/* * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /** * @file text-label-example.cpp * @brief Usage of TextLabel control with style application. */ // EXTERNAL INCLUDES #include #include #include #include #include #include // INTERNAL INCLUDES #include "shared/multi-language-strings.h" #include "shared/view.h" #include "expanding-buttons.h" using namespace Dali; using namespace Dali::Toolkit; using namespace MultiLanguageStrings; namespace { const char* const BACKGROUND_IMAGE = DEMO_IMAGE_DIR "grab-handle.png"; const char* const STYLE_SELECTED_IMAGE = DEMO_IMAGE_DIR "FontStyleButton_OK_03.png"; const char* BUTTON_IMAGES[] = { DEMO_IMAGE_DIR "FontStyleButton_Colour.png", DEMO_IMAGE_DIR "FontStyleButton_Outline.png", DEMO_IMAGE_DIR "FontStyleButton_Shadow.png", DEMO_IMAGE_DIR "FontStyleButton_Background.png" }; const unsigned int KEY_ZERO = 10; const unsigned int KEY_ONE = 11; const unsigned int KEY_A = 38; const unsigned int KEY_F = 41; const unsigned int KEY_H = 43; const unsigned int KEY_U = 30; const unsigned int KEY_V = 55; const unsigned int KEY_M = 58; const unsigned int KEY_L = 46; const unsigned int KEY_S = 39; const unsigned int KEY_PLUS = 21; const unsigned int KEY_MINUS = 20; const char* H_ALIGNMENT_STRING_TABLE[] = { "BEGIN", "CENTER", "END" }; const unsigned int H_ALIGNMENT_STRING_COUNT = sizeof( H_ALIGNMENT_STRING_TABLE ) / sizeof( H_ALIGNMENT_STRING_TABLE[0u] ); const char* V_ALIGNMENT_STRING_TABLE[] = { "TOP", "CENTER", "BOTTOM" }; const unsigned int V_ALIGNMENT_STRING_COUNT = sizeof( V_ALIGNMENT_STRING_TABLE ) / sizeof( V_ALIGNMENT_STRING_TABLE[0u] ); enum StyleType { TEXT_COLOR = 0, OUTLINE, SHADOW, BACKGROUND, NUMBER_OF_STYLES }; const Vector4 AVAILABLE_COLORS[] = { Color::GREEN, Color::BLUE, Color::RED, Color::CYAN, Color::WHITE // Used as clear }; const unsigned int NUMBER_OF_COLORS = sizeof( AVAILABLE_COLORS ) / sizeof( AVAILABLE_COLORS[0u] ); int ConvertToEven(int value) { return (value % 2 == 0) ? value : (value + 1); } struct HSVColorConstraint { HSVColorConstraint(float hue, float saturation, float value) : hue(hue), saturation(saturation), value(value) { } void operator()(Vector3& current, const PropertyInputContainer& inputs ) { current = hsv2rgb(Vector3(inputs[0]->GetFloat(), saturation, value)); } Vector3 hsv2rgb(Vector3 colorHSV) { float r=colorHSV.z*(1+colorHSV.y*(cos(colorHSV.x)-1)); float g=colorHSV.z*(1+colorHSV.y*(cos(colorHSV.x-2.09439)-1)); float b=colorHSV.z*(1+colorHSV.y*(cos(colorHSV.x+2.09439)-1)); return Vector3(r, g, b); } float hue; float saturation; float value; }; const float STYLE_BUTTON_POSTION_RELATIVE_TO_STAGE = 0.9f; const float BUTTON_SIZE_RATIO_TO_STAGE = 0.1f; const float OUTLINE_WIDTH = 2.0f; const Vector2 SHADOW_OFFSET = Vector2( 2.0f, 2.0f ); const int GAP_BETWEEN_BUTTONS = 3; } // anonymous namespace /** * @brief The main class of the demo. */ class TextLabelExample : public ConnectionTracker { public: TextLabelExample( Application& application ) : mApplication( application ), mLabel(), mSelectedColor(AVAILABLE_COLORS[0]), mStyleActivatedForColor( NUMBER_OF_STYLES ), mContainer(), mGrabCorner(), mBorder(), mPanGestureDetector(), mLayoutSize(), mLanguageId( 0u ), mAlignment( 0u ), mHueAngleIndex( Property::INVALID_INDEX ), mOverrideMixColorIndex( Property::INVALID_INDEX ), mColorButtonsHidden( true ), mCollapseColorsAndStyles( false ) { // Connect to the Application's Init signal mApplication.InitSignal().Connect( this, &TextLabelExample::Create ); // Set Style flags to inactive for ( unsigned int i = TEXT_COLOR; i < NUMBER_OF_STYLES; i++ ) { mStyleActiveState[ i ] = false; mCurrentStyleColor[i] = AVAILABLE_COLORS[ NUMBER_OF_COLORS - 1 ]; } } ~TextLabelExample() { // Nothing to do here. } // Clicking the expanding button shows the registered style buttons. void SetUpExpandingStyleButtons( Vector2 position ) { mExpandingButtons = Demo::ExpandingButtons::New(); mExpandingButtons.SetPosition( mButtonSize.width, mStageSize.height * STYLE_BUTTON_POSTION_RELATIVE_TO_STAGE ); mExpandingButtons.CollapsingSignal().Connect( this, &TextLabelExample::OnExpandingButtonCollapsing ); mExpandingButtons.SetSize( mButtonSize ); // Creates the buttons to be expanded CreateStyleButtons(); // Register the created buttons with the ExpandingButtons. for ( unsigned int index = 0; index < NUMBER_OF_STYLES; index++ ) { mExpandingButtons.RegisterButton( mStyleButtons[index] ); } } /** * One-time setup in response to Application InitSignal. */ void Create( Application& application ) { Stage stage = Stage::GetCurrent(); stage.KeyEventSignal().Connect(this, &TextLabelExample::OnKeyEvent); mStageSize = stage.GetSize(); mButtonSize = Size( mStageSize.height * 0.1, mStageSize.height * 0.1 ); // Button size 1/10 of stage height mContainer = Control::New(); mContainer.SetName( "Container" ); mContainer.SetParentOrigin( ParentOrigin::CENTER ); mLayoutSize = Vector2(mStageSize.width*0.6f, mStageSize.width*0.6f); mContainer.SetSize( mLayoutSize ); stage.Add( mContainer ); // Resize the center layout when the corner is grabbed mGrabCorner = ImageView::New( BACKGROUND_IMAGE ); mGrabCorner.SetName( "GrabCorner" ); mGrabCorner.SetAnchorPoint( AnchorPoint::TOP_CENTER ); mGrabCorner.SetParentOrigin( ParentOrigin::BOTTOM_RIGHT ); mGrabCorner.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS ); mContainer.Add( mGrabCorner ); mPanGestureDetector = PanGestureDetector::New(); mPanGestureDetector.Attach( mGrabCorner ); mPanGestureDetector.DetectedSignal().Connect( this, &TextLabelExample::OnPan ); mLabel = TextLabel::New( "\xF0\x9F\x98\x89 A Quick Brown Fox Jumps Over The Lazy Dog" ); mLabel.SetName( "TextLabel" ); mLabel.SetAnchorPoint( AnchorPoint::TOP_LEFT ); mLabel.SetSize(mLayoutSize); mLabel.SetProperty( TextLabel::Property::MULTI_LINE, true ); mLabel.SetProperty( TextLabel::Property::TEXT_COLOR, Color::GREEN ); mLabel.SetBackgroundColor( Color::WHITE ); mContainer.Add( mLabel ); // Clicking ExpandingButton shows the Registered Style buttons, clicking again hides them. Vector2 expandingButtonPosition( mButtonSize.width, mStageSize.height * STYLE_BUTTON_POSTION_RELATIVE_TO_STAGE ); SetUpExpandingStyleButtons( expandingButtonPosition ); stage.Add( mExpandingButtons ); // Add a border for the container so you can see the container is being resized while grabbing the handle. mBorder = Control::New(); mBorder.SetAnchorPoint( AnchorPoint::TOP_LEFT ); mBorder.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH ); mBorder.