/* * Copyright (c) 2014 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ // CLASS HEADER #include "dali-table-view.h" // EXTERNAL INCLUDES #include #include #include #include #include #include // INTERNAL INCLUDES #include "shared/view.h" using namespace Dali; using namespace Dali::Toolkit; /////////////////////////////////////////////////////////////////////////////// namespace { const std::string BUTTON_BACKWARD( "Backward" ); const std::string BUTTON_FORWARD( "Forward" ); const std::string BUTTON_QUIT( "Quit" ); const std::string BUTTON_OK( "Ok" ); const std::string BUTTON_CANCEL( "Cancel" ); const std::string LOGO_PATH( DALI_IMAGE_DIR "Logo-for-demo.png" ); const std::string DEFAULT_TOOLBAR_IMAGE_PATH( DALI_IMAGE_DIR "top-bar.png" ); const std::string BUTTON_BACKGROUND(DALI_IMAGE_DIR "button-background.png"); const std::string TILE_BACKGROUND(DALI_IMAGE_DIR "item-background.png"); const std::string TILE_BACKGROUND_ALPHA(DALI_IMAGE_DIR "item-background-alpha.png"); const char * const DEFAULT_TOOLBAR_TEXT( "TOUCH TO LAUNCH EXAMPLE" ); const float BUTTON_PRESS_ANIMATION_TIME = 0.25f; ///< Time to perform button scale effect. const float ROTATE_ANIMATION_TIME = 0.5f; ///< Time to perform rotate effect. const int MAX_PAGES = 256; ///< Maximum pages (arbitrary safety limit) const int EXAMPLES_PER_ROW = 3; const int ROWS_PER_PAGE = 3; const int EXAMPLES_PER_PAGE = EXAMPLES_PER_ROW * ROWS_PER_PAGE; const float LOGO_MARGIN_RATIO = 0.1f / 0.3f; const float BOTTOM_PADDING_RATIO = 0.4f / 0.9f; const Vector3 SCROLLVIEW_RELATIVE_SIZE(0.9f, 1.0f, 0.8f ); ///< ScrollView's relative size to its parent const Vector3 TABLE_RELATIVE_SIZE(0.95f, 0.9f, 0.8f ); ///< TableView's relative size to the entire stage. The Y value means sum of the logo and table relative heights. const float STENCIL_RELATIVE_SIZE = 1.0f; const float EFFECT_SNAP_DURATION = 0.66f; ///< Scroll Snap Duration for Effects const float EFFECT_FLICK_DURATION = 0.5f; ///< Scroll Flick Duration for Effects const Vector3 ANGLE_CUBE_PAGE_ROTATE(Math::PI * 0.5f, Math::PI * 0.5f, 0.0f); const int NUM_BACKGROUND_IMAGES = 18; const float BACKGROUND_SWIPE_SCALE = 0.025f; const float BACKGROUND_SPREAD_SCALE = 1.5f; const float SCALE_MOD = 1000.0f * Math::PI * 2.0f; const float SCALE_SPEED = 10.0f; const float SCALE_SPEED_SIN = 0.1f; const unsigned int BACKGROUND_ANIMATION_DURATION = 15000; // 15 secs const float BACKGROUND_Z = -1.0f; const Vector4 BACKGROUND_COLOR( 1.0f, 1.0f, 1.0f, 1.0f ); const float BUBBLE_MIN_Z = -1.0; const float BUBBLE_MAX_Z = 0.0f; /** * Creates the background image */ Control CreateBackground( std::string stylename ) { Control background = Control::New(); Stage::GetCurrent().Add( background ); background.SetProperty( Control::Property::STYLE_NAME,stylename); background.SetName( "BACKGROUND" ); background.SetAnchorPoint( AnchorPoint::CENTER ); background.SetParentOrigin( ParentOrigin::CENTER ); background.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); return background; } // These values depend on the tile image const float IMAGE_BORDER_LEFT = 11.0f; const float IMAGE_BORDER_RIGHT = IMAGE_BORDER_LEFT; const float IMAGE_BORDER_TOP = IMAGE_BORDER_LEFT; const float IMAGE_BORDER_BOTTOM = IMAGE_BORDER_LEFT; /** * Constraint to return a position for a bubble based on the scroll value and vertical wrapping */ struct AnimateBubbleConstraint { public: AnimateBubbleConstraint( const Vector3& initialPos, float scale ) : mInitialX( initialPos.x ), mScale( scale ) { } void operator()( Vector3& position, const PropertyInputContainer& inputs ) { const Vector3& parentSize = inputs[1]->GetVector3(); const Vector3& childSize = inputs[2]->GetVector3(); // Wrap bubbles verically. if( position.y + childSize.y * 0.5f < -parentSize.y * 0.5f ) { position.y = parentSize.y * 0.5f + childSize.y * 0.5f; } // Bubbles X position moves parallax to horizontal // panning