// Vertex shader for textured quad attribute mediump vec2 aPosition; uniform mediump mat4 uMvpMatrix; // DALi shader builtin uniform mediump vec3 uSize; // DALi shader builtin varying mediump vec2 vTexCoord; void main() { mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0); vertexPosition.xyz *= uSize; vTexCoord = vec2(1.0, 1.0)*(aPosition + vec2(0.5) ); gl_Position = uMvpMatrix * vertexPosition; }