/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include #include #include using namespace Dali; using namespace Dali::Toolkit; namespace { const int TABLE_VIEW_ROWS = 5; const int TABLE_VIEW_COLUMNS = 3; const Vector3 TABLE_VIEW_SIZE_MODE_FACTOR(0.6f, 0.6f, 1.0f); const Quaternion ANIMATION_ROTATION(Degree(360.0f), Vector3::ZAXIS); const AlphaFunction::BuiltinFunction ROTATION_ANIMATION_ALPHA_FUNCTION(AlphaFunction::EASE_IN_OUT); const TimePeriod ROTATION_ANIMATION_TIME_PERIOD(0.0f, 0.5f); const Vector3 ANIMATION_SCALE(2.0f, 2.0f, 1.0f); const AlphaFunction::BuiltinFunction SCALE_ANIMATION_ALPHA_FUNCTION(AlphaFunction::SIN); const TimePeriod SCALE_ANIMATION_TIME_PERIOD(0.15f, 0.85f); } // unnamed namespace /** * @brief Demonstrates how to animate a control in a layout-container using the anchor point as the pivot. * * Positions of the controls in the layout-container will be set using the top-left of the control. */ class PivotController : public ConnectionTracker { public: /** * @brief Constructor. * @param[in] application Reference to the application instance. */ PivotController(Application& application) : mApplication(application) { mApplication.InitSignal().Connect(this, &PivotController::Create); } private: /** * @brief The Init signal is received once (only) during the Application lifetime. */ void Create(Application& application) { // Get a handle to the window Window window = application.GetWindow(); window.SetBackgroundColor(Color::WHITE); window.KeyEventSignal().Connect(this, &PivotController::OnKeyEvent); // Create a table view. TableView tableView = TableView::New(TABLE_VIEW_ROWS, TABLE_VIEW_COLUMNS); tableView.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); tableView.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); tableView.SetResizePolicy(ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::ALL_DIMENSIONS); tableView.SetProperty(Actor::Property::SIZE_MODE_FACTOR, TABLE_VIEW_SIZE_MODE_FACTOR); window.Add(tableView); // Create a tap detector - we are going to rotate an actor round our anchor-point (pivot) when one of our controls is tapped. mTapDetector = TapGestureDetector::New(); mTapDetector.DetectedSignal().Connect(this, &PivotController::OnTap); Vector3 anchorPoint(AnchorPoint::CENTER); // This will be changed depending on the row and column. // Add controls to the table-view - each control will have a random color. for(int row = 0; row < TABLE_VIEW_ROWS; ++row) { anchorPoint.y = (row % TABLE_VIEW_ROWS) * (1.0f / (TABLE_VIEW_ROWS - 1)); // Calculate this row's y anchor-point. for(int column = 0; column < TABLE_VIEW_COLUMNS; ++column) { anchorPoint.x = (column % TABLE_VIEW_COLUMNS) * (1.0f / (TABLE_VIEW_COLUMNS - 1)); // Calculate this column's x anchor-point. // Create a control with a randomly chosen background color. Control control = Control::New(); control.SetBackgroundColor(Vector4(Random::Range(0.0f, 1.0f), Random::Range(0.0f, 1.0f), Random::Range(0.0f, 1.0f), 1.0f)); control.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS); control.SetProperty(Actor::Property::POSITION_USES_ANCHOR_POINT, false); // Ensures the position always uses top-left for its calculations. control.SetProperty(Actor::Property::ANCHOR_POINT, anchorPoint); // This anchor-point is used for the rotation and the scale. // Add to the table-view tableView.AddChild(control, TableView::CellPosition(row, column)); // Attach each control to the tap-detector so we can start the animation around our anchor point. mTapDetector.Attach(control); } } } /** * @brief Called when a control is tapped. * * Here we will start an animation around our pivot. */ void OnTap(Actor actor, const TapGesture& /* tap */) { // Raise the actor to the top. actor.RaiseToTop(); // Create the animation to rotate and scale our actor. Animation animation = Animation::New(1.0f); animation.AnimateBy(Property(actor, Actor::Property::ORIENTATION), ANIMATION_ROTATION, ROTATION_ANIMATION_ALPHA_FUNCTION, ROTATION_ANIMATION_TIME_PERIOD); animation.AnimateTo(Property(actor, Actor::Property::SCALE), ANIMATION_SCALE, SCALE_ANIMATION_ALPHA_FUNCTION, SCALE_ANIMATION_TIME_PERIOD); // Play the animation. animation.Play(); } /** * @brief Called when any key event is received * * Will use this to quit the application if Back or the Escape key is received * @param[in] event The key event information */ void OnKeyEvent(const KeyEvent& event) { if(event.GetState() == KeyEvent::DOWN) { if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK)) { mApplication.Quit(); } } } private: Application& mApplication; ///< Reference to the Application instance. TapGestureDetector mTapDetector; ///< Used for animating the tapped control. }; int DALI_EXPORT_API main(int argc, char** argv) { Application application = Application::New(&argc, &argv); PivotController test(application); application.MainLoop(); return 0; }