageScalingIrregularGridController test(application); application.MainLoop(); return 0; }