/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ // EXTERNAL INCLUDES #include #include #include #include #include // INTERNAL INCLUDES #include "contact-card-layouter.h" #include "contact-data.h" using namespace Dali; using namespace Dali::Toolkit; namespace { const Vector4 WINDOW_COLOR(211.0f / 255.0f, 211.0f / 255.0f, 211.0f / 255.0f, 1.0f); ///< The color of the window const char* const THEME_PATH(DEMO_STYLE_DIR "contact-cards-example-theme.json"); ///< The theme used for this example } // unnamed namespace /** * @brief Creates several contact cards that animate between a folded and unfolded state. * * This demonstrates how different animations can start and stop at different times within the same Animation function. * Additionally, this also shows how to morph between two different geometries. * * ContactCardLayouter: This class is used to lay out the different contact cards on the screen. * This takes window size into account but does not support relayouting. * ContactCard: This class represents each contact card on the screen. * Two animations are set up in this class which animate several properties with multiple start and stop times. * An overview of the two animations can be found in contact-card.cpp. * ContactCardLayoutInfo: This is a structure to store common layout information and is created by the ContactCardLayouter and used by each ContactCard. * ContactData: This namespace contains a table which has the contact information we use to populate the contact cards. * ClippedImage: This namespace provides a helper function which creates an ImageView which is added to a control that has clipping. * This clipping comes in the form of a Circle or Quad. * The Vertex shader mixes in the Circle and Quad geometry depending on the value of a uniform float. * Animating this float between CIRCLE_GEOMETRY and QUAD_GEOMETRY is what enables the morphing between the two geometries. * MaskedImage: This namespace provides a helper function which creates an ImageView with a mask that matches the Circle geometry provided by ClippedImage. * Using a mask yields much better quality than when using an image with a circle geometry, so this is ONLY used when the contact card is folded. */ class ContactCardController : public ConnectionTracker // Inherit from ConnectionTracker so that our signals can be automatically disconnected upon our destruction. { public: /** * @brief Constructor. * @param[in] application A reference to the Application class. */ ContactCardController(Application& application) : mApplication(application) { // Connect to the Application's Init signal mApplication.InitSignal().Connect(this, &ContactCardController::Create); } private: /** * @brief Called to initialise the application content * @param[in] application A reference to the Application class. */ void Create(Application& application) { // Set the window background color and connect to the window's key signal to allow Back and Escape to exit. Window window = application.GetWindow(); window.SetBackgroundColor(WINDOW_COLOR); window.KeyEventSignal().Connect(this, &ContactCardController::OnKeyEvent); // Add all the contacts to the layouter for(size_t i = 0; i < ContactData::TABLE_SIZE; ++i) { mContactCardLayouter.AddContact(window, ContactData::TABLE[i].name, ContactData::TABLE[i].address, ContactData::TABLE[i].imagePath); } } /** * @brief Called when any key event is received * * Will use this to quit the application if Back or the Escape key is received * @param[in] event The key event information */ void OnKeyEvent(const KeyEvent& event) { if(event.GetState() == KeyEvent::DOWN) { KeyInputFocusManager keyInputFocusManager = KeyInputFocusManager::Get(); if(!keyInputFocusManager.GetCurrentFocusControl()) // Don't quit if a control has focus { if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK)) { mApplication.Quit(); } } } } Application& mApplication; ///< Reference to the application class. ContactCardLayouter mContactCardLayouter; ///< The contact card layouter. }; int DALI_EXPORT_API main(int argc, char** argv) { Application application = Application::New(&argc, &argv, THEME_PATH); ContactCardController contactCardController(application); application.MainLoop(); return 0; }