by a scale factor unique to each bubble. position.x = mInitialX + ( inputs[0]->GetVector2().x * mScale ); } private: float mInitialX; float mScale; float mShapeSize; }; bool CompareByTitle( const Example& lhs, const Example& rhs ) { return lhs.title < rhs.title; } } // namespace DaliTableView::DaliTableView( Application& application ) : mApplication( application ), mBackgroundLayer(), mRootActor(), mRotateAnimation(), mPressedAnimation(), mScrollViewLayer(), mScrollView(), mScrollViewEffect(), mScrollRulerX(), mScrollRulerY(), mButtons(), mPressedActor(), mAnimationTimer(), mLogoTapDetector(), mVersionPopup(), mButtonsPageRelativeSize(), mPages(), mTableViewImages(), mBackgroundActors(), mBackgroundAnimations(), mExampleList(), mExampleMap(), mTotalPages(), mScrolling( false ), mSortAlphabetically( false ), mBackgroundAnimsPlaying( false ) { application.InitSignal().Connect( this, &DaliTableView::Initialize ); } DaliTableView::~DaliTableView() { } void DaliTableView::AddExample( Example example ) { mExampleList.push_back( example ); mExampleMap[ example.name ] = example; } void DaliTableView::SortAlphabetically( bool sortAlphabetically ) { mSortAlphabetically = sortAlphabetically; } void DaliTableView::Initialize( Application& application ) { Stage::GetCurrent().KeyEventSignal().Connect( this, &DaliTableView::OnKeyEvent ); const Vector2 stageSize = Stage::GetCurrent().GetSize(); // Background Control background = CreateBackground( "launcherbackground" ); Stage::GetCurrent().Add( background ); // Add root actor mRootActor = TableView::New( 4, 1 ); mRootActor.SetAnchorPoint( AnchorPoint::CENTER ); mRootActor.SetParentOrigin( ParentOrigin::CENTER ); mRootActor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); Stage::GetCurrent().Add( mRootActor ); // Toolbar at top Dali::Toolkit::ToolBar toolbar; Dali::Layer toolBarLayer = DemoHelper::CreateToolbar(toolbar, DEFAULT_TOOLBAR_IMAGE_PATH, DEFAULT_TOOLBAR_TEXT, DemoHelper::DEFAULT_VIEW_STYLE); mRootActor.AddChild( toolBarLayer, TableView::CellPosition( 0, 0 ) ); mRootActor.SetFitHeight( 0 ); // Add logo ImageView logo = CreateLogo( LOGO_PATH ); logo.SetName( "LOGO_IMAGE" ); logo.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS ); const float paddingHeight = ( ( 1.f-TABLE_RELATIVE_SIZE.y ) * stageSize.y ); const float logoMargin = paddingHeight * LOGO_MARGIN_RATIO; // Show version in a popup when log is tapped mLogoTapDetector = TapGestureDetector::New(); mLogoTapDetector.Attach( logo ); mLogoTapDetector.DetectedSignal().Connect( this, &DaliTableView::OnLogoTapped ); const float bottomMargin = paddingHeight * BOTTOM_PADDING_RATIO; Alignment alignment = Alignment::New(); alignment.SetName( "LOGO_ALIGNMENT" ); alignment.Add( logo ); alignment.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH ); alignment.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT ); Actor alignmentActor = alignment; alignmentActor.SetPadding( Padding( 0.0f, 0.0f, logoMargin, logoMargin )); mRootActor.AddChild( alignment, TableView::CellPosition( 1, 0 ) ); mRootActor.SetFitHeight( 1 ); // scrollview occupying the majority of the screen mScrollView = ScrollView::New(); mScrollView.SetAnchorPoint( AnchorPoint::CENTER ); mScrollView.SetParentOrigin( ParentOrigin::CENTER ); mScrollView.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); const float buttonsPageMargin = ( 1.0f - TABLE_RELATIVE_SIZE.x ) * 0.5f * stageSize.width; mScrollView.SetPadding( Padding( buttonsPageMargin, buttonsPageMargin, 0.0f, 0.0f ) ); mScrollView.SetAxisAutoLock( true ); mScrollView.ScrollCompletedSignal().Connect( this, &DaliTableView::OnScrollComplete ); mScrollView.ScrollStartedSignal().Connect( this, &DaliTableView::OnScrollStart ); mScrollView.TouchedSignal().Connect( this, &DaliTableView::OnScrollTouched ); mScrollViewLayer = Layer::New(); // Disable the depth test for performance mScrollViewLayer.SetDepthTestDisabled( true ); mScrollViewLayer.SetAnchorPoint( AnchorPoint::CENTER ); mScrollViewLayer.SetParentOrigin( ParentOrigin::CENTER ); mScrollViewLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); // Create solid background colour. ImageActor backgroundColourActor = Dali::Toolkit::CreateSolidColorActor( BACKGROUND_COLOR ); backgroundColourActor.SetAnchorPoint( AnchorPoint::CENTER ); backgroundColourActor.SetParentOrigin( ParentOrigin::CENTER ); backgroundColourActor.