/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ // EXTERNAL INCLUDES #include #include #include // INTERNAL INCLUDES #include "emoji-strings.h" using namespace Dali; using namespace Dali::Toolkit; using namespace EmojiStrings; // TODO Need to expose Text::RENDER..... const int ATLAS_RENDERER = 0; // This example shows how to create and display Hello World! using a simple TextActor // class EmojiExample : public ConnectionTracker { public: typedef uint32_t SizeType; EmojiExample(Application& application) : mApplication(application), mLastPoint(0.0f) { std::cout << "EmoticonController::EmoticonController" << std::endl; // Connect to the Application's Init signal mApplication.InitSignal().Connect(this, &EmojiExample::Create); } ~EmojiExample() { // Nothing to do here; } // The Init signal is received once (only) during the Application lifetime void Create(Application& application) { Window window = application.GetWindow(); window.SetBackgroundColor(Color::WHITE); window.KeyEventSignal().Connect(this, &EmojiExample::OnKeyEvent); mTableView = Toolkit::TableView::New(NUMBER_OF_EMOJIS, 1); mTableView.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH); mTableView.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT); mTableView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT); mTableView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); mTableView.TouchedSignal().Connect(this, &EmojiExample::OnTouch); window.Add(mTableView); for(unsigned int index = 0u; index < NUMBER_OF_EMOJIS; ++index) { const Emoji& emoji = EMOJIS[index]; const std::string text = emoji.mUTF8 + " " + emoji.mDescription; TextLabel label = TextLabel::New(text); label.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER); label.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER); label.SetProperty(TextLabel::Property::MULTI_LINE, true); mTableView.SetFitHeight(index); mTableView.AddChild(label, Toolkit::TableView::CellPosition(index, 0)); } } bool OnTouch(Actor actor, const TouchEvent& event) { if(1u == event.GetPointCount()) { const PointState::Type state = event.GetState(0); // Clamp to integer values; this is to reduce flicking due to pixel misalignment const float localPoint = static_cast(static_cast(event.GetLocalPosition(0).y)); if(PointState::DOWN == state) { mLastPoint = localPoint; mAnimation = Animation::New(0.25f); } else if(PointState::MOTION == state) { if(mAnimation) { mAnimation.AnimateBy(Property(mTableView, Actor::Property::POSITION), Vector3(0.f, localPoint - mLastPoint, 0.f), AlphaFunction::LINEAR); mAnimation.Play(); mLastPoint = localPoint; } } } return true; } /** * Main key event handler */ void OnKeyEvent(const KeyEvent& event) { if(event.GetState() == KeyEvent::DOWN) { if(IsKey(event, DALI_KEY_ESCAPE) || IsKey(event, DALI_KEY_BACK)) { mApplication.Quit(); } } } private: Application& mApplication; TableView mTableView; Animation mAnimation; float mLastPoint; }; int DALI_EXPORT_API main(int argc, char** argv) { Application application = Application::New(&argc, &argv, DEMO_THEME_PATH); EmojiExample test(application); application.MainLoop(); return 0; }