/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef GAME_UTILS_H #define GAME_UTILS_H #include #include #include namespace GameUtils { typedef std::vector ByteArray; /** * Loads file from the storage and returns byte array */ bool LoadFile(const char* filename, ByteArray& out); /** * Computes hash value from string using djb2 algorithm * @return hash value */ size_t HashString(const char* str); } // namespace GameUtils #endif