/* * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include #include #include #include #include #include #include #include #include #include #include "shared/view.h" #include "shared/utility.h" using namespace Dali; using namespace Dali::Toolkit; // LOCAL STUFF namespace { const char* const CHANGE_IMAGE_ICON(DEMO_IMAGE_DIR "icon-change.png"); const char* const CHANGE_IMAGE_ICON_SELECTED( DEMO_IMAGE_DIR "icon-change-selected.png" ); // The content amount of one page between portrait and landscape view are different // set a ratio to modify the current page number when the rotation is changed const float PAGE_NUMBER_CORRESPONDING_RATIO(1.25f); const char* BOOK_COVER_PORTRAIT( DEMO_IMAGE_DIR "book-portrait-cover.jpg" ); const char* BOOK_COVER_LANDSCAPE( DEMO_IMAGE_DIR "book-landscape-cover.jpg" ); const char* BOOK_COVER_BACK_LANDSCAPE( DEMO_IMAGE_DIR "book-landscape-cover-back.jpg" ); const char* PAGE_IMAGES_PORTRAIT[] = { DEMO_IMAGE_DIR "book-portrait-p1.jpg", DEMO_IMAGE_DIR "book-portrait-p2.jpg", DEMO_IMAGE_DIR "book-portrait-p3.jpg", DEMO_IMAGE_DIR "book-portrait-p4.jpg", DEMO_IMAGE_DIR "book-portrait-p5.jpg" }; const unsigned int NUMBER_OF_PORTRAIT_IMAGE( sizeof(PAGE_IMAGES_PORTRAIT) / sizeof(PAGE_IMAGES_PORTRAIT[0]) ); const char* PAGE_IMAGES_LANDSCAPE[] = { DEMO_IMAGE_DIR "book-landscape-p1.jpg", DEMO_IMAGE_DIR "book-landscape-p2.jpg", DEMO_IMAGE_DIR "book-landscape-p3.jpg", DEMO_IMAGE_DIR "book-landscape-p4.jpg", DEMO_IMAGE_DIR "book-landscape-p5.jpg", DEMO_IMAGE_DIR "book-landscape-p6.jpg", DEMO_IMAGE_DIR "book-landscape-p7.jpg", DEMO_IMAGE_DIR "book-landscape-p8.jpg" }; const unsigned int NUMBER_OF_LANDSCAPE_IMAGE( sizeof(PAGE_IMAGES_LANDSCAPE) / sizeof(PAGE_IMAGES_LANDSCAPE[0]) ); Texture LoadTextures( const char* imagePath1, const char* imagePath2 ) { PixelData pixelData1 = DemoHelper::LoadPixelData( imagePath1, ImageDimensions(), FittingMode::DEFAULT, SamplingMode::DEFAULT ); PixelData pixelData2 = DemoHelper::LoadPixelData( imagePath2, ImageDimensions(), FittingMode::DEFAULT, SamplingMode::DEFAULT ); unsigned int width = pixelData1.GetWidth() + pixelData2.GetWidth(); unsigned int height = pixelData1.GetHeight() > pixelData2.GetHeight() ? pixelData1.GetHeight() : pixelData2.GetHeight(); Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, Pixel::RGB888, width, height ); texture.Upload( pixelData1 ); texture.Upload( pixelData2, 0u, 0u, pixelData1.GetWidth(), 0u, pixelData2.GetWidth(), pixelData2.GetHeight() ); return texture; } }// end LOCAL STUFF class PortraitPageFactory : public PageFactory { /** * Query the number of pages available from the factory. * The maximum available page has an ID of GetNumberOfPages()-1. */ virtual unsigned int GetNumberOfPages() { return 10*NUMBER_OF_PORTRAIT_IMAGE + 1; } /** * Create an texture to represent a page. * @param[in] pageId The ID of the page to create. * @return A texture, or an uninitialized handle if the ID is out of range. */ virtual Texture NewPage( unsigned int pageId ) { Texture page; if( pageId == 0 ) { page = DemoHelper::LoadTexture( BOOK_COVER_PORTRAIT ); } else { page = DemoHelper::LoadTexture( PAGE_IMAGES_PORTRAIT[ (pageId-1) % NUMBER_OF_PORTRAIT_IMAGE ] ); } return page; } }; class LandscapePageFactory : public PageFactory { /** * Query the number of pages available from the factory. * The maximum available page has an ID of GetNumberOfPages()-1. */ virtual unsigned int GetNumberOfPages() { return 10*NUMBER_OF_LANDSCAPE_IMAGE / 2 + 1; } /** * Create an texture to represent a page. * @param[in] pageId The ID of the page to create. * @return A texture, or an uninitialized handle if the ID is out of range. */ virtual Texture NewPage( unsigned int pageId ) { Texture page; if( pageId == 0 ) { page = LoadTextures( BOOK_COVER_LANDSCAPE, BOOK_COVER_BACK_LANDSCAPE ); } else { unsigned int imageId = (pageId-1)*2; page = LoadTextures( PAGE_IMAGES_LANDSCAPE[ imageId % NUMBER_OF_LANDSCAPE_IMAGE ], PAGE_IMAGES_LANDSCAPE[ (imageId+1) % NUMBER_OF_LANDSCAPE_IMAGE ] ); } return page; } }; /** * This example shows how to use the page turn UI control to implement the page-turn demo * The effect follows the pan gesture to animate the page * Pan the page inwards, the page will bent, * Depends on the distance of the panning, the page might turn over or slide back * Also, in portrait view, the pan gesture outwards from position near the spine could turn the previous page back * Allows to turn multiple pages one by one quickly towards the same direction, multiple animations are launched in this case */ class PageTurnController : public ConnectionTracker { public: PageTurnController( Application &app ); ~PageTurnController(); //This method gets called once the main loop of application is up and running void OnInit( Application& app ); private: /** * This method gets called when the button is clicked, switch between portrait and landscape views */ bool OnButtonClicked(Toolkit::Button button); /** * Main key event handler */ void OnKeyEvent(const KeyEvent& event); /** * Callback function of page turned signal * @param[in] pageTurnView The handle of the PageTurnPortraitView or PageTurnLandscapeView * @param[in] pageIndex The index of the page turned over * @param[in] isTurningForward The turning direction, forwards or backwards */ void OnPageStartedTurn( PageTurnView pageTurnView, unsigned int pageIndex, bool isTurningForward ); /** * Callback function of page turned signal * @param[in] pageTurnView The handle of the PageTurnPortraitView or PageTurnLandscapeView * @param[in] pageIndex The index of the page turned over * @param[in] isTurningForward The turning direction, forwards or backwards */ void OnPageFinishedTurn( PageTurnView pageTurnView, unsigned int pageIndex, bool isTurningForward ); /** * Callback function of page started pan signal * * @param[in] pageTurnView The calling page turn view */ void OnPageStartedPan( PageTurnView pageTurnView ); /** * Callback function of page finished pan signal * * @param[in] pageTurnView The calling page turn view */ void OnPageFinishedPan( PageTurnView pageTurnView ); private: Application& mApplication; Layer mButtonLayer; PageTurnView mPageTurnPortraitView; PageTurnView mPageTurnLandscapeView; PortraitPageFactory mPortraitPageFactory; LandscapePageFactory mLandscapePageFactory; bool mIsPortrait; }; PageTurnController::PageTurnController( Application &app ) :mApplication( app ), mIsPortrait( true ) { // Connect to the Application's Init signal app.InitSignal().Connect( this, &PageTurnController::OnInit ); } PageTurnController::~PageTurnController() { } void PageTurnController::OnInit( Application& app ) { // The Init signal is received once ( only ) during the Application lifetime Stage::GetCurrent().KeyEventSignal().Connect(this, &PageTurnController::OnKeyEvent); // Hide the indicator bar app.GetWindow().ShowIndicator( Dali::Window::INVISIBLE ); Stage stage = Stage::GetCurrent(); Vector2 stageSize = stage.GetSize(); mButtonLayer = Layer::New(); mButtonLayer.SetAnchorPoint( Dali::AnchorPoint::CENTER ); mButtonLayer.SetParentOrigin( Dali::ParentOrigin::CENTER ); mButtonLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); Toolkit::PushButton button = Toolkit::PushButton::New(); button.SetAnchorPoint( AnchorPoint::TOP_RIGHT ); button.SetParentOrigin( ParentOrigin::TOP_RIGHT ); button.SetProperty( Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, CHANGE_IMAGE_ICON ); button.SetProperty( Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, CHANGE_IMAGE_ICON_SELECTED ); button.SetLeaveRequired( true ); button.SetScale(1.5f); button.PressedSignal().Connect( this, &PageTurnController::OnButtonClicked ); stage.Add( mButtonLayer ); mButtonLayer.Add(button); Vector2 bookSize( stageSize.x > stageSize.y ? stageSize.y : stageSize.x, stageSize.x > stageSize.y ? stageSize.x : stageSize.y ); mPageTurnPortraitView = PageTurnPortraitView::New( mPortraitPageFactory, bookSize ); mPageTurnPortraitView.SetParentOrigin( ParentOrigin::CENTER ); mPageTurnPortraitView.SetAnchorPoint( AnchorPoint::CENTER ); mPageTurnPortraitView.SetProperty( PageTurnView::Property::SPINE_SHADOW, Vector2(70.f, 30.f) ); mPageTurnPortraitView.PageTurnStartedSignal().Connect( this, &PageTurnController::OnPageStartedTurn ); mPageTurnPortraitView.PageTurnFinishedSignal().Connect( this, &PageTurnController::OnPageFinishedTurn ); mPageTurnPortraitView.PagePanStartedSignal().Connect( this, &PageTurnController::OnPageStartedPan ); mPageTurnPortraitView.PagePanFinishedSignal().Connect( this, &PageTurnController::OnPageFinishedPan ); mPageTurnLandscapeView = PageTurnLandscapeView::New( mLandscapePageFactory, Vector2(bookSize.y*0.5f, bookSize.x) ); mPageTurnLandscapeView.SetParentOrigin( ParentOrigin::CENTER ); mPageTurnLandscapeView.SetAnchorPoint( AnchorPoint::CENTER ); mPageTurnLandscapeView.PageTurnStartedSignal().Connect( this, &PageTurnController::OnPageStartedTurn ); mPageTurnLandscapeView.PageTurnFinishedSignal().Connect( this, &PageTurnController::OnPageFinishedTurn ); mPageTurnLandscapeView.PagePanStartedSignal().Connect( this, &PageTurnController::OnPageStartedPan ); mPageTurnLandscapeView.PagePanFinishedSignal().Connect( this, &PageTurnController::OnPageFinishedPan ); if( stageSize.x > stageSize.y ) { stage.Add(mPageTurnLandscapeView); mPageTurnPortraitView.SetOrientation(Degree(90.f), Vector3::ZAXIS); mIsPortrait = false; } else { stage.Add(mPageTurnPortraitView); mPageTurnLandscapeView.SetOrientation(Degree(90.f), Vector3::ZAXIS); mIsPortrait = true; } mButtonLayer.RaiseToTop(); } bool PageTurnController::OnButtonClicked(Toolkit::Button button) { if( mIsPortrait ) { mPageTurnPortraitView.Unparent(); Stage::GetCurrent().Add( mPageTurnLandscapeView ); int pageId = mPageTurnPortraitView.GetProperty( PageTurnView::Property::CURRENT_PAGE_ID ).Get(); int currentPage = ceil( static_cast(pageId) / PAGE_NUMBER_CORRESPONDING_RATIO ); mPageTurnLandscapeView.SetProperty(PageTurnView::Property::CURRENT_PAGE_ID, currentPage ); } else { mPageTurnLandscapeView.Unparent(); Stage::GetCurrent().Add( mPageTurnPortraitView ); int pageId = mPageTurnLandscapeView.GetProperty( PageTurnView::Property::CURRENT_PAGE_ID ).Get(); int currentPage = floor(pageId * PAGE_NUMBER_CORRESPONDING_RATIO ); mPageTurnPortraitView.SetProperty(PageTurnView::Property::CURRENT_PAGE_ID, currentPage ); } mIsPortrait = !mIsPortrait; mButtonLayer.RaiseToTop(); return true; } /** * Main key event handler */ void PageTurnController::OnKeyEvent(const KeyEvent& event) { if(event.state == KeyEvent::Down) { if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) ) { mApplication.Quit(); } } } void PageTurnController::OnPageStartedTurn( PageTurnView pageTurnView, unsigned int pageIndex, bool isTurningForward ) { std::cout<< ( ( pageTurnView == mPageTurnPortraitView ) ? " portrait: " : " Landscape: " ) << " page " << pageIndex << ( isTurningForward ? " is starting to turn forward" : " is starting to turn backward" ) << std::endl; } void PageTurnController::OnPageFinishedTurn( PageTurnView pageTurnView, unsigned int pageIndex, bool isTurningForward ) { std::cout<< ( ( pageTurnView == mPageTurnPortraitView ) ? " portrait: " : " Landscape: " ) << " page " << pageIndex << ( isTurningForward ? " has finished turning forward" : " has finished turning backward" ) << std::endl; } void PageTurnController::OnPageStartedPan( PageTurnView pageTurnView ) { std::cout<< "Starting to pan" << std::endl; } void PageTurnController::OnPageFinishedPan( PageTurnView pageTurnView ) { std::cout<< "Finished panning" << std::endl; } // Entry point for applications int DALI_EXPORT_API main( int argc, char **argv ) { Application app = Application::New(&argc, &argv, DEMO_THEME_PATH); PageTurnController test ( app ); app.MainLoop(); return 0; }