/* * Copyright (c) 2023 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ // EXTERNAL INCLUDES #include #include // INTERNAL INCLUDES #include using namespace Dali; using namespace Toolkit; using namespace Scene3D; namespace { const char* CUBEMAP_SKY_BOX_URL = DEMO_IMAGE_DIR "veste_oberhaus_cubemap.png"; const char* CUBEMAP_IRRADIANCE_URL = DEMO_IMAGE_DIR "veste_oberhaus_irradiance.png"; const char* CAMERA_NAME("MyCamera"); const char* MODEL_URL = DEMO_MODEL_DIR "SphereMetallic.gltf"; constexpr Vector2 MODEL_SIZE(300.0f, 300.0f); const Quaternion MODEL_ROTATION(Degree(360.f), Vector3(0.1f, 1.0f, -0.1f)); } // namespace class SceneViewExample : public ConnectionTracker { public: SceneViewExample(Application& application) : mApplication(application) { // Connect to the Application's Init signal mApplication.InitSignal().Connect(this, &SceneViewExample::Create); } ~SceneViewExample() = default; private: // The Init signal is received once (only) during the Application lifetime void Create(Application& application) { // Get a handle to the window Window window = application.GetWindow(); const Vector2 windowSize = window.GetSize(); // Create a SceneView and set the Skybox SceneView sceneView = Handle::New({{Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER}, {Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER}, {Actor::Property::SIZE, windowSize}}); sceneView.SetSkybox(CUBEMAP_SKY_BOX_URL); window.Add(sceneView); // Load the model and set IBL Model model = Model::New(MODEL_URL); model.SetProperties({ {Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER}, {Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER}, {Actor::Property::SIZE, MODEL_SIZE}, }); model.SetImageBasedLightSource(CUBEMAP_IRRADIANCE_URL, CUBEMAP_SKY_BOX_URL); sceneView.Add(model); // Create a new camera and reparent as we want to rotate the camera around the origin CameraActor cameraActor = Handle::New({{Actor::Property::NAME, CAMERA_NAME}}); sceneView.AddCamera(cameraActor); sceneView.SelectCamera(CAMERA_NAME); cameraActor.SetType(Camera::LOOK_AT_TARGET); cameraActor.SetTargetPosition(Vector3::ZERO); cameraActor.Unparent(); Actor rotatingActor = Handle::New({{Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER}, {Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER}}); rotatingActor.Add(cameraActor); sceneView.Add(rotatingActor); Animation animation = Animation::New(10.0f); animation.SetLooping(true); animation.AnimateBy(Property(rotatingActor, Actor::Property::ORIENTATION), MODEL_ROTATION); animation.Play(); // Respond to key events window.KeyEventSignal().Connect(this, &SceneViewExample::OnKeyEvent); } /** * @brief Called when any key event is received * * Will use this to quit the application if Back or the Escape key is received * @param[in] event The key event information */ void OnKeyEvent(const KeyEvent& event) { if(event.GetState() == KeyEvent::DOWN) { if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK)) { mApplication.Quit(); } } } private: Application& mApplication; }; int DALI_EXPORT_API main(int argc, char** argv) { Application application = Application::New(&argc, &argv); SceneViewExample test(application); application.MainLoop(); return 0; }