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS ); backgroundColourActor.SetSizeModeFactor( Vector3( 1.0f, 1.5f, 1.0f ) ); // Force the filled background right to the back backgroundColourActor.SetSortModifier( DemoHelper::BACKGROUND_DEPTH_INDEX ); mScrollViewLayer.Add( backgroundColourActor ); // Populate background and bubbles - needs to be scrollViewLayer so scroll ends show Actor bubbleContainer = Actor::New(); bubbleContainer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); bubbleContainer.SetAnchorPoint( AnchorPoint::CENTER ); bubbleContainer.SetParentOrigin( ParentOrigin::CENTER ); mScrollViewLayer.Add( bubbleContainer ); SetupBackground( bubbleContainer ); Alignment buttonsAlignment = Alignment::New(); buttonsAlignment.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); buttonsAlignment.Add( mScrollViewLayer ); mScrollViewLayer.Add( mScrollView ); mRootActor.AddChild( buttonsAlignment, TableView::CellPosition( 2, 0 ) ); mRootActor.SetFixedHeight( 3, bottomMargin ); // Add scroll view effect and setup constraints on pages ApplyScrollViewEffect(); // Add pages and tiles Populate(); // Remove constraints for inner cube effect ApplyCubeEffectToPages(); Dali::Window winHandle = application.GetWindow(); winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT ); winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE ); winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE ); winHandle.RemoveAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE ); // Set initial orientation unsigned int degrees = 0; Rotate( degrees ); //orientation.ChangedSignal().Connect( this, &DaliTableView::OrientationChanged ); winHandle.ShowIndicator( Dali::Window::INVISIBLE ); // Background animation mAnimationTimer = Timer::New( BACKGROUND_ANIMATION_DURATION ); mAnimationTimer.TickSignal().Connect( this, &DaliTableView::PauseBackgroundAnimation ); mAnimationTimer.Start(); mBackgroundAnimsPlaying = true; KeyboardFocusManager::Get().PreFocusChangeSignal().Connect( this, &DaliTableView::OnKeyboardPreFocusChange ); KeyboardFocusManager::Get().FocusedActorEnterKeySignal().Connect( this, &DaliTableView::OnFocusedActorActivated ); AccessibilityManager::Get().FocusedActorActivatedSignal().Connect( this, &DaliTableView::OnFocusedActorActivated ); } void DaliTableView::ApplyCubeEffectToPages() { ScrollViewPagePathEffect effect = ScrollViewPagePathEffect::DownCast( mScrollViewEffect ); unsigned int pageCount(0); for( std::vector< Actor >::iterator pageIter = mPages.begin(); pageIter != mPages.end(); ++pageIter ) { Actor page = *pageIter; effect.ApplyToPage( page, pageCount++ ); } } void DaliTableView::OnButtonsPageRelayout( const Dali::Actor& actor ) { } void DaliTableView::Populate() { const Vector2 stageSize = Stage::GetCurrent().GetSize(); mTotalPages = ( mExampleList.size() + EXAMPLES_PER_PAGE - 1 ) / EXAMPLES_PER_PAGE; // Populate ScrollView. if( mExampleList.size() > 0 ) { if( mSortAlphabetically ) { sort( mExampleList.begin(), mExampleList.end(), CompareByTitle ); } unsigned int exampleCount = 0; ExampleListConstIter iter = mExampleList.begin(); for( int t = 0; t < mTotalPages; t++ ) { // Create Table. (contains up to 9 Examples) TableView page = TableView::New( 3, 3 ); page.SetAnchorPoint( AnchorPoint::CENTER ); page.SetParentOrigin( ParentOrigin::CENTER ); page.