/* * Copyright (c) 2014 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include #include #include #include #include #include #include #include #include #include "shared/view.h" using namespace Dali; using namespace Dali::Toolkit; // LOCAL STUFF namespace { // The content amount of one page between portrait and landscape view are different // set a ratio to modify the current page number when the rotation is changed const float PAGE_NUMBER_CORRESPONDING_RATIO(1.25f); const char* BOOK_COVER_PORTRAIT = ( DALI_IMAGE_DIR "book-portrait-cover.jpg" ); const char* BOOK_COVER_LANDSCAPE = ( DALI_IMAGE_DIR "book-landscape-cover.jpg" ); const char* BOOK_COVER_BACK_LANDSCAPE = ( DALI_IMAGE_DIR "book-landscape-cover-back.jpg" ); const char* PAGE_IMAGES_PORTRAIT[] = { DALI_IMAGE_DIR "book-portrait-p1.jpg", DALI_IMAGE_DIR "book-portrait-p2.jpg", DALI_IMAGE_DIR "book-portrait-p3.jpg", DALI_IMAGE_DIR "book-portrait-p4.jpg", DALI_IMAGE_DIR "book-portrait-p5.jpg" }; const unsigned int NUMBER_OF_PORTRAIT_IMAGE( sizeof(PAGE_IMAGES_PORTRAIT) / sizeof(PAGE_IMAGES_PORTRAIT[0]) ); const char* PAGE_IMAGES_LANDSCAPE[] = { DALI_IMAGE_DIR "book-landscape-p1.jpg", DALI_IMAGE_DIR "book-landscape-p2.jpg", DALI_IMAGE_DIR "book-landscape-p3.jpg", DALI_IMAGE_DIR "book-landscape-p4.jpg", DALI_IMAGE_DIR "book-landscape-p5.jpg", DALI_IMAGE_DIR "book-landscape-p6.jpg", DALI_IMAGE_DIR "book-landscape-p7.jpg", DALI_IMAGE_DIR "book-landscape-p8.jpg" }; const unsigned int NUMBER_OF_LANDSCAPE_IMAGE( sizeof(PAGE_IMAGES_LANDSCAPE) / sizeof(PAGE_IMAGES_LANDSCAPE[0]) ); }// end LOCAL STUFF class PortraitPageFactory : public PageFactory { /** * Query the number of pages available from the factory. * The maximum available page has an ID of GetNumberOfPages()-1. */ virtual unsigned int GetNumberOfPages() { return 5*NUMBER_OF_PORTRAIT_IMAGE + 1; } /** * Create an image actor to represent a page. * @param[in] pageId The ID of the page to create. * @return An image actor, or an uninitialized pointer if the ID is out of range. */ virtual Actor NewPage( unsigned int pageId ) { ImageActor page; if( pageId == 0 ) { page = ImageActor::New( ResourceImage::New( BOOK_COVER_PORTRAIT ) ); } else { page = ImageActor::New( ResourceImage::New( PAGE_IMAGES_PORTRAIT[ (pageId-1) % NUMBER_OF_PORTRAIT_IMAGE ] ) ); } return page; } }; class LandscapePageFactory : public PageFactory { /** * Query the number of pages available from the factory. * The maximum available page has an ID of GetNumberOfPages()-1. */ virtual unsigned int GetNumberOfPages() { return 5*NUMBER_OF_LANDSCAPE_IMAGE / 2 + 1; } /** * Create an image actor to represent a page. * @param[in] pageId The ID of the page to create. * @return An image actor, or an uninitialized pointer if the ID is out of range. */ virtual Actor NewPage( unsigned int pageId ) { ImageActor pageFront; ImageActor pageBack; if( pageId == 0 ) { pageFront = ImageActor::New( ResourceImage::New( BOOK_COVER_LANDSCAPE ) ); pageBack = ImageActor::New( ResourceImage::New( BOOK_COVER_BACK_LANDSCAPE ) ); } else { unsigned int imageId = (pageId-1)*2; pageFront = ImageActor::New( ResourceImage::New( PAGE_IMAGES_LANDSCAPE[ imageId % NUMBER_OF_LANDSCAPE_IMAGE ] ) ); pageBack = ImageActor::New( ResourceImage::New( PAGE_IMAGES_LANDSCAPE[ (imageId+1) % NUMBER_OF_LANDSCAPE_IMAGE ] ) ); } pageFront.Add(pageBack); return pageFront; } }; /** * This example shows how to use the page turn UI control to implement the page-turn demo * The effect follows the pan gesture to animate the page * Pan the image inwards, the page will bent, * Depends on the distance of the panning, the image might turn over or slide back * Also, in portrait view, the pan gesture outwards from position near the spine could turn the previous page back * Allows to turn multiple pages one by one quickly towards the same direction, multiple animations are launched in this case */ class PageTurnController : public ConnectionTracker { public: PageTurnController( Application &app ); ~PageTurnController(); //This method gets called once the main loop of application is up and running void OnInit( Application& app ); private: /** * This method gets called when the screen is rotated, switch between portrait and landscape views * param [in] orientation The current screen orientation */ void OnOrientationAnimationStarted( Orientation orientation ); /** * Main key event handler */ void OnKeyEvent(const KeyEvent& event); /** * Callback function of page turned signal * @param[in] pageTurnView The handle of the PageTurnPortraitView or PageTurnLandscapeView * @param[in] pageIndex The index of the page turned over * @param[in] isTurningForward The turning direction, forwards or backwards */ void OnPageStartedTurn( PageTurnView pageTurnView, unsigned int pageIndex, bool isTurningForward ); /** * Callback function of page turned signal * @param[in] pageTurnView The handle of the PageTurnPortraitView or PageTurnLandscapeView * @param[in] pageIndex The index of the page turned over * @param[in] isTurningForward The turning direction, forwards or backwards */ void OnPageFinishedTurn( PageTurnView pageTurnView, unsigned int pageIndex, bool isTurningForward ); /** * Callback function of page started pan signal * * @param[in] pageTurnView The calling page turn view */ void OnPageStartedPan( PageTurnView pageTurnView ); /** * Callback function of page finished pan signal * * @param[in] pageTurnView The calling page turn view */ void OnPageFinishedPan( PageTurnView pageTurnView ); private: Application& mApplication; Actor mView; PageTurnView mPageTurnPortraitView; PageTurnView mPageTurnLandscapeView; PortraitPageFactory mPortraitPageFactory; LandscapePageFactory mLandscapePageFactory; bool mIsPortrait; }; PageTurnController::PageTurnController( Application &app ) :mApplication( app ), mIsPortrait( true ) { // Connect to the Application's Init signal app.InitSignal().Connect( this, &PageTurnController::OnInit ); } PageTurnController::~PageTurnController() { } void PageTurnController::OnInit( Application& app ) { // The Init signal is received once ( only ) during the Application lifetime Stage::GetCurrent().KeyEventSignal().Connect(this, &PageTurnController::OnKeyEvent); Stage stage = Stage::GetCurrent(); Vector2 stageSize = stage.GetSize(); // Create default View. mView = Actor::New(); mView.SetAnchorPoint( Dali::AnchorPoint::CENTER ); mView.SetParentOrigin( Dali::ParentOrigin::CENTER ); mView.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); stage.Add( mView ); Dali::Window winHandle = app.GetWindow(); winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT ); winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE ); winHandle.AddAvailableOrientation( Dali::Window::PORTRAIT_INVERSE ); winHandle.AddAvailableOrientation( Dali::Window::LANDSCAPE_INVERSE ); // view will response to orientation change to display portrait or landscape views //app.GetWindow().GetOrientation().ChangedSignal().Connect( this, &PageTurnController::OnOrientationAnimationStarted ); mPageTurnPortraitView = PageTurnPortraitView::New( mPortraitPageFactory, stageSize ); mPageTurnPortraitView.SetSpineShadowParameter( Vector2(70.f, 30.f) ); mPageTurnPortraitView.PageTurnStartedSignal().Connect( this, &PageTurnController::OnPageStartedTurn ); mPageTurnPortraitView.PageTurnFinishedSignal().Connect( this, &PageTurnController::OnPageFinishedTurn ); mPageTurnPortraitView.PagePanStartedSignal().Connect( this, &PageTurnController::OnPageStartedPan ); mPageTurnPortraitView.PagePanFinishedSignal().Connect( this, &PageTurnController::OnPageFinishedPan ); mPageTurnPortraitView.SetPositionInheritanceMode( USE_PARENT_POSITION ); mPageTurnLandscapeView = PageTurnLandscapeView::New( mLandscapePageFactory, Vector2(stageSize.y*0.5f, stageSize.x) ); mPageTurnLandscapeView.PageTurnStartedSignal().Connect( this, &PageTurnController::OnPageStartedTurn ); mPageTurnLandscapeView.PageTurnFinishedSignal().Connect( this, &PageTurnController::OnPageFinishedTurn ); mPageTurnLandscapeView.PagePanStartedSignal().Connect( this, &PageTurnController::OnPageStartedPan ); mPageTurnLandscapeView.PagePanFinishedSignal().Connect( this, &PageTurnController::OnPageFinishedPan ); mPageTurnLandscapeView.SetPositionInheritanceMode( USE_PARENT_POSITION ); mView.Add(mPageTurnPortraitView); } void PageTurnController::OnOrientationAnimationStarted( Orientation orientation ) { switch( orientation.GetDegrees() ) { // portrait view, display page in the right side only case 0: case 180: { if( !mIsPortrait ) { mView.Remove( mPageTurnLandscapeView ); mView.Add( mPageTurnPortraitView ); int currentPage = floor( static_cast(mPageTurnLandscapeView.GetCurrentPage()) * PAGE_NUMBER_CORRESPONDING_RATIO ); mPageTurnPortraitView.GoToPage( currentPage ); mIsPortrait = true; } break; } // display pages in both sides case 90: case 270: { if( mIsPortrait ) { mView.Remove( mPageTurnPortraitView ); mView.Add( mPageTurnLandscapeView ); int currentPage = ceil( static_cast(mPageTurnPortraitView.GetCurrentPage()) / PAGE_NUMBER_CORRESPONDING_RATIO ); mPageTurnLandscapeView.GoToPage( currentPage ); mIsPortrait = false; } break; } default: break; } } /** * Main key event handler */ void PageTurnController::OnKeyEvent(const KeyEvent& event) { if(event.state == KeyEvent::Down) { if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) ) { mApplication.Quit(); } } } void PageTurnController::OnPageStartedTurn( PageTurnView pageTurnView, unsigned int pageIndex, bool isTurningForward ) { std::cout<< ( ( pageTurnView == mPageTurnPortraitView ) ? " portrait: " : " Landscape: " ) << " page " << pageIndex << ( isTurningForward ? " is starting to turn forward" : " is starting to turn backward" ) << std::endl; } void PageTurnController::OnPageFinishedTurn( PageTurnView pageTurnView, unsigned int pageIndex, bool isTurningForward ) { std::cout<< ( ( pageTurnView == mPageTurnPortraitView ) ? " portrait: " : " Landscape: " ) << " page " << pageIndex << ( isTurningForward ? " has finished turning forward" : " has finished turning backward" ) << std::endl; } void PageTurnController::OnPageStartedPan( PageTurnView pageTurnView ) { std::cout<< "Starting to pan" << std::endl; } void PageTurnController::OnPageFinishedPan( PageTurnView pageTurnView ) { std::cout<< "Finished panning" << std::endl; } // Entry point for applications int main( int argc, char **argv ) { Application app = Application::New(&argc, &argv, DALI_DEMO_THEME_PATH); PageTurnController test ( app ); app.MainLoop(); return 0; }