/* * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include "shared/view.h" #include #include #include #include #include #include using namespace Dali; using namespace Dali::Toolkit; namespace { const char* BACKGROUND_IMAGE( DEMO_IMAGE_DIR "background-gradient.jpg" ); const char* TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" ); const char* APPLICATION_TITLE( "Animated Vector Images" ); const char* IMAGE_PATH[] = { DEMO_IMAGE_DIR "insta_camera.json", DEMO_IMAGE_DIR "you're_in!.json", DEMO_IMAGE_DIR "jolly_walker.json" }; const unsigned int NUMBER_OF_IMAGES = 3; enum CellPlacement { TOP_BUTTON, LOWER_BUTTON, IMAGE, NUMBER_OF_ROWS }; unsigned int GetControlIndex( Control control ) { std::string controlName = control.GetName(); unsigned int index = 0; if ( controlName != "") { index = std::stoul( controlName ); } return index; } } // namespace // This example shows the usage of AnimatedVectorImageVisual. // It doesn't work on Ubuntu because the visual uses the external library to render frames. class AnimatedVectorImageViewController: public ConnectionTracker { public: AnimatedVectorImageViewController( Application& application ) : mApplication( application ) { // Connect to the Application's Init signal mApplication.InitSignal().Connect( this, &AnimatedVectorImageViewController::Create ); } void Create( Application& application ) { // The Init signal is received once (only) during the Application lifetime // Creates a default view with a default tool bar. // The view is added to the stage. mContentLayer = DemoHelper::CreateView( application, mView, mToolBar, BACKGROUND_IMAGE, TOOLBAR_IMAGE, APPLICATION_TITLE ); // Create a table view to show a pair of buttons above each image. mTable = TableView::New( CellPlacement::NUMBER_OF_ROWS, NUMBER_OF_IMAGES ); mTable.SetAnchorPoint( AnchorPoint::CENTER ); mTable.SetParentOrigin( ParentOrigin::CENTER ); mTable.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS ); Vector3 offset( 0.9f, 0.70f, 0.0f ); mTable.SetSizeModeFactor( offset ); mTable.SetFitHeight(CellPlacement::TOP_BUTTON); mTable.SetFitHeight(CellPlacement::LOWER_BUTTON); mContentLayer.Add( mTable ); for( unsigned int x = 0; x < NUMBER_OF_IMAGES; x++ ) { mPlayButtons[x] = PushButton::New(); mPlayButtons[x].SetProperty( Button::Property::LABEL, "Play" ); mPlayButtons[x].SetParentOrigin( ParentOrigin::TOP_CENTER ); mPlayButtons[x].SetAnchorPoint( AnchorPoint::TOP_CENTER ); mPlayButtons[x].ClickedSignal().Connect( this, &AnimatedVectorImageViewController::OnPlayButtonClicked ); mPlayButtons[x].SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH ); mPlayButtons[x].SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT ); std::string s = std::to_string(x); mPlayButtons[x].SetName( s ); mTable.AddChild( mPlayButtons[x], TableView::CellPosition( CellPlacement::TOP_BUTTON, x ) ); mStopButtons[x] = PushButton::New(); mStopButtons[x].SetProperty( Button::Property::LABEL, "Stop" ); mStopButtons[x].SetParentOrigin( ParentOrigin::BOTTOM_CENTER ); mStopButtons[x].SetAnchorPoint( AnchorPoint::BOTTOM_CENTER ); mStopButtons[x].ClickedSignal().Connect( this, &AnimatedVectorImageViewController::OnStopButtonClicked ); mStopButtons[x].SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH ); mStopButtons[x].SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT ); mStopButtons[x].SetName( s ); mTable.AddChild( mStopButtons[x], TableView::CellPosition( CellPlacement::LOWER_BUTTON, x ) ); mImageViews[x] = ImageView::New( ); Property::Map imagePropertyMap; imagePropertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); imagePropertyMap.Insert( ImageVisual::Property::URL, IMAGE_PATH[ x ] ); imagePropertyMap.Insert( DevelImageVisual::Property::LOOP_COUNT, 3 ); mImageViews[x].SetProperty( ImageView::Property::IMAGE, imagePropertyMap ); mImageViews[x].SetParentOrigin( ParentOrigin::CENTER ); mImageViews[x].SetAnchorPoint( AnchorPoint::CENTER ); mImageViews[x].SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); mImageViews[x].SetName( s ); DevelControl::VisualEventSignal( mImageViews[x] ).Connect( this, &AnimatedVectorImageViewController::OnVisualEvent ); mTable.AddChild( mImageViews[x], TableView::CellPosition( CellPlacement::IMAGE, x ) ); } Stage::GetCurrent().KeyEventSignal().Connect(this, &AnimatedVectorImageViewController::OnKeyEvent); } private: bool OnPlayButtonClicked( Button button ) { unsigned int controlIndex = GetControlIndex( button ); ImageView imageView = mImageViews[controlIndex]; Property::Map map = imageView.GetProperty< Property::Map >( ImageView::Property::IMAGE ); Property::Value* value = map.Find( DevelImageVisual::Property::PLAY_STATE ); if( value ) { if( value->Get< int >() != static_cast< int >( DevelImageVisual::PlayState::PLAYING ) ) { mPlayButtons[controlIndex].SetProperty( Button::Property::LABEL, "Pause" ); DevelControl::DoAction( imageView, ImageView::Property::IMAGE, DevelAnimatedVectorImageVisual::Action::PLAY, Property::Value() ); } else { mPlayButtons[controlIndex].SetProperty( Button::Property::LABEL, "Play" ); DevelControl::DoAction( imageView, ImageView::Property::IMAGE, DevelAnimatedVectorImageVisual::Action::PAUSE, Property::Value() ); } } return true; } bool OnStopButtonClicked( Button button ) { unsigned int controlIndex = GetControlIndex( button ); ImageView imageView = mImageViews[controlIndex]; DevelControl::DoAction( imageView, ImageView::Property::IMAGE, DevelAnimatedVectorImageVisual::Action::STOP, Property::Value() ); return true; } void OnVisualEvent( Control control, Dali::Property::Index visualIndex, Dali::Property::Index signalId ) { unsigned int controlIndex = GetControlIndex( control ); if( visualIndex == ImageView::Property::IMAGE && signalId == DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED ) { mPlayButtons[controlIndex].SetProperty( Button::Property::LABEL, "Play" ); } } /** * Main key event handler */ void OnKeyEvent( const KeyEvent& event ) { if( event.state == KeyEvent::Down ) { if( IsKey( event, DALI_KEY_ESCAPE) || IsKey( event, DALI_KEY_BACK ) ) { mApplication.Quit(); } } } private: Application& mApplication; Control mView; ///< The View instance. ToolBar mToolBar; ///< The View's Toolbar. Layer mContentLayer; ///< Content layer TableView mTable; ImageView mImageViews[ NUMBER_OF_IMAGES ]; PushButton mPlayButtons[ NUMBER_OF_IMAGES ]; PushButton mStopButtons[ NUMBER_OF_IMAGES ]; }; int DALI_EXPORT_API main( int argc, char **argv ) { Application application = Application::New( &argc, &argv, DEMO_THEME_PATH ); AnimatedVectorImageViewController test( application ); application.MainLoop(); return 0; }