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); mScrollView.Add( page ); // Calculate the number of images going across (columns) within a page, according to the screen resolution and dpi. const float margin = 2.0f; const float tileParentMultiplier = 1.0f / EXAMPLES_PER_ROW; for(int row = 0; row < ROWS_PER_PAGE; row++) { for(int column = 0; column < EXAMPLES_PER_ROW; column++) { const Example& example = ( *iter ); Actor tile = CreateTile( example.name, example.title, Vector3( tileParentMultiplier, tileParentMultiplier, 1.0f ), true ); AccessibilityManager accessibilityManager = AccessibilityManager::Get(); accessibilityManager.SetFocusOrder( tile, ++exampleCount ); accessibilityManager.SetAccessibilityAttribute( tile, Dali::Toolkit::AccessibilityManager::ACCESSIBILITY_LABEL, example.title ); accessibilityManager.SetAccessibilityAttribute( tile, Dali::Toolkit::AccessibilityManager::ACCESSIBILITY_TRAIT, "Tile" ); accessibilityManager.SetAccessibilityAttribute( tile, Dali::Toolkit::AccessibilityManager::ACCESSIBILITY_HINT, "You can run this example" ); tile.SetPadding( Padding( margin, margin, margin, margin ) ); page.AddChild( tile, TableView::CellPosition( row, column ) ); iter++; if( iter == mExampleList.end() ) { break; } } if( iter == mExampleList.end() ) { break; } } // Set tableview position Vector3 pagePos( stageSize.width * TABLE_RELATIVE_SIZE.x * t, 0.0f, 0.0f ); page.SetPosition( pagePos ); mPages.push_back( page ); if( iter == mExampleList.end() ) { break; } } } // Update Ruler info. mScrollRulerX = new FixedRuler( stageSize.width * TABLE_RELATIVE_SIZE.x * 0.5f ); mScrollRulerY = new DefaultRuler(); mScrollRulerX->SetDomain( RulerDomain( 0.0f, (mTotalPages+1) * stageSize.width * TABLE_RELATIVE_SIZE.x * 0.5f, true ) ); mScrollRulerY->Disable(); mScrollView.SetRulerX( mScrollRulerX ); mScrollView.SetRulerY( mScrollRulerY ); } void DaliTableView::OrientationChanged( Orientation orientation ) { // TODO: Implement if orientation change required } void DaliTableView::Rotate( unsigned int degrees ) { // Resize the root actor Vector2 stageSize = Stage::GetCurrent().GetSize(); Vector3 targetSize( stageSize.x, stageSize.y, 1.0f ); if( degrees == 90 || degrees == 270 ) { targetSize = Vector3( stageSize.y, stageSize.x, 1.0f ); } if( mRotateAnimation ) { mRotateAnimation.Stop(); mRotateAnimation.Clear(); } mRotateAnimation = Animation::New( ROTATE_ANIMATION_TIME ); mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree( 360 - degrees ) ), Vector3::ZAXIS ), AlphaFunction::EASE_OUT ); mRotateAnimation.AnimateTo( Property( mRootActor, Actor::Property::SIZE ), targetSize, AlphaFunction::EASE_OUT ); mRotateAnimation.Play(); } Actor DaliTableView::CreateTile( const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, bool addBackground ) { Actor content = Actor::New(); content.SetName( name ); content.SetAnchorPoint( AnchorPoint::CENTER ); content.SetParentOrigin( ParentOrigin::CENTER ); content.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS ); content.SetSizeModeFactor( sizeMultiplier ); // create background image if( addBackground ) { Image bg = ResourceImage::New( TILE_BACKGROUND ); ImageActor image = ImageActor::New( bg ); image.SetAnchorPoint( AnchorPoint::CENTER ); image.SetParentOrigin( ParentOrigin::CENTER ); // make the image 100% of tile image.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); // move image back to get text appear in front image.SetZ( -1 ); image.SetStyle( ImageActor::STYLE_NINE_PATCH ); image.SetNinePatchBorder( Vector4( IMAGE_BORDER_LEFT, IMAGE_BORDER_TOP, IMAGE_BORDER_RIGHT, IMAGE_BORDER_BOTTOM ) ); content.Add( image ); // Add stencil ImageActor stencil = NewStencilImage(); stencil.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); image.Add( stencil ); } TextLabel label = TextLabel::New(); label.SetAnchorPoint( AnchorPoint::TOP_LEFT ); label.SetProperty( Control::Property::STYLE_NAME, "launcherlabel" ); label.SetProperty( TextLabel::Property::MULTI_LINE, true ); label.SetProperty( TextLabel::Property::TEXT, title ); label.