/* * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include using namespace Dali; using Dali::Toolkit::TextLabel; // This example shows how to create and display Hello World! using a simple TextActor // class HelloWorldController : public ConnectionTracker { public: HelloWorldController( Application& application ) : mApplication( application ) { // Connect to the Application's Init signal mApplication.InitSignal().Connect( this, &HelloWorldController::Create ); } ~HelloWorldController() { // Nothing to do here; } // The Init signal is received once (only) during the Application lifetime void Create( Application& application ) { // Get a handle to the stage Stage stage = Stage::GetCurrent(); stage.SetBackgroundColor( Color::WHITE ); TextLabel textLabel = TextLabel::New( "Hello World" ); textLabel.SetAnchorPoint( AnchorPoint::TOP_LEFT ); textLabel.SetName( "helloWorldLabel" ); stage.Add( textLabel ); // Respond to a click anywhere on the stage stage.GetRootLayer().TouchSignal().Connect( this, &HelloWorldController::OnTouch ); // Respond to key events stage.KeyEventSignal().Connect( this, &HelloWorldController::OnKeyEvent ); } bool OnTouch( Actor actor, const TouchData& touch ) { // quit the application mApplication.Quit(); return true; } void OnKeyEvent( const KeyEvent& event ) { if( event.state == KeyEvent::Down ) { if ( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) ) { mApplication.Quit(); } } } private: Application& mApplication; }; int DALI_EXPORT_API main( int argc, char **argv ) { Application application = Application::New( &argc, &argv ); HelloWorldController test( application ); application.MainLoop(); return 0; }