/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include #include #include #include "game-utils.h" namespace GameUtils { bool LoadFile(const char* filename, ByteArray& bytes) { Dali::FileStream fileStream(filename, Dali::FileStream::READ | Dali::FileStream::BINARY); FILE* fin = fileStream.GetFile(); if(fin) { if(fseek(fin, 0, SEEK_END)) { return false; } bytes.resize(ftell(fin)); std::fill(bytes.begin(), bytes.end(), 0); if(fseek(fin, 0, SEEK_SET)) { return false; } size_t result = fread(bytes.data(), 1, bytes.size(), fin); return (result != 0); } return false; } size_t HashString(const char* str) { size_t hash = 5381; int c; while((c = *str++)) { hash = ((hash << 5) + hash) + c; } return hash; } } // namespace GameUtils