/* * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ // EXTERNAL INCLUDES #include #include // INTERNAL INCLUDES #include "emoji-strings.h" using namespace Dali; using namespace Dali::Toolkit; using namespace EmojiStrings; // TODO Need to expose Text::RENDER..... const int ATLAS_RENDERER = 0; // This example shows how to create and display Hello World! using a simple TextActor // class EmojiExample : public ConnectionTracker { public: typedef uint32_t SizeType; EmojiExample( Application& application ) : mApplication( application ), mLastPoint( 0.0f ) { std::cout << "EmoticonController::EmoticonController" << std::endl; // Connect to the Application's Init signal mApplication.InitSignal().Connect( this, &EmojiExample::Create ); } ~EmojiExample() { // Nothing to do here; } // The Init signal is received once (only) during the Application lifetime void Create( Application& application ) { Stage stage = Stage::GetCurrent(); stage.SetBackgroundColor( Color::WHITE ); stage.KeyEventSignal().Connect(this, &EmojiExample::OnKeyEvent); mTableView = Toolkit::TableView::New( NUMBER_OF_EMOJIS, 1 ); mTableView.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH ); mTableView.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT ); mTableView.SetParentOrigin( ParentOrigin::TOP_LEFT ); mTableView.SetAnchorPoint( AnchorPoint::TOP_LEFT ); mTableView.TouchSignal().Connect( this, &EmojiExample::OnTouch ); stage.Add( mTableView ); for( unsigned int index = 0u; index < NUMBER_OF_EMOJIS; ++index ) { const Emoji& emoji = EMOJIS[index]; const std::string text = emoji.mUTF8 + " " + emoji.mDescription; TextLabel label = TextLabel::New( text ); label.SetParentOrigin( ParentOrigin::TOP_CENTER ); label.SetAnchorPoint( AnchorPoint::TOP_CENTER ); label.SetProperty( TextLabel::Property::MULTI_LINE, true ); mTableView.SetFitHeight( index ); mTableView.AddChild( label, Toolkit::TableView::CellPosition( index, 0 ) ); } } bool OnTouch( Actor actor, const TouchData& event ) { if( 1u == event.GetPointCount() ) { const PointState::Type state = event.GetState( 0 ); // Clamp to integer values; this is to reduce flicking due to pixel misalignment const float localPoint = static_cast( static_cast( event.GetLocalPosition( 0 ).y ) ); if( PointState::DOWN == state ) { mLastPoint = localPoint; mAnimation = Animation::New( 0.25f ); } else if( PointState::MOTION == state ) { if( mAnimation ) { mAnimation.AnimateBy( Property(mTableView, Actor::Property::POSITION), Vector3( 0.f, localPoint - mLastPoint, 0.f ), AlphaFunction::LINEAR ); mAnimation.Play(); mLastPoint = localPoint; } } } return true; } /** * Main key event handler */ void OnKeyEvent(const KeyEvent& event) { if(event.state == KeyEvent::Down) { if( IsKey( event, DALI_KEY_ESCAPE) || IsKey( event, DALI_KEY_BACK ) ) { mApplication.Quit(); } } } private: Application& mApplication; TableView mTableView; Animation mAnimation; float mLastPoint; }; int DALI_EXPORT_API main( int argc, char **argv ) { Application application = Application::New( &argc, &argv, DEMO_THEME_PATH ); EmojiExample test( application ); application.MainLoop(); return 0; }