#ifndef ITEM_VIEW_ORIENTATION_CONSTRAINT_H #define ITEM_VIEW_ORIENTATION_CONSTRAINT_H /* * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ // EXTERNAL INCLUDES #include #include #include #include #include #include /** * @brief Constraint used to constrain the orientation of the item-view depending on the position within the layout. */ class ItemViewOrientationConstraint { public: /** * @brief Constructor. * @param[in] maximumRotationInDegrees The maximum rotation (in degrees) that we should rotate the item-view by. * @param[in] layoutPositionChangeMultiplier This value is used to multiply the change in layout position * (in order to exaggerate the amount moved so it's more visible). */ ItemViewOrientationConstraint( float maximumRotationInDegrees, float layoutPositionChangeMultiplier ) : mMaximumRotationInDegrees( maximumRotationInDegrees ), mLayoutPositionChangeMultiplier( layoutPositionChangeMultiplier ), mStartingLayoutPosition( 0.0f ), mStartingAngle( 0.0f ), mFirstCall( true ) { } /** * @brief Will be called by the Constraint. * * The first time this operator is called, it uses the values as it's base reference. * Thereafter, the position in the layout is used to determine the rotation around the X-Axis. * * @param[in] rotation The rotation of the item-view. * @param[in] inputs The constraint inputs: * [0] ItemView::Property::LAYOUT_POSITION, float */ void operator()( Dali::Quaternion& rotation, const Dali::PropertyInputContainer& inputs ) { const float& layoutPosition = inputs[ 0 ]->GetFloat(); // Store values for base reference when called the first call. if( mFirstCall ) { mStartingLayoutPosition = layoutPosition; Dali::Vector3 axis; Dali::Radian angleInRadians; rotation.ToAxisAngle( axis, angleInRadians ); Dali::Degree angleInDegrees( angleInRadians ); // Convert to Degrees mStartingAngle = angleInDegrees.degree; if( axis.x < 0.0f ) // We only rotate round the X-Axis. So if the X-Axis is negative, then the angle is also a negative angle. { mStartingAngle = -mStartingAngle; } mFirstCall = false; } else { // All subsequent calls should tilt the orientation of the item-view around the X-Axis depending on how much our position has changed in the layout. Dali::Degree angle( mStartingAngle + mLayoutPositionChangeMultiplier * ( mStartingLayoutPosition - layoutPosition ) ); Dali::ClampInPlace( angle.degree, -mMaximumRotationInDegrees, mMaximumRotationInDegrees ); // Ensure the angle does not exceed maximum specified (in both directions). rotation = Dali::Quaternion( angle, Dali::Vector3::XAXIS ); } } private: const float mMaximumRotationInDegrees; ///< The maximum allowable rotation of the item-view. const float mLayoutPositionChangeMultiplier; ///< This value is used to multiply the change in layout position. float mStartingLayoutPosition; ///< The starting layout position. float mStartingAngle; ///< The starting angle (in degrees) of the item-view. bool mFirstCall; ///< A boolean to state whether this is the first time the operator() is called. Allows us to set the starting values. }; #endif // ITEM_VIEW_ORIENTATION_CONSTRAINT_H