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" ); label.SetProperty( TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER" ); label.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT ); content.Add( label ); // Set the tile to be keyboard focusable content.SetKeyboardFocusable(true); // connect to the touch events content.TouchedSignal().Connect( this, &DaliTableView::OnTilePressed ); content.HoveredSignal().Connect( this, &DaliTableView::OnTileHovered ); return content; } ImageActor DaliTableView::NewStencilImage() { Image alpha = ResourceImage::New( TILE_BACKGROUND_ALPHA ); ImageActor stencilActor = ImageActor::New( alpha ); stencilActor.SetStyle( ImageActor::STYLE_NINE_PATCH ); stencilActor.SetNinePatchBorder( Vector4( IMAGE_BORDER_LEFT, IMAGE_BORDER_TOP, IMAGE_BORDER_RIGHT, IMAGE_BORDER_BOTTOM ) ); stencilActor.SetParentOrigin( ParentOrigin::CENTER ); stencilActor.SetAnchorPoint( AnchorPoint::CENTER ); stencilActor.SetDrawMode( DrawMode::STENCIL ); Dali::ShaderEffect shaderEffect = CreateAlphaDiscardEffect(); stencilActor.SetShaderEffect( shaderEffect ); return stencilActor; } bool DaliTableView::OnTilePressed( Actor actor, const TouchEvent& event ) { bool consumed = false; const TouchPoint& point = event.GetPoint( 0 ); if( TouchPoint::Down == point.state ) { mPressedActor = actor; consumed = true; } // A button press is only valid if the Down & Up events // both occurred within the button. if( ( TouchPoint::Up == point.state ) && ( mPressedActor == actor ) ) { std::string name = actor.GetName(); ExampleMapConstIter iter = mExampleMap.find( name ); AccessibilityManager accessibilityManager = AccessibilityManager::Get(); if( iter != mExampleMap.end() ) { // ignore Example button presses when scrolling or button animating. if( ( !mScrolling ) && ( !mPressedAnimation ) ) { // do nothing, until pressed animation finished. consumed = true; } } if( consumed ) { mPressedAnimation = Animation::New( BUTTON_PRESS_ANIMATION_TIME ); mPressedAnimation.SetEndAction( Animation::Discard ); // scale the content actor within the Tile, as to not affect the placement within the Table. Actor content = actor.GetChildAt(0); mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3( 0.9f, 0.9f, 1.0f ), AlphaFunction::EASE_IN_OUT, TimePeriod( 0.0f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) ); mPressedAnimation.AnimateTo( Property( content, Actor::Property::SCALE ), Vector3::ONE, AlphaFunction::EASE_IN_OUT, TimePeriod( BUTTON_PRESS_ANIMATION_TIME * 0.5f, BUTTON_PRESS_ANIMATION_TIME * 0.5f ) ); mPressedAnimation.Play(); mPressedAnimation.FinishedSignal().Connect( this, &DaliTableView::OnPressedAnimationFinished ); } } return consumed; } void DaliTableView::OnPressedAnimationFinished( Dali::Animation& source ) { mPressedAnimation.Reset(); if( mPressedActor ) { std::string name = mPressedActor.GetName(); ExampleMapConstIter iter = mExampleMap.find( name ); if( iter == mExampleMap.end() ) { if( name == BUTTON_QUIT ) { // Move focus to the OK button AccessibilityManager accessibilityManager = AccessibilityManager::Get(); // Enable the group mode and wrap mode accessibilityManager.SetGroupMode( true ); accessibilityManager.SetWrapMode( true ); } } else { const Example& example( iter->second ); std::stringstream stream; stream << DALI_EXAMPLE_BIN << example.name.c_str(); pid_t pid = fork(); if( pid == 0) { execlp( stream.str().c_str(), example.name.c_str(), NULL ); DALI_ASSERT_ALWAYS(false && "exec failed!"); } } mPressedActor.Reset(); } } void DaliTableView::OnScrollStart( const Dali::Vector2& position ) { mScrolling = true; PlayAnimation(); } void DaliTableView::OnScrollComplete( const Dali::Vector2& position ) { mScrolling = false; // move focus to 1st item of new page AccessibilityManager accessibilityManager = AccessibilityManager::Get(); accessibilityManager.SetCurrentFocusActor(mPages[mScrollView.GetCurrentPage()].GetChildAt(0) ); } bool DaliTableView::OnScrollTouched( Actor actor, const TouchEvent& event ) { const TouchPoint& point = event.GetPoint( 0 ); if( TouchPoint::Down == point.state ) { mPressedActor = actor; } return false; } void DaliTableView::ApplyScrollViewEffect() { // Remove old effect if exists. if( mScrollViewEffect ) { mScrollView.RemoveEffect( mScrollViewEffect ); } // Just one effect for now SetupInnerPageCubeEffect(); mScrollView.ApplyEffect( mScrollViewEffect ); } void DaliTableView::SetupInnerPageCubeEffect() { const Vector2 stageSize = Stage::GetCurrent().GetSize(); Dali::Path path = Dali::Path::New(); Dali::Property::Array points; points.Resize(3); points[0] = Vector3( stageSize.x*0.5, 0.0f, stageSize.x*0.5f); points[1] = Vector3( 0.0f, 0.0f, 0.0f ); points[2] = Vector3( -stageSize.x*0.5f, 0.0f, stageSize.x*0.5f); path.SetProperty( Path::Property::POINTS, points ); Dali::Property::Array controlPoints; controlPoints.Resize(4); controlPoints[0] = Vector3( stageSize.x*0.5f, 0.0f, stageSize.x*0.3f ); controlPoints[1] = Vector3( stageSize.x*0.3f, 0.0f, 0.0f ); controlPoints[2] = Vector3(-stageSize.x*0.3f, 0.0f, 0.0f ); controlPoints[3] = Vector3(-stageSize.x*0.5f, 0.0f, stageSize.x*0.3f ); path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints ); mScrollViewEffect = ScrollViewPagePathEffect::New(path, Vector3(-1.0f,0.0f,0.0f), Toolkit::ScrollView::Property::SCROLL_FINAL_X, Vector3(stageSize.x*TABLE_RELATIVE_SIZE.x,stageSize.y*TABLE_RELATIVE_SIZE.y,0.0f),mTotalPages); } void DaliTableView::OnKeyEvent( const KeyEvent& event ) { if( event.state == KeyEvent::Down ) { if ( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) ) { // If there's a Popup, Hide it if it's contributing to the display in any way (EG. transitioning in or out). // Otherwise quit. if ( mVersionPopup && ( mVersionPopup.GetDisplayState() != Toolkit::Popup::HIDDEN ) ) { mVersionPopup.SetDisplayState( Popup::HIDDEN ); } else { mApplication.Quit(); } } } } void DaliTableView::SetupBackground( Actor bubbleContainer ) { // Create distance field shape. BufferImage distanceField; Size imageSize( 512, 512 ); CreateShapeImage( CIRCLE, imageSize, distanceField ); // Add bubbles to the bubbleContainer. // Note: The bubbleContainer is parented externally to this function. AddBackgroundActors( bubbleContainer, NUM_BACKGROUND_IMAGES, distanceField ); } void DaliTableView::InitialiseBackgroundActors( Actor actor ) { // Delete current animations mBackgroundAnimations.clear(); // Create new animations const Vector3 size = actor.GetTargetSize(); for( unsigned int i = 0, childCount = actor.GetChildCount(); i < childCount; ++i ) { Actor child = actor.GetChildAt( i ); // Calculate a random position Vector3 childPos( Random::Range( -size.x * 0.5f * BACKGROUND_SPREAD_SCALE, size.x * 0.5f * BACKGROUND_SPREAD_SCALE ), Random::Range( -size.y, size.y ), Random::Range( BUBBLE_MIN_Z, BUBBLE_MAX_Z ) ); child.SetPosition( childPos ); // Define bubble horizontal parallax and vertical wrapping Constraint animConstraint = Constraint::New < Vector3 > ( child, Actor::Property::POSITION, AnimateBubbleConstraint( childPos, Random::Range( -0.85f, 0.25f ) ) ); animConstraint.AddSource( Source( mScrollView, ScrollView::Property::SCROLL_POSITION ) ); animConstraint.AddSource( Dali::ParentSource( Dali::Actor::Property::SIZE ) ); animConstraint.AddSource( Dali::LocalSource( Dali::Actor::Property::SIZE ) ); animConstraint.Apply(); // Kickoff animation Animation animation = Animation::New( Random::Range( 40.0f, 80.0f ) ); animation.AnimateBy( Property( child, Actor::Property::POSITION ), Vector3( 0.0f, -1.0f, 0.0f ), AlphaFunction::LINEAR ); animation.SetLooping( true ); animation.Play(); mBackgroundAnimations.push_back( animation ); } } void DaliTableView::AddBackgroundActors( Actor