#ifndef DEMO_FRAME_CALLBACK_H #define DEMO_FRAME_CALLBACK_H /* * Copyright (c) 2023 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ // EXTERNAL INCLUDES #include #include #include /** * @brief Implementation of the FrameCallbackInterface. * * When this is used, it will expand the size of the actors the closer they get to the horizontal edge * and make the actor transparent the closer it gets to the middle. */ class FrameCallback : public Dali::FrameCallbackInterface { public: /** * @brief Constructor. */ FrameCallback(); /** * @brief Sets the window width. * @param[in] windowWidth The window width. */ void SetWindowWidth(float windowWidth); /** * @brief The actor with the specified ID will be changed when Update() is called. * @param[in] id Actor ID of actor which should be changed by the FrameCallback. */ void AddId(uint32_t id); private: /** * @brief Called when every frame is updated. * @param[in] updateProxy Used to set the world-matrix and sizes. * @param[in] elapsedSeconds Time elapsed time since the last frame (in seconds) * @return Whether we should keep rendering. */ virtual bool Update(Dali::UpdateProxy& updateProxy, float elapsedSeconds); private: Dali::Vector mActorIdContainer; ///< Container of Actor IDs. float windowHalfWidth; ///< Half the width of the window. Center is 0,0 in the world matrix. constexpr static float SIZE_MULTIPLIER = 2.0f; ///< Multiplier for the size to set as the actors hit the edge. }; #endif // DEMO_FRAME_CALLBACK_H