#ifndef DALI_DEMO_COLOR_TRANSITION_CONTROLLER_H #define DALI_DEMO_COLOR_TRANSITION_CONTROLLER_H /* * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include "dali/public-api/actors/actor.h" #include "dali/public-api/adaptor-framework/window.h" #include "dali/public-api/animation/animation.h" #include "dali/public-api/object/weak-handle.h" #include "dali/public-api/render-tasks/render-task-list.h" #include "dali/public-api/render-tasks/render-task.h" #include "dali/public-api/rendering/texture.h" class ColorTransitionController : public Dali::ConnectionTracker { public: using OnFinished = void (*)(void*); ColorTransitionController(Dali::WeakHandle renderTasks, Dali::Actor content, Dali::RenderTaskList tasks, Dali::Vector3 initialColor); ~ColorTransitionController(); Dali::Actor GetComposite(); void SetFlowMap(Dali::Texture flowMap); void SetUvTransform(float initialRotation, float initialScale, float targetRotation, float targetScale); void SetOnFinished(OnFinished onFinished, void* onFinishedData); void RequestTransition(float duration, const Dali::Vector3& targetColor); private: void OnTransitionFinished(Dali::Animation& anim); Dali::Actor mComposite; Dali::Property::Index mPropFlow; Dali::Property::Index mPropUvTransform; Dali::Property::Index mPropRgb[2]; Dali::RenderTask mRtCompositor; Dali::Animation mAnimation; OnFinished mOnFinished = nullptr; void* mOnFinishedData = nullptr; Dali::WeakHandle mWeakRenderTasks; }; #endif //DALI_DEMO_COLOR_TRANSITION_CONTROLLER_H