layer, int count, BufferImage distanceField ) { for( int i = 0; i < count; ++i ) { float randSize = Random::Range( 10.0f, 400.0f ); float hue = Random::Range( 0.3f, 1.0f ); Vector4 randColour( hue, hue * 0.5, 0.0f, Random::Range( 0.3f, 0.6f )); ImageActor dfActor = ImageActor::New( distanceField ); dfActor.SetSize( Vector2( randSize, randSize ) ); dfActor.SetParentOrigin( ParentOrigin::CENTER ); // Force the bubbles just in front of the solid background dfActor.SetSortModifier( DemoHelper::BACKGROUND_DEPTH_INDEX + 1 ); ShaderEffect effect = Toolkit::CreateDistanceFieldEffect(); dfActor.SetShaderEffect( effect ); dfActor.SetColor( randColour ); effect.SetUniform("uOutlineParams", Vector2( 0.55f, 0.00f ) ); effect.SetUniform("uSmoothing", 0.5f ); layer.Add( dfActor ); } // Positioning will occur when the layer is relaid out layer.OnRelayoutSignal().Connect( this, &DaliTableView::InitialiseBackgroundActors ); } void DaliTableView::CreateShapeImage( ShapeType shapeType, const Size& size, BufferImage& distanceFieldOut ) { // this bitmap will hold the alpha map for the distance field shader distanceFieldOut = BufferImage::New( size.width, size.height, Pixel::A8 ); // Generate bit pattern std::vector< unsigned char > imageDataA8; imageDataA8.reserve( size.width * size.height ); // A8 switch( shapeType ) { case CIRCLE: GenerateCircle( size, imageDataA8 ); break; case SQUARE: GenerateSquare( size, imageDataA8 ); break; default: break; } PixelBuffer* buffer = distanceFieldOut.GetBuffer(); if( buffer ) { GenerateDistanceFieldMap( &imageDataA8[ 0 ], size, buffer, size, 8.0f, size ); distanceFieldOut.Update(); } } void DaliTableView::GenerateSquare( const Size& size, std::vector< unsigned char >& distanceFieldOut ) { for( int h = 0; h < size.height; ++h ) { for( int w = 0; w < size.width; ++w ) { distanceFieldOut.push_back( 0xFF ); } } } void DaliTableView::GenerateCircle( const Size& size, std::vector< unsigned char >& distanceFieldOut ) { const float radius = size.width * 0.5f * size.width * 0.5f; Vector2 center( size.width / 2, size.height / 2 ); for( int h = 0; h < size.height; ++h ) { for( int w = 0; w < size.width; ++w ) { Vector2 pos( w, h ); Vector2 dist = pos - center; if( dist.x * dist.x + dist.y * dist.y > radius ) { distanceFieldOut.push_back( 0x00 ); } else { distanceFieldOut.push_back( 0xFF ); } } } } ImageView DaliTableView::CreateLogo( std::string imagePath ) { Image image = ResourceImage::New( imagePath ); ImageView logo = ImageView::New( image ); logo.SetAnchorPoint( AnchorPoint::CENTER ); logo.SetParentOrigin( ParentOrigin::CENTER ); return logo; } bool DaliTableView::PauseBackgroundAnimation() { PauseAnimation(); return false; } void DaliTableView::PauseAnimation() { if( mBackgroundAnimsPlaying ) { for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter ) { Animation anim = *animIter; anim.Stop(); } mBackgroundAnimsPlaying = false; } } void DaliTableView::PlayAnimation() { if ( !mBackgroundAnimsPlaying ) { for( AnimationListIter animIter = mBackgroundAnimations.begin(); animIter != mBackgroundAnimations.end(); ++animIter ) { Animation anim = *animIter; anim.Play(); } mBackgroundAnimsPlaying = true; } mAnimationTimer.SetInterval( BACKGROUND_ANIMATION_DURATION ); } Dali::Actor DaliTableView::OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction ) { Actor nextFocusActor = proposed; if ( !current && !proposed ) { // Set the initial focus to the first tile in the current page should be focused. nextFocusActor = mPages[mScrollView.GetCurrentPage()].GetChildAt(0); } else if( !proposed || (proposed && proposed == mScrollViewLayer) ) { // ScrollView is being focused but nothing in the current page can be focused further // in the given direction. We should work out which page to scroll to next. int currentPage = mScrollView.GetCurrentPage(); int newPage = currentPage; if( direction == Dali::Toolkit::Control::KeyboardFocus::LEFT ) { newPage--; } else if( direction == Dali::Toolkit::Control::KeyboardFocus::RIGHT ) { newPage++; } newPage = std::max(0, std::min(mTotalPages - 1, newPage)); if( newPage == currentPage ) { if( direction == Dali::Toolkit::Control::KeyboardFocus::LEFT ) { newPage = mTotalPages - 1; } else if( direction == Dali::Toolkit::Control::KeyboardFocus::RIGHT ) { newPage = 0; } } // Scroll to the page in the given direction mScrollView.ScrollTo(newPage); if( direction == Dali::Toolkit::Control::KeyboardFocus::LEFT ) { // Work out the cell position for the last tile int remainingExamples = mExampleList.size() - newPage * EXAMPLES_PER_PAGE; int rowPos = (remainingExamples >= EXAMPLES_PER_PAGE) ? ROWS_PER_PAGE - 1 : ( (remainingExamples % EXAMPLES_PER_PAGE + EXAMPLES_PER_ROW) / EXAMPLES_PER_ROW - 1 ); int colPos = remainingExamples >= EXAMPLES_PER_PAGE ? EXAMPLES_PER_ROW - 1 : ( remainingExamples % EXAMPLES_PER_PAGE - rowPos * EXAMPLES_PER_ROW - 1 ); // Move the focus to the last tile in the new page. nextFocusActor = mPages[newPage].GetChildAt(rowPos * EXAMPLES_PER_ROW + colPos); } else { // Move the focus to the first tile in the new page. nextFocusActor = mPages[newPage].GetChildAt(0); } } return nextFocusActor; } void DaliTableView::OnFocusedActorActivated( Dali::Actor activatedActor ) { if(activatedActor) { mPressedActor = activatedActor; // Activate the current focused actor; TouchEvent touchEventUp; touchEventUp.points.push_back( TouchPoint ( 0, TouchPoint::Up, 0.0f, 0.0f ) ); OnTilePressed(mPressedActor, touchEventUp); } } bool DaliTableView::OnTileHovered( Actor actor, const HoverEvent& event ) { KeyboardFocusManager::Get().SetCurrentFocusActor( actor ); return true; } void DaliTableView::OnLogoTapped( Dali::Actor actor, const Dali::TapGesture& tap ) { // Only show if currently fully hidden. If transitioning-out, the transition will not be interrupted. if ( !mVersionPopup || ( mVersionPopup.GetDisplayState() == Toolkit::Popup::HIDDEN ) ) { if ( !mVersionPopup ) { std::ostringstream stream; stream << "DALi Core: " << CORE_MAJOR_VERSION << "." << CORE_MINOR_VERSION << "." << CORE_MICRO_VERSION << std::endl << "(" << CORE_BUILD_DATE << ")\n"; stream << "DALi Adaptor: " << ADAPTOR_MAJOR_VERSION << "." << ADAPTOR_MINOR_VERSION << "." << ADAPTOR_MICRO_VERSION << std::endl << "(" << ADAPTOR_BUILD_DATE << ")\n"; stream << "DALi Toolkit: " << TOOLKIT_MAJOR_VERSION << "." << TOOLKIT_MINOR_VERSION << "." << TOOLKIT_MICRO_VERSION << std::endl << "(" << TOOLKIT_BUILD_DATE << ")\n"; mVersionPopup = Dali::Toolkit::Popup::New(); Toolkit::TextLabel titleActor = Toolkit::TextLabel::New( "Version information" ); titleActor.SetName( "title-actor" ); titleActor.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" ); Toolkit::TextLabel contentActor = Toolkit::TextLabel::New( stream.str() ); contentActor.SetName( "content-actor" ); contentActor.SetProperty( Toolkit::TextLabel::Property::MULTI_LINE, true ); contentActor.SetProperty( Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" ); contentActor.SetPadding( Padding( 0.0f, 0.0f, 20.0f, 0.0f ) ); mVersionPopup.SetTitle( titleActor ); mVersionPopup.SetContent( contentActor ); mVersionPopup.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::WIDTH ); mVersionPopup.SetSizeModeFactor( Vector3( 0.75f, 1.0f, 1.0f ) ); mVersionPopup.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT ); mVersionPopup.OutsideTouchedSignal().Connect( this, &DaliTableView::HideVersionPopup ); Stage::GetCurrent().Add( mVersionPopup ); } mVersionPopup.SetDisplayState( Popup::SHOWN ); } } void DaliTableView::HideVersionPopup() { // Only hide if currently fully shown. If transitioning-in, the transition will not be interrupted. if ( mVersionPopup && ( mVersionPopup.GetDisplayState() == Toolkit::Popup::SHOWN ) ) { mVersionPopup.SetDisplayState( Popup::HIDDEN ); } }