/* * Copyright (c) 2015 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ // EXTERNAL INCLUDES #include #include // INTERNAL INCLUDES #include "shared/view.h" using namespace Dali; namespace { const char* MATERIAL_SAMPLE( DALI_IMAGE_DIR "gallery-small-48.jpg" ); const char* MATERIAL_SAMPLE2( DALI_IMAGE_DIR "gallery-medium-19.jpg" ); #define MAKE_SHADER(A)#A const char* VERTEX_SHADER = MAKE_SHADER( attribute mediump vec2 aPosition1; attribute mediump vec2 aPosition2; uniform mediump mat4 uMvpMatrix; uniform mediump vec3 uSize; uniform mediump float uMorphAmount; void main() { mediump vec2 morphPosition = mix(aPosition1, aPosition2, uMorphAmount); mediump vec4 vertexPosition = vec4(morphPosition, 0.0, 1.0); vertexPosition.xyz *= uSize; vertexPosition = uMvpMatrix * vertexPosition; gl_Position = vertexPosition; } ); const char* FRAGMENT_SHADER = MAKE_SHADER( uniform lowp vec4 uColor; uniform sampler2D sTexture; void main() { gl_FragColor = uColor; } ); Geometry CreateGeometry() { // Create vertices struct Vertex { Vector2 position; }; Vertex pentagonVertexData[5] = { { Vector2( 0.0f, 1.00f) }, // 0 { Vector2( -0.95f, 0.31f) }, // 1 { Vector2( -0.59f, -0.81f) }, // 2 { Vector2( 0.59f, -0.81f) }, // 3 { Vector2( 0.95f, 0.31f) }, // 4 }; Vertex pentacleVertexData[5] = { { Vector2( 0.0f, -1.00f) }, // { Vector2( 0.59f, 0.81f) }, // { Vector2( -0.95f, -0.31f) }, // { Vector2( 0.95f, -0.31f) }, // { Vector2( -0.59f, 0.81f) }, // }; Property::Map pentagonVertexFormat; pentagonVertexFormat["aPosition1"] = Property::VECTOR2; PropertyBuffer pentagonVertices = PropertyBuffer::New( pentagonVertexFormat, 5 ); pentagonVertices.SetData(pentagonVertexData); Property::Map pentacleVertexFormat; pentacleVertexFormat["aPosition2"] = Property::VECTOR2; PropertyBuffer pentacleVertices = PropertyBuffer::New( pentacleVertexFormat, 5 ); pentacleVertices.SetData(pentacleVertexData); // Create indices unsigned int indexData[10] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 0 }; Property::Map indexFormat; indexFormat["indices"] = Property::INTEGER; PropertyBuffer indices = PropertyBuffer::New( indexFormat, sizeof(indexData)/sizeof(indexData[0]) ); indices.SetData(indexData); // Create the geometry object Geometry pentagonGeometry = Geometry::New(); pentagonGeometry.AddVertexBuffer( pentagonVertices ); pentagonGeometry.AddVertexBuffer( pentacleVertices ); pentagonGeometry.SetIndexBuffer( indices ); pentagonGeometry.SetGeometryType( Geometry::LINES ); return pentagonGeometry; } } // anonymous namespace // This example shows how to morph between 2 meshes with the same number of // vertices. class ExampleController : public ConnectionTracker { public: /** * The example controller constructor. * @param[in] application The application instance */ ExampleController( Application& application ) : mApplication( application ) { // Connect to the Application's Init signal mApplication.InitSignal().Connect( this, &ExampleController::Create ); } /** * The example controller destructor */ ~ExampleController() { // Nothing to do here; } /** * Invoked upon creation of application * @param[in] application The application instance */ void Create( Application& application ) { Stage stage = Stage::GetCurrent(); stage.KeyEventSignal().Connect(this, &ExampleController::OnKeyEvent); mStageSize = stage.GetSize(); // The Init signal is received once (only) during the Application lifetime // Hide the indicator bar application.GetWindow().ShowIndicator( Dali::Window::INVISIBLE ); mImage = ResourceImage::New( MATERIAL_SAMPLE ); mSampler = Sampler::New(mImage, "sTexture"); mShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER ); mMaterial = Material::New( mShader ); mMaterial.AddSampler( mSampler ); mGeometry = CreateGeometry(); mRenderer = Renderer::New( mGeometry, mMaterial ); mMeshActor = Actor::New(); mMeshActor.AddRenderer( mRenderer ); mMeshActor.SetSize(200, 200); Property::Index morphAmountIndex = mMeshActor.RegisterProperty( "uMorphAmount", 0.0f ); mRenderer.SetDepthIndex(0); mMeshActor.SetParentOrigin( ParentOrigin::CENTER ); mMeshActor.SetAnchorPoint( AnchorPoint::CENTER ); stage.Add( mMeshActor ); mChangeImageTimer = Timer::New( 5000 ); mChangeImageTimer.TickSignal().Connect( this, &ExampleController::OnTimer ); mChangeImageTimer.Start(); Animation animation = Animation::New(5); KeyFrames keyFrames = KeyFrames::New(); keyFrames.Add(0.0f, 0.0f); keyFrames.Add(1.0f, 1.0f); animation.AnimateBetween( Property( mMeshActor, morphAmountIndex ), keyFrames, AlphaFunction(AlphaFunction::SIN) ); animation.SetLooping(true); animation.Play(); stage.SetBackgroundColor(Vector4(0.0f, 0.2f, 0.2f, 1.0f));; } /** * Invoked whenever the quit button is clicked * @param[in] button the quit button */ bool OnQuitButtonClicked( Toolkit::Button button ) { // quit the application mApplication.Quit(); return true; } bool OnTimer() { Image image = ResourceImage::New( MATERIAL_SAMPLE2 ); mSampler.SetImage( image ); return false; } void OnKeyEvent(const KeyEvent& event) { if(event.state == KeyEvent::Down) { if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) ) { mApplication.Quit(); } } } private: Application& mApplication; ///< Application instance Vector3 mStageSize; ///< The size of the stage Image mImage; Sampler mSampler; Shader mShader; Material mMaterial; Geometry mGeometry; Renderer mRenderer; Actor mMeshActor; Renderer mRenderer2; Actor mMeshActor2; Timer mChangeImageTimer; }; void RunTest( Application& application ) { ExampleController test( application ); application.MainLoop(); } // Entry point for Linux & SLP applications // int main( int argc, char **argv ) { Application application = Application::New( &argc, &argv ); RunTest( application ); return 0; }