/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "beat-control.h" #include "beat-control-impl.h" namespace Demo { BeatControl::BeatControl() { } BeatControl::BeatControl(const BeatControl& beatControl) : Control(beatControl) { } BeatControl& BeatControl::operator=(const BeatControl& rhs) { if(&rhs != this) { Control::operator=(rhs); } return *this; } BeatControl::~BeatControl() { } BeatControl BeatControl::New() { BeatControl beatControl = Internal::BeatControl::New(); return beatControl; } BeatControl BeatControl::New(const std::string& url) { BeatControl beatControl = Internal::BeatControl::New(); return beatControl; } BeatControl BeatControl::DownCast(BaseHandle handle) { return Control::DownCast(handle); } void BeatControl::StartBounceAnimation() { GetImpl(*this).StartBounceAnimation(); } void BeatControl::StartXAnimation() { GetImpl(*this).StartXAnimation(); } void BeatControl::StartYAnimation() { GetImpl(*this).StartYAnimation(); } void BeatControl::StartFadeAnimation() { GetImpl(*this).StartFadeAnimation(); } BeatControl::BeatControl(Internal::BeatControl& implementation) : Control(implementation) { } BeatControl::BeatControl(Dali::Internal::CustomActor* internal) : Control(internal) { VerifyCustomActorPointer(internal); } } //namespace Demo