/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ // EXTERNAL INCLUDES #include #include #include // INTERNAL INCLUDES #include "clipping-item-factory.h" #include "item-view-orientation-constraint.h" using namespace Dali; using namespace Dali::Toolkit; namespace { const char* const APPLICATION_TITLE("Clipping Controls"); const Vector3 APPLICATION_TITLE_PARENT_ORIGIN(0.5f, 0.03f, 0.5f); // Set the parent origin to a small percentage below the top (so the demo will scale for different resolutions). const Vector3 ITEM_VIEW_LAYOUT_SIZE_SCALE(0.75f, 0.5f, 0.75f); const float ITEM_VIEW_BORDER_SIZE = 2.0f; const float ITEM_VIEW_MAXIMUM_ROTATION_IN_DEGREES = 20.0f; const float ITEM_VIEW_LAYOUT_POSITION_CHANGE_MULTIPLIER = 3.0f; const float ITEM_VIEW_ROTATION_ANIMATION_TIME = 0.2f; const char* const BUTTON_LABEL("Toggle Clipping Mode"); } // unnamed namespace /** * @brief Demonstrates the control clipping of a UI Control. * * When an Actor is set to clip its children, the renderers have to be added manually in order to specify what its children * need to clip to. UI Controls automate the creation of the renderers/visuals when they are set to clip their children. * * This example displays an item-view whose clipping mode is toggled without the need for adding any renderers to it. * * Additionally, a constraint is used to modify the item-view's orientation. */ class ClippingExample : public ConnectionTracker { public: /** * @brief Constructor. * @param[in] application A reference to the Application class. */ ClippingExample(Application& application) : mApplication(application) { // Connect to the Application's Init signal mApplication.InitSignal().Connect(this, &ClippingExample::Create); } private: /** * @brief Called to initialise the application content. * @param[in] application A reference to the Application class. */ void Create(Application& application) { // Connect to the window's key signal to allow Back and Escape to exit. Window window = application.GetWindow(); window.KeyEventSignal().Connect(this, &ClippingExample::OnKeyEvent); // Create a TextLabel for the application title. Toolkit::TextLabel label = Toolkit::TextLabel::New(APPLICATION_TITLE); label.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER); label.SetProperty(Actor::Property::PARENT_ORIGIN, APPLICATION_TITLE_PARENT_ORIGIN); label.SetProperty(Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER"); label.SetProperty(Toolkit::TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER"); label.SetProperty(Toolkit::TextLabel::Property::TEXT_COLOR, Color::WHITE); window.Add(label); // Create an item-view which clips its children. mItemView = ItemView::New(mClippingItemFactory); mItemView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); mItemView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); mItemView.SetProperty(Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN); // Enable clipping. No need to create any renderers. window.Add(mItemView); // Create a Spiral Layout and add it to the Item View. mItemView.AddLayout(*DefaultItemLayout::New(DefaultItemLayout::SPIRAL)); window.GetRootLayer().SetProperty(Layer::Property::BEHAVIOR, Layer::LAYER_3D); // The item-view spiral layout requires Layer 3D behaviour. // Calculate the size we would like our item-view layout to be, and then activate the layout. const Vector2 windowSize = window.GetSize(); const Vector3 itemViewLayoutSize(ITEM_VIEW_LAYOUT_SIZE_SCALE.x * windowSize.x, ITEM_VIEW_LAYOUT_SIZE_SCALE.y * windowSize.y, ITEM_VIEW_LAYOUT_SIZE_SCALE.z * windowSize.x); mItemView.ActivateLayout(0, itemViewLayoutSize, 0.0f); // Connect to the scroll started and completed signals to apply orientation constraints & animations. mItemView.ScrollStartedSignal().Connect(this, &ClippingExample::ScrollStarted); mItemView.ScrollCompletedSignal().Connect(this, &ClippingExample::ScrollCompleted); // Create a constraint for the item-view which we apply when we start scrolling and remove when we stop. mItemViewOrientationConstraint = Constraint::New(mItemView, Actor::Property::ORIENTATION, ItemViewOrientationConstraint(ITEM_VIEW_MAXIMUM_ROTATION_IN_DEGREES, ITEM_VIEW_LAYOUT_POSITION_CHANGE_MULTIPLIER)); mItemViewOrientationConstraint.AddSource(LocalSource(ItemView::Property::LAYOUT_POSITION)); // Create a border around item-view (as item-view is clipping its children, we should NOT add this as a child of item-view). Control border = Control::New(); border.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); border.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); border.SetProperty(Control::Property::BACKGROUND, Property::Map().Add(Toolkit::Visual::Property::TYPE, Visual::BORDER).Add(BorderVisual::Property::COLOR, Color::WHITE).Add(BorderVisual::Property::SIZE, 2.0f).Add(BorderVisual::Property::ANTI_ALIASING, true)); border.SetProperty(Actor::Property::SIZE, Vector3(itemViewLayoutSize.x + ITEM_VIEW_BORDER_SIZE * 2.0f, itemViewLayoutSize.y + ITEM_VIEW_BORDER_SIZE * 2.0f, itemViewLayoutSize.z + ITEM_VIEW_BORDER_SIZE * 2.0f)); window.Add(border); // Constrain the border's orientation to the orientation of item-view. Constraint constraint = Constraint::New(border, Actor::Property::ORIENTATION, EqualToConstraint()); constraint.AddSource(Source(mItemView, Actor::Property::ORIENTATION)); constraint.Apply(); // Create a button to toggle the clipping mode PushButton button = Toolkit::PushButton::New(); button.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_CENTER); button.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_CENTER); button.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH); button.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT); button.SetProperty(Actor::Property::DRAW_MODE, DrawMode::OVERLAY_2D); button.SetProperty(Button::Property::LABEL, BUTTON_LABEL); button.ClickedSignal().Connect(this, &ClippingExample::OnButtonClicked); window.Add(button); } /** * @brief Called when the item-view starts to scroll. * * Here we want to apply the item-view constraint. */ void ScrollStarted(const Vector2& /* currentScrollPosition */) { mItemViewOrientationConstraint.Apply(); } /** * @brief Called when the item-view scrolling completes. * * Here we remove the item-view orientation constraint and perform an animation to return the item-view back to base-rotation. */ void ScrollCompleted(const Vector2& /* currentScrollPosition */) { Animation animation = Animation::New(ITEM_VIEW_ROTATION_ANIMATION_TIME); animation.AnimateTo(Property(mItemView, Actor::Property::ORIENTATION), Quaternion(Degree(0.0f), Vector3::XAXIS), AlphaFunction::EASE_IN_SINE); animation.Play(); mItemViewOrientationConstraint.Remove(); } /** * @brief Called when any key event is received * * Will use this to quit the application if Back or the Escape key is received * @param[in] event The key event information */ void OnKeyEvent(const KeyEvent& event) { if(event.GetState() == KeyEvent::DOWN) { if(IsKey(event, DALI_KEY_ESCAPE) || IsKey(event, DALI_KEY_BACK)) { mApplication.Quit(); } } } /** * @brief Called when the button is clicked. * * Will use this to toggle between the clipping modes. * @param[in] button The button that has been clicked. */ bool OnButtonClicked(Toolkit::Button button) { if(mItemView) { ClippingMode::Type currentMode = static_cast(mItemView.GetProperty(Actor::Property::CLIPPING_MODE).Get()); mItemView.SetProperty(Actor::Property::CLIPPING_MODE, (currentMode == ClippingMode::CLIP_CHILDREN) ? ClippingMode::DISABLED : ClippingMode::CLIP_CHILDREN); } return true; } // Data Application& mApplication; ///< Reference to the application class. ItemView mItemView; ///< The item view which whose children we would like to clip. ClippingItemFactory mClippingItemFactory; ///< The ItemFactory used to create our items. Constraint mItemViewOrientationConstraint; ///< The constraint used to control the orientation of item-view. }; int DALI_EXPORT_API main(int argc, char** argv) { Application app = Application::New(&argc, &argv, DEMO_THEME_PATH); ClippingExample test(app); app.MainLoop(); return 0; }