/* * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include using namespace Dali; using namespace Dali::Toolkit; namespace { const float COLOR_ANIMATION_DURATION( 5.0f ); const float OPACITY_ANIMATION_DURATION( 1.0f ); } // unnamed namespace /** * @brief An example that shows how to use property notifications. * * - Creates a text label and sets its text color to black. * - Animates the text color of a text label to red. * - Sets up a property notification so that we are informed when the color is 50% red. * - When we are notified, we start a new animation which animates the text label to transparent. */ class PropertyNotificationController : public ConnectionTracker { public: /** * @brief Constructor. * @param[in] application A reference to the Application class. */ PropertyNotificationController( Application& application ) : mApplication( application ) { // Connect to the Application's Init signal mApplication.InitSignal().Connect( this, &PropertyNotificationController::Create ); } /** * @brief Called to initialise the application content * @param[in] application A reference to the Application class. */ void Create( Application& application ) { // Set the stage background color and connect to the stage's key signal to allow Back and Escape to exit. Stage stage = Stage::GetCurrent(); stage.SetBackgroundColor( Color::WHITE ); stage.KeyEventSignal().Connect( this, &PropertyNotificationController::OnKeyEvent ); // Create a text label and set the text color to black mTextLabel = TextLabel::New( "Black to Red Animation\nNew opacity animation at 50% Red" ); mTextLabel.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER ); mTextLabel.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); mTextLabel.SetProperty( TextLabel::Property::MULTI_LINE, true ); mTextLabel.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" ); mTextLabel.SetProperty( TextLabel::Property::TEXT_COLOR, Color::BLACK ); stage.Add( mTextLabel ); // Create an animation and animate the text color to red Animation animation = Animation::New( COLOR_ANIMATION_DURATION ); animation.AnimateTo( Property( mTextLabel, TextLabel::Property::TEXT_COLOR ), Color::RED ); animation.Play(); // Set up a property notification so we are notified when the red component of the text-color reaches 50% PropertyNotification notification = mTextLabel.AddPropertyNotification( TextLabel::Property::TEXT_COLOR_RED, GreaterThanCondition( 0.5f ) ); notification.NotifySignal().Connect( this, &PropertyNotificationController::RedComponentNotification ); } /** * @brief Called when any key event is received * * Will use this to quit the application if Back or the Escape key is received * @param[in] event The key event information */ void OnKeyEvent( const KeyEvent& event ) { if( event.state == KeyEvent::Down ) { if ( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) ) { mApplication.Quit(); } } } /** * @brief Called when the property notification condition is met. * * In our case, it's when the red component is greater than 50%. * Will use this notification to animate the opacity of the text-label to transparent. */ void RedComponentNotification( PropertyNotification& /* source */ ) { Animation animation = Animation::New( OPACITY_ANIMATION_DURATION ); animation.AnimateTo( Property( mTextLabel, DevelActor::Property::OPACITY ), 0.0f ); animation.Play(); } private: Application& mApplication; TextLabel mTextLabel; }; int DALI_EXPORT_API main( int argc, char **argv ) { Application application = Application::New( &argc, &argv ); PropertyNotificationController test( application ); application.MainLoop(); return 0; }