#ifndef DALI_DEMO_TABLEVIEW_H #define DALI_DEMO_TABLEVIEW_H /* * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ // EXTERNAL INCLUDES #include #include #include // INTERNAL INCLUDES #include "bubble-animator.h" #include "example.h" /** * Dali-Demo instance */ class DaliTableView : public Dali::ConnectionTracker { public: /** * Constructor * * @param application A reference to the application class */ DaliTableView(Dali::Application& application); /** * Destructor */ ~DaliTableView() = default; public: /** * Adds an Example to our demo showcase * * @param[in] example The Example description. * * @note Should be called before the Application MainLoop is started. */ void AddExample(Example example); /** * Sorts the example list alphabetically by Title if parameter is true. * * @param[in] sortAlphabetically If true, example list is sorted alphabetically. * * @note Should be called before the Application MainLoop is started. * @note By default the examples are NOT sorted alphabetically by Title. */ void SortAlphabetically(bool sortAlphabetically); private: // Application callbacks & implementation static constexpr unsigned int FOCUS_ANIMATION_ACTOR_NUMBER = 2; ///< The number of elements used to form the custom focus effect /** * Initialize application. * * @param[in] app Application instance */ void Initialize(Dali::Application& app); /** * Populates the contents (ScrollView) with all the * Examples that have been Added using the AddExample(...) * call */ void Populate(); /** * Creates a tile for the main menu. * * @param[in] name The unique name for this Tile * @param[in] title The text caption that appears on the Tile * @param[in] parentSize Tile's parent size. * @param[in] position The tiles relative position within a page * * @return The Actor for the created tile. */ Dali::Actor CreateTile(const std::string& name, const std::string& title, const Dali::Vector3& sizeMultiplier, Dali::Vector2& position); // Signal handlers /** * Signal emitted when any tile has been pressed * * @param[in] actor The Actor representing this tile. * @param[in] event The Touch information. * * @return Consume flag */ bool OnTilePressed(Dali::Actor actor, const Dali::TouchEvent& event); /** * Called by OnTilePressed & Accessibility to do the appropriate action. * * @param[in] actor The Actor representing this tile. * @param[in] state The Touch state * * @return Consume flag */ bool DoTilePress(Dali::Actor actor, Dali::PointState::Type state); /** * Signal emitted when any tile has been hovered * * @param[in] actor The Actor representing this tile. * @param[in] event The HoverEvent * * @return Consume flag */ bool OnTileHovered(Dali::Actor actor, const Dali::HoverEvent& event); /** * Signal emitted when the pressed animation has completed. * * @param[in] source The animation source. */ void OnPressedAnimationFinished(Dali::Animation& source); /** * Signal emitted when scrolling has started. * * @param[in] position The current position of the scroll contents. */ void OnScrollStart(const Dali::Vector2& position); /** * Signal emitted when scrolling has completed. * * @param[in] position The current position of the scroll contents. */ void OnScrollComplete(const Dali::Vector2& position); /** * Signal emitted when any Sensitive Actor has been touched * (other than those touches consumed by OnTilePressed) * * @param[in] actor The Actor touched. * @param[in] event The Touch information. * * @return Consume flag */ bool OnScrollTouched(Dali::Actor actor, const Dali::TouchEvent& event); /** * Setup the effect on the scroll view */ void ApplyScrollViewEffect(); /** * Apply the cube effect to all the page actors */ void ApplyCubeEffectToPages(); /** * Key event handler */ void OnKeyEvent(const Dali::KeyEvent& event); /** * @brief Creates and sets up the custom effect used for the keyboard (and mouse) focus. */ void CreateFocusEffect(); /** * Callback when the keyboard focus is going to be changed. * * @param[in] current The current focused actor * @param[in] proposed The actor proposed by the keyboard focus manager to move the focus to * @param[in] direction The direction to move the focus * @return The actor to move the keyboard focus to. */ Dali::Actor OnKeyboardPreFocusChange(Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction); /** * Callback when the keyboard focused actor is activated. * * @param[in] activatedActor The activated actor */ void OnFocusedActorActivated(Dali::Actor activatedActor); /** * Callback when the keyboard focus indicator is enabled. * * @param[in] actor The keyboard focus indicator. */ void OnFocusIndicatorEnabled(Dali::Actor actor); /** * Callback when the keyboard focus indicator is disabled. * * @param[in] actor The keyboard focus indicator. */ void OnFocusIndicatorDisabled(Dali::Actor actor); /** * Called when the logo is tapped * * @param[in] actor The tapped actor * @param[in] tap The tap information. */ void OnLogoTapped(Dali::Actor actor, const Dali::TapGesture& tap); private: Dali::Application& mApplication; ///< Application instance. Dali::Actor mRootActor; ///< All content (excluding background is anchored to this Actor) Dali::Animation mPressedAnimation; ///< Button press scaling animation. Dali::Toolkit::ScrollView mScrollView; ///< ScrollView container (for all Examples) Dali::Toolkit::ScrollViewEffect mScrollViewEffect; ///< Effect to be applied to the scroll view Dali::Actor mPressedActor; ///< The currently pressed actor. Dali::TapGestureDetector mLogoTapDetector; ///< To detect taps on the logo Dali::Toolkit::Popup mVersionPopup; ///< Displays DALi library version information BubbleAnimator mBubbleAnimator; ///< Provides bubble animations. /** * This struct encapsulates all data relevant to each of the elements used within the custom keyboard focus effect. */ struct FocusEffect { Dali::Toolkit::ImageView actor; ///< The parent keyboard focus highlight actor Dali::Animation animation; ///< The animation for the parent keyboard focus highlight actor }; FocusEffect mFocusEffect[FOCUS_ANIMATION_ACTOR_NUMBER]; ///< The elements used to create the custom focus effect std::vector mPages; ///< List of pages. ExampleList mExampleList; ///< List of examples. float mPageWidth; ///< The width of a page within the scroll-view, used to calculate the domain int mTotalPages; ///< Total pages within scrollview. bool mScrolling : 1; ///< Flag indicating whether view is currently being scrolled bool mSortAlphabetically : 1; ///< Sort examples alphabetically. }; #endif // DALI_DEMO_TABLEVIEW_H