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT ); Dali::Property::Map border; border.Insert( Toolkit::Visual::Property::TYPE, Visual::BORDER ); border.Insert( BorderVisual::Property::COLOR, Color::WHITE ); border.Insert( BorderVisual::Property::SIZE, 3.f ); mBorder.SetProperty( Control::Property::BACKGROUND, border ); mContainer.Add( mBorder ); mBorder.SetVisible(false); mGrabCorner.RaiseToTop(); mHueAngleIndex = mLabel.RegisterProperty( "hue", 0.0f ); Renderer bgRenderer = mLabel.GetRendererAt(0); mOverrideMixColorIndex = DevelHandle::GetPropertyIndex( bgRenderer, ColorVisual::Property::MIX_COLOR ); Constraint constraint = Constraint::New( bgRenderer, mOverrideMixColorIndex, HSVColorConstraint(0.0f, 0.5f, 0.8f)); constraint.AddSource( Source( mLabel, mHueAngleIndex ) ); constraint.SetRemoveAction( Constraint::Discard ); constraint.Apply(); Animation anim = Animation::New(50.0f); anim.AnimateTo(Property(mLabel, mHueAngleIndex), 6.28318f); anim.SetLooping(true); anim.Play(); mContainer.RaiseToTop(); mGrabCorner.RaiseToTop(); Property::Value labelText = mLabel.GetProperty( TextLabel::Property::TEXT ); std::cout << "Displaying text: \"" << labelText.Get< std::string >() << "\"" << std::endl; } // If the styling buttons should colapse (hide) then the color buttons should also hide. bool OnExpandingButtonCollapsing( Demo::ExpandingButtons button ) { mCollapseColorsAndStyles = true; HideColorButtons(); return true; } // Get the style type from the given button StyleType GetStyleTypeFromButton( Toolkit::Button button ) { StyleType style = StyleType::TEXT_COLOR; if( button == mStyleButtons[ StyleType::OUTLINE ] ) { style = StyleType::OUTLINE; } else if( button == mStyleButtons[ StyleType::SHADOW ] ) { style = StyleType::SHADOW; } else if( button == mStyleButtons[ StyleType::BACKGROUND ] ) { style = StyleType::BACKGROUND; } return style; } // Style selected, show color buttons bool OnStyleButtonClicked( Toolkit::Button button ) { StyleType selectedStyle = GetStyleTypeFromButton( button ); if ( mStyleActivatedForColor == selectedStyle ) { HideColorButtons(); } else { ResetColorButtons( mColorButtons, NUMBER_OF_COLORS ); ShowColorButtons( selectedStyle); } return true; } // Set style to selected color bool OnColorSelected( Toolkit::Button button ) { for( unsigned int index = 0; index < NUMBER_OF_COLORS; index++) { if ( mColorButtons[index] == button ) { mSelectedColor = AVAILABLE_COLORS[ index ]; } } switch ( mStyleActivatedForColor ) { case TEXT_COLOR : { Animation animation = Animation::New( 1.f ); animation.AnimateTo( Property( mLabel, TextLabel::Property::TEXT_COLOR ), mSelectedColor, AlphaFunction::LINEAR ); mCurrentStyleColor[ TEXT_COLOR ] = mSelectedColor; animation.Play(); break; } case OUTLINE : { Property::Map outlineMap; float outlineWidth = OUTLINE_WIDTH; if( mStyleActiveState[ OUTLINE ] ) { outlineWidth = ( Color::WHITE == mSelectedColor ) ? 0.0f : OUTLINE_WIDTH ; // toggles outline on/off } mStyleActiveState[ OUTLINE ] = ( outlineWidth > 0.0f ) ? true : false; outlineMap["color"] = mSelectedColor; outlineMap["width"] = outlineWidth; mCurrentStyleColor[ OUTLINE ] = mSelectedColor; mLabel.SetProperty( TextLabel::Property::OUTLINE, outlineMap ); break; } case SHADOW : { Vector2 shadowOffset( SHADOW_OFFSET ); // Will be set to zeros if color already set Property::Value value = mLabel.GetProperty( TextLabel::Property::SHADOW ); Vector4 currentShadowColor; value.Get( currentShadowColor ); if ( mStyleActiveState[ SHADOW ] ) { // toggle shadow off ( zero offset ) if color is already set shadowOffset = ( Color::WHITE == mSelectedColor ) ? Vector2::ZERO : Vector2( SHADOW_OFFSET ); } mStyleActiveState[ SHADOW ] = ( shadowOffset == Vector2::ZERO ) ? false : true; mCurrentStyleColor[ SHADOW ] = mSelectedColor; Property::Map shadowMap; shadowMap.Insert( "offset", shadowOffset ); shadowMap.Insert( "color", mSelectedColor ); mLabel.SetProperty( TextLabel::Property::SHADOW, shadowMap ); break; } case BACKGROUND : { Property::Map backgroundMap; auto backgroundEnabled(true); if( mStyleActiveState[ BACKGROUND ] ) { backgroundEnabled = ( Color::WHITE != mSelectedColor ); // toggles background on/off } mStyleActiveState[ BACKGROUND ] = backgroundEnabled; backgroundMap["color"] = mSelectedColor; backgroundMap["enable"] = backgroundEnabled; mCurrentStyleColor[ BACKGROUND ] = mSelectedColor; mLabel.SetProperty( DevelTextLabel::Property::BACKGROUND, backgroundMap ); break; } default : break; } return true; } // Set the inital color button that should be be selected. // If the style already has a color set then that should be used void SetInitialSelectedColorButton( StyleType styleButtonIndex ) { Vector4 selectedColor = mCurrentStyleColor[ styleButtonIndex ]; for ( unsigned int i = 0; i < NUMBER_OF_COLORS; i++ ) { if ( AVAILABLE_COLORS[i] == selectedColor ) { if ( mColorButtons[i] ) { mColorButtons[ i ].SetProperty( Toolkit::Button::Property::SELECTED, true ); } break; } } } // Create a bar of color buttons that the user can select. void ShowColorButtons( StyleType styleButtonIndex ) { mCollapseColorsAndStyles = false; // Request to show colors so reset flag mStyleActivatedForColor = styleButtonIndex; for( unsigned int index = 0; index < NUMBER_OF_COLORS; index++) { if( !mColorButtonsAnimation ) { mColorButtonsAnimation = Animation::New( 0.15f ); mColorButtonsAnimation.FinishedSignal().Connect( this, &TextLabelExample::OnColorButtonAnimationFinished ); } // Create a color button if ( ! mColorButtons[index] ) { mColorButtons[index] = RadioButton::New(); mColorButtons[index].SetSize( mButtonSize ); mColorButtons[index].ClickedSignal().Connect( this, &TextLabelExample::OnColorSelected ); mColorButtons[index].SetProperty( Button::Property::TOGGLABLE, true ); Property::Map propertyMap; propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR); propertyMap.Insert(ColorVisual::Property::MIX_COLOR, AVAILABLE_COLORS[ index ]); mColorButtons[index].SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, propertyMap ); mColorButtons[index].SetProperty( Toolkit::Button::Property::UNSELECTED_VISUAL, propertyMap ); mColorButtons[index].SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER ); mColorButtons[index].SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_CENTER ); propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR); propertyMap.Insert(ColorVisual::Property::MIX_COLOR, AVAILABLE_COLORS[ index ]); mColorButtons[index].SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, propertyMap ); mColorButtons[index].SetProperty( Toolkit::Button::Property::SELECTED_VISUAL, Property::Map().