/* * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include #include using namespace Dali; namespace { const float MIN_SCALE = 0.6f; const float MAX_SCALE = 6.f; const char* SVG_IMAGES[] = { DEMO_IMAGE_DIR "Camera.svg", DEMO_IMAGE_DIR "Contacts.svg", DEMO_IMAGE_DIR "Mail.svg", DEMO_IMAGE_DIR "Message.svg", DEMO_IMAGE_DIR "Phone.svg", DEMO_IMAGE_DIR "Settings.svg", DEMO_IMAGE_DIR "World.svg", DEMO_IMAGE_DIR "Kid1.svg" }; const unsigned int NUM_SVG_IMAGES( sizeof( SVG_IMAGES ) / sizeof( SVG_IMAGES[0] ) ); const unsigned int NUM_IMAGES_DISPLAYED = 4u; } // unnamed namespace // This example shows how to display svg images with ImageView. // class ImageSvgController : public ConnectionTracker { public: ImageSvgController( Application& application ) : mApplication( application ), mScale( 1.f ), mIndex( 0 ) { // Connect to the Application's Init signal mApplication.InitSignal().Connect( this, &ImageSvgController::Create ); } ~ImageSvgController() { } // The Init signal is received once (only) during the Application lifetime void Create( Application& application ) { // Get a handle to the stage Stage stage = Stage::GetCurrent(); stage.SetBackgroundColor( Color::WHITE ); Vector2 stageSize = stage.GetSize(); mActorSize = stageSize/2.f; // Hide the indicator bar application.GetWindow().ShowIndicator( Dali::Window::INVISIBLE ); stage.KeyEventSignal().Connect(this, &ImageSvgController::OnKeyEvent); // Background, for receiving gestures mStageBackground = Actor::New(); mStageBackground.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER ); mStageBackground.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER ); mStageBackground.SetSize( stageSize.x, stageSize.y ); stage.Add(mStageBackground); // Push button, for changing the image set for displaying Toolkit::PushButton changeButton = Toolkit::PushButton::New(); changeButton.SetProperty( Toolkit::Button::Property::LABEL, "Next" ); changeButton.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_RIGHT ); changeButton.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_RIGHT ); stage.Add( changeButton ); changeButton.ClickedSignal().Connect( this, &ImageSvgController::OnChangeButtonClicked ); // Push button, for resetting the actor size and position Toolkit::PushButton resetButton = Toolkit::PushButton::New(); resetButton.SetProperty( Toolkit::Button::Property::LABEL, "Reset" ); resetButton.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); resetButton.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); stage.Add( resetButton ); resetButton.ClickedSignal().Connect( this, &ImageSvgController::OnResetButtonClicked ); // Create and put imageViews to stage for( unsigned int i = 0; i < NUM_IMAGES_DISPLAYED; i++ ) { mSvgActor[i] = Toolkit::ImageView::New(SVG_IMAGES[mIndex+i]); mSvgActor[i].SetSize( mActorSize ); mSvgActor[i].TranslateBy( Vector3( 0.0, stageSize.height * 0.05, 0.0f ) ); stage.Add( mSvgActor[i] ); } mSvgActor[0].SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); mSvgActor[0].SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_RIGHT ); mSvgActor[1].SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); mSvgActor[1].SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_LEFT ); mSvgActor[2].SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); mSvgActor[2].SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_RIGHT ); mSvgActor[3].SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); mSvgActor[3].SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); // Connect pan gesture for moving the actors mPanGestureDetector = PanGestureDetector::New(); mPanGestureDetector.DetectedSignal().Connect( this, &ImageSvgController::OnPanGesture ); mPanGestureDetector.Attach( mStageBackground ); // Connect pinch gesture for resizing the actors mPinchGestureDetector = PinchGestureDetector::New(); mPinchGestureDetector.Attach( mStageBackground); mPinchGestureDetector.DetectedSignal().Connect(this, &ImageSvgController::OnPinch); changeButton.RaiseToTop(); resetButton.RaiseToTop(); } // Callback of push button, for changing image set bool OnChangeButtonClicked( Toolkit::Button button ) { mIndex = ( mIndex + NUM_IMAGES_DISPLAYED ) % NUM_SVG_IMAGES; for( unsigned int i = 0; i < NUM_IMAGES_DISPLAYED; i++ ) { mSvgActor[i].SetImage(SVG_IMAGES[mIndex+i]); } return true; } // Callback of push button, for resetting image size and position bool OnResetButtonClicked( Toolkit::Button button ) { for( unsigned int i = 0; i < NUM_IMAGES_DISPLAYED ; i++ ) { mSvgActor[i].SetSize(mActorSize); mSvgActor[i].SetPosition( Vector3::ZERO ); mScale = 1.f; } return true; } // Callback of pan gesture, for moving the actors void OnPanGesture( Actor actor, const PanGesture& gesture ) { if( gesture.state == Gesture::Continuing ) { for( unsigned int i = 0; i < NUM_IMAGES_DISPLAYED; i++ ) { mSvgActor[i].TranslateBy(Vector3(gesture.displacement)); } } } // Callback of pinch gesture, for resizing the actors void OnPinch(Actor actor, const PinchGesture& gesture) { switch( gesture.state ) { // Only scale the image when we start or continue pinching case Gesture::Started: case Gesture::Continuing: { float scale = std::max( gesture.scale, MIN_SCALE / mScale ); scale = std::min( MAX_SCALE / mScale, scale ); for( unsigned int i = 0; i < NUM_IMAGES_DISPLAYED; i++ ) { mSvgActor[i].SetScale( scale ); } break; } case Gesture::Finished: { // Resize the image when pinching is complete, this will rasterize the SVG to the new size mScale = mScale * gesture.scale; mScale = mScale > MAX_SCALE ? MAX_SCALE : mScale; mScale = mScale < MIN_SCALE ? MIN_SCALE : mScale; for( unsigned int i = 0; i < NUM_IMAGES_DISPLAYED; i++ ) { mSvgActor[i].SetSize( mActorSize * mScale ); mSvgActor[i].SetScale( 1.0f ); } break; } case Gesture::Cancelled: case Gesture::Clear: case Gesture::Possible: break; } } /** * Main key event handler */ void OnKeyEvent(const KeyEvent& event) { if(event.state == KeyEvent::Down) { if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) ) { mApplication.Quit(); } else { const char* keyName = event.keyPressedName.c_str(); if( strcmp(keyName, "Left") == 0 ) { if( mScale > MIN_SCALE ) { mScale /= 1.1f; } for( unsigned int i = 0; i < NUM_IMAGES_DISPLAYED; i++ ) { mSvgActor[i].SetSize( mActorSize * mScale ); } } else if( strcmp(keyName, "Right") == 0 ) { if( mScale < MAX_SCALE ) { mScale *= 1.1f; } for( unsigned int i = 0; i < NUM_IMAGES_DISPLAYED; i++ ) { mSvgActor[i].SetSize( mActorSize * mScale ); } } } } } private: Application& mApplication; Actor mStageBackground; PanGestureDetector mPanGestureDetector; PinchGestureDetector mPinchGestureDetector; Toolkit::ImageView mSvgActor[4]; Vector2 mActorSize; float mScale; unsigned int mIndex; }; int DALI_EXPORT_API main( int argc, char **argv ) { Application application = Application::New( &argc, &argv ); ImageSvgController test( application ); application.MainLoop(); return 0; }