/* * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ // CLASS HEADER #include "contact-card.h" // EXTERNAL INCLUDES #include #include // INTERNAL INCLUDES #include "contact-card-layout-info.h" #include "clipped-image.h" #include "masked-image.h" using namespace Dali; using namespace Dali::Toolkit; namespace { /* * The constants below are used to create the following Unfold Animation. * * 0ms 50 100 150 200 250 300 350 400 Total Animation time in Milliseconds * | | | | | | | | | * o-----------------------------------o | X Position Animation ( 0ms To 360ms) * | o-----------------------------------o Y Position Animation (40ms To 400ms) * o-----------------------------------o | Width Animation ( 0ms To 360ms) * | o-----------------------------------o Height Animation (40ms To 400ms) * o-------o | | | | | | | Fade out Name Text Animation ( 0ms To 80ms) * | o-------o | | | | | Fade in Details Text Animation (80ms To 160ms) * o---------------o | | | | | Fade out other cards Animation ( 0ms To 160ms) * o---------------------------------------o Mesh Morph Animation ( 0ms To 400ms) */ const TimePeriod TIME_PERIOD_UNFOLD_X( 0.0f, 0.36f ); ///< Start at 0ms, duration 360ms const TimePeriod TIME_PERIOD_UNFOLD_Y( 0.04f, 0.36f ); ///< Start at 40ms, duration 360ms const TimePeriod TIME_PERIOD_UNFOLD_WIDTH( 0.0f, 0.36f ); ///< Start at 0ms, duration 360ms const TimePeriod TIME_PERIOD_UNFOLD_HEIGHT( 0.04f, 0.36f ); ///< Start at 40ms, duration 360ms const TimePeriod TIME_PERIOD_UNFOLD_NAME_OPACITY( 0.0f, 0.08f ); ///< Start at 0ms, duration 80ms const TimePeriod TIME_PERIOD_UNFOLD_DETAIL_OPACITY( 0.08f, 0.08f ); ///< Start at 80ms, duration 80ms const TimePeriod TIME_PERIOD_UNFOLD_SIBLING_OPACITY( 0.0f, 0.08f ); ///< Start at 0ms, duration 80ms const TimePeriod TIME_PERIOD_UNFOLD_MESH_MORPH( 0.0f, 0.4f ); ///< Start at 0ms, duration 400ms /* * The constants below are used to create the following Fold Animation: * * 0ms 50 100 150 200 250 300 350 400 Total Animation time in Milliseconds * | | | | | | | | | * | |o---------------------------------o X Position Animation ( 64ms To 400ms) * o---------------------------------o| | Y Position Animation ( 0ms To 336ms) * | |o---------------------------------o Width Animation ( 64ms To 400ms) * o---------------------------------o| | Height Animation ( 0ms To 336ms) * | o-------o | | | | | Fade in Name Text animation ( 80ms To 160ms) * o-------o | | | | | | | Fade out Details Text animation ( 0ms To 80ms) * | | | | | | | o-------o Fade in other cards animation (320ms To 400ms) * o---------------------------------------o Morph Animation ( 0ms To 400ms) */ const TimePeriod TIME_PERIOD_FOLD_X( 0.064f, 0.336f ); ///< Start at 64ms, duration 336ms const TimePeriod TIME_PERIOD_FOLD_Y( 0.0f, 0.336f ); ///< Start at 0ms, duration 336ms const TimePeriod TIME_PERIOD_FOLD_WIDTH( 0.064f, 0.336f ); ///< Start at 64ms, duration 336ms const TimePeriod TIME_PERIOD_FOLD_HEIGHT( 0.0f, 0.336f ); ///< Start at 0ms, duration 336ms const TimePeriod TIME_PERIOD_FOLD_NAME_OPACITY( 0.08f, 0.08f ); ///< Start at 80ms, duration 80ms const TimePeriod TIME_PERIOD_FOLD_DETAIL_OPACITY( 0.0f, 0.08f ); ///< Start at 0ms, duration 80ms const TimePeriod TIME_PERIOD_FOLD_SIBLING_OPACITY( 0.32f, 0.08f ); ///< Start at 320ms, duration 80ms const TimePeriod TIME_PERIOD_FOLD_MESH_MORPH( 0.0f, 0.4f ); ///< Start at 0ms, duration 400ms AlphaFunction ALPHA_FUNCTION_UNFOLD( AlphaFunction::DEFAULT ); ///< Alpha function used for the Unfold Animation AlphaFunction ALPHA_FUNCTION_FOLD( AlphaFunction::EASE_IN_OUT ); ///< Alpha function used for the Fold Animation const Vector4 HEADER_COLOR( 231.0f/255.0f, 231.0f/255.0f, 231.0f/255.0f, 1.0f ); ///< The color of the header } // unnamed namespace ContactCard::ContactCard( const ContactCardLayoutInfo& contactCardLayoutInfo, const std::string& contactName, const std::string& contactAddress, const std::string& imagePath, const Vector2& position ) : mTapDetector(), mContactCard(), mHeader(), mClippedImage(), mMaskedImage(), mNameText(), mDetailText(), mAnimation(), mSlotDelegate( this ), mContactCardLayoutInfo( contactCardLayoutInfo ), foldedPosition( position ), mClippedImagePropertyIndex( Property::INVALID_INDEX ), mFolded( true ) { // Connect to the stage's key signal to allow Back and Escape to fold a contact card if it is unfolded Stage stage = Stage::GetCurrent(); stage.KeyEventSignal().Connect( mSlotDelegate, &ContactCard::OnKeyEvent ); // Create a control which will be used for the background and to clip the contents mContactCard = Control::New(); mContactCard.SetProperty( Control::Property::BACKGROUND, Property::Map{ { Toolkit::Visual::Property::TYPE, Visual::COLOR }, { ColorVisual::Property::MIX_COLOR, Color::WHITE } } ); mContactCard.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN ); mContactCard.SetParentOrigin( ParentOrigin::TOP_LEFT ); mContactCard.SetAnchorPoint( AnchorPoint::TOP_LEFT ); mContactCard.SetPosition( foldedPosition.x, foldedPosition.y ); mContactCard.SetSize( mContactCardLayoutInfo.foldedSize ); stage.Add( mContactCard ); // Create the header which will be shown only when the contact is unfolded mHeader = Control::New(); mHeader.SetSize( mContactCardLayoutInfo.headerSize ); mHeader.SetProperty( Control::Property::BACKGROUND, Property::Map{ { Toolkit::Visual::Property::TYPE, Visual::COLOR }, { ColorVisual::Property::MIX_COLOR, HEADER_COLOR } } ); mHeader.SetParentOrigin( ParentOrigin::TOP_LEFT ); mHeader.SetAnchorPoint( AnchorPoint::TOP_LEFT ); mHeader.SetPosition( mContactCardLayoutInfo.headerFoldedPosition.x, mContactCardLayoutInfo.headerFoldedPosition.y ); // Create a clipped image (whose clipping can be animated) mClippedImage = ClippedImage::Create( imagePath, mClippedImagePropertyIndex ); mClippedImage.SetSize( mContactCardLayoutInfo.imageSize ); mClippedImage.SetParentOrigin( ParentOrigin::TOP_LEFT ); mClippedImage.SetAnchorPoint( AnchorPoint::TOP_LEFT ); mClippedImage.SetPosition( mContactCardLayoutInfo.imageFoldedPosition.x, mContactCardLayoutInfo.imageFoldedPosition.y ); mClippedImage.SetVisible( false ); // Hide image as we only want to display it if we are animating or unfolded mContactCard.Add( mClippedImage ); // Create an image with a mask which is to be used when the contact is folded mMaskedImage = MaskedImage::Create( imagePath ); mMaskedImage.SetSize( mContactCardLayoutInfo.imageSize ); mMaskedImage.SetParentOrigin( ParentOrigin::TOP_LEFT ); mMaskedImage.SetAnchorPoint( AnchorPoint::TOP_LEFT ); mMaskedImage.SetPosition( mContactCardLayoutInfo.imageFoldedPosition.x, mContactCardLayoutInfo.imageFoldedPosition.y ); mContactCard.Add( mMaskedImage ); // Add the text label for just the name mNameText = TextLabel::New( contactName ); mNameText.SetStyleName( "ContactNameTextLabel" ); mNameText.SetParentOrigin( ParentOrigin::TOP_LEFT ); mNameText.SetAnchorPoint( AnchorPoint::TOP_LEFT ); mNameText.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH ); mNameText.SetPosition( mContactCardLayoutInfo.textFoldedPosition.x, mContactCardLayoutInfo.textFoldedPosition.y ); mContactCard.Add( mNameText ); // Create the detail text-label std::string detailString( contactName ); detailString += "\n\n"; detailString += contactAddress; mDetailText = TextLabel::New( detailString ); mDetailText.SetStyleName( "ContactDetailTextLabel" ); mDetailText.SetParentOrigin( ParentOrigin::TOP_LEFT ); mDetailText.SetAnchorPoint( AnchorPoint::TOP_LEFT ); mDetailText.SetPosition( mContactCardLayoutInfo.textFoldedPosition.x, mContactCardLayoutInfo.textFoldedPosition.y ); mDetailText.SetSize( Vector2( mContactCardLayoutInfo.unfoldedSize.width - mContactCardLayoutInfo.textFoldedPosition.x * 2.0f, 0.0f ) ); mDetailText.SetOpacity( 0.0f ); // Attach tap detection to the overall clip control mTapDetector = TapGestureDetector::New(); mTapDetector.Attach( mContactCard ); mTapDetector.DetectedSignal().Connect( mSlotDelegate, &ContactCard::OnTap ); } ContactCard::~ContactCard() { if( mContactCard ) { mContactCard.Unparent(); } } void ContactCard::OnTap( Actor actor, const TapGesture& /* gesture */ ) { if( actor == mContactCard ) { Animate(); } } void ContactCard::Animate() { KeyInputFocusManager keyInputFocusManager = KeyInputFocusManager::Get(); mAnimation = Animation::New( 0.0f ); // Overall duration is unimportant as superseded by TimePeriods set later if( mFolded ) { // Set key-input-focus to our contact-card so that we can fold the contact-card if we receive a Back or Esc key keyInputFocusManager.SetFocus( mContactCard ); mContactCard.Add( mHeader ); mContactCard.Add( mDetailText ); // Show clipped-image to animate geometry and hide the masked-image mClippedImage.SetVisible( true ); mMaskedImage.SetVisible( false ); // Animate the size of the control (and clipping area) mAnimation.AnimateTo( Property( mContactCard, Actor::Property::POSITION_X ), mContactCardLayoutInfo.unfoldedPosition.x, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_X ); mAnimation.AnimateTo( Property( mContactCard, Actor::Property::POSITION_Y ), mContactCardLayoutInfo.unfoldedPosition.y, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_Y ); mAnimation.AnimateTo( Property( mContactCard, Actor::Property::SIZE_WIDTH ), mContactCardLayoutInfo.unfoldedSize.width, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_WIDTH ); mAnimation.AnimateTo( Property( mContactCard, Actor::Property::SIZE_HEIGHT ), mContactCardLayoutInfo.unfoldedSize.height, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_HEIGHT ); // Animate the header area into position mAnimation.AnimateTo( Property( mHeader, Actor::Property::POSITION_X ), mContactCardLayoutInfo.headerUnfoldedPosition.x, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_X ); mAnimation.AnimateTo( Property( mHeader, Actor::Property::POSITION_Y ), mContactCardLayoutInfo.headerUnfoldedPosition.y, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_Y ); // Animate the clipped image into the unfolded position and into a quad mAnimation.AnimateTo( Property( mClippedImage, Actor::Property::POSITION_X ), mContactCardLayoutInfo.imageUnfoldedPosition.x, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_X ); mAnimation.AnimateTo( Property( mClippedImage, Actor::Property::POSITION_Y ), mContactCardLayoutInfo.imageUnfoldedPosition.y, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_Y ); mAnimation.AnimateTo( Property( mClippedImage, mClippedImagePropertyIndex ), ClippedImage::QUAD_GEOMETRY, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_MESH_MORPH ); // Fade out the opacity of the name, and animate into the unfolded position mAnimation.AnimateTo( Property( mNameText, Actor::Property::COLOR_ALPHA ), 0.0f, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_NAME_OPACITY ); mAnimation.AnimateTo( Property( mNameText, Actor::Property::POSITION_X ), mContactCardLayoutInfo.textUnfoldedPosition.x, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_X ); mAnimation.AnimateTo( Property( mNameText, Actor::Property::POSITION_Y ), mContactCardLayoutInfo.textUnfoldedPosition.y, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_Y ); // Fade in the opacity of the detail, and animate into the unfolded position mAnimation.AnimateTo( Property( mDetailText, Actor::Property::COLOR_ALPHA ), 1.0f, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_DETAIL_OPACITY ); mAnimation.AnimateTo( Property( mDetailText, Actor::Property::POSITION_X ), mContactCardLayoutInfo.textUnfoldedPosition.x, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_X ); mAnimation.AnimateTo( Property( mDetailText, Actor::Property::POSITION_Y ), mContactCardLayoutInfo.textUnfoldedPosition.y, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_Y ); // Fade out all the siblings Actor parent = mContactCard.GetParent(); for( size_t i = 0; i < parent.GetChildCount(); ++i ) { Actor sibling = parent.GetChildAt( i ); if( sibling != mContactCard ) { mAnimation.AnimateTo( Property( sibling, Actor::Property::COLOR_ALPHA ), 0.0f, ALPHA_FUNCTION_UNFOLD, TIME_PERIOD_UNFOLD_SIBLING_OPACITY ); sibling.SetSensitive( false ); } } mAnimation.FinishedSignal().Connect( mSlotDelegate, &ContactCard::OnAnimationFinished ); mAnimation.Play(); } else { // Remove key-input-focus from our contact-card when we are folded keyInputFocusManager.RemoveFocus( mContactCard ); mContactCard.Add( mNameText ); // Animate the size of the control (and clipping area) mAnimation.AnimateTo( Property( mContactCard, Actor::Property::POSITION_X ), foldedPosition.x, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_X ); mAnimation.AnimateTo( Property( mContactCard, Actor::Property::POSITION_Y ), foldedPosition.y, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_Y ); mAnimation.AnimateTo( Property( mContactCard, Actor::Property::SIZE_WIDTH ), mContactCardLayoutInfo.foldedSize.width, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_WIDTH ); mAnimation.AnimateTo( Property( mContactCard, Actor::Property::SIZE_HEIGHT ), mContactCardLayoutInfo.foldedSize.height, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_HEIGHT ); // Animate the header area out of position mAnimation.AnimateTo( Property( mHeader, Actor::Property::POSITION_X ), mContactCardLayoutInfo.headerFoldedPosition.x, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_X ); mAnimation.AnimateTo( Property( mHeader, Actor::Property::POSITION_Y ), mContactCardLayoutInfo.headerFoldedPosition.y, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_Y ); // Animate the clipped image into the folded position and into a circle mAnimation.AnimateTo( Property( mClippedImage, Actor::Property::POSITION_X ), mContactCardLayoutInfo.imageFoldedPosition.x, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_X ); mAnimation.AnimateTo( Property( mClippedImage, Actor::Property::POSITION_Y ), mContactCardLayoutInfo.imageFoldedPosition.y, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_Y ); mAnimation.AnimateTo( Property( mClippedImage, mClippedImagePropertyIndex ), ClippedImage::CIRCLE_GEOMETRY, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_MESH_MORPH ); // Fade in the opacity of the name, and animate into the folded position mAnimation.AnimateTo( Property( mNameText, Actor::Property::COLOR_ALPHA ), 1.0f, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_NAME_OPACITY ); mAnimation.AnimateTo( Property( mNameText, Actor::Property::POSITION_X ), mContactCardLayoutInfo.textFoldedPosition.x, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_X ); mAnimation.AnimateTo( Property( mNameText, Actor::Property::POSITION_Y ), mContactCardLayoutInfo.textFoldedPosition.y, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_Y ); // Fade out the opacity of the detail, and animate into the folded position mAnimation.AnimateTo( Property( mDetailText, Actor::Property::COLOR_ALPHA ), 0.0f, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_DETAIL_OPACITY ); mAnimation.AnimateTo( Property( mDetailText, Actor::Property::POSITION_X ), mContactCardLayoutInfo.textFoldedPosition.x, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_X ); mAnimation.AnimateTo( Property( mDetailText, Actor::Property::POSITION_Y ), mContactCardLayoutInfo.textFoldedPosition.y, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_Y ); // Slowly fade in all the siblings Actor parent = mContactCard.GetParent(); for( size_t i = 0; i < parent.GetChildCount(); ++i ) { Actor sibling = parent.GetChildAt( i ); if( sibling != mContactCard ) { mAnimation.AnimateTo( Property( sibling, Actor::Property::COLOR_ALPHA ), 1.0f, ALPHA_FUNCTION_FOLD, TIME_PERIOD_FOLD_SIBLING_OPACITY ); sibling.SetSensitive( true ); } } mAnimation.FinishedSignal().Connect( mSlotDelegate, &ContactCard::OnAnimationFinished ); mAnimation.Play(); } mFolded = !mFolded; } void ContactCard::OnAnimationFinished( Animation& animation ) { // Ensure the finishing animation is the latest as we do not want to change state if a previous animation has finished if( mAnimation == animation ) { if( mFolded ) { mHeader.Unparent(); mDetailText.Unparent(); // Hide the clipped-image as we have finished animating the geometry and show the masked-image again mClippedImage.SetVisible( false ); mMaskedImage.SetVisible( true ); } else { mNameText.Unparent(); } mAnimation.Reset(); } } void ContactCard::OnKeyEvent( const KeyEvent& event ) { if( ( ! mFolded ) && // If we're folded then there's no need to do any more checking ( event.state == KeyEvent::Down ) ) { if( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) ) { KeyInputFocusManager keyInputFocusManager = KeyInputFocusManager::Get(); if( keyInputFocusManager.GetCurrentFocusControl() == mContactCard ) { // Our contact-card is set to receive focus and we're unfolded so animate back to the folded state Animate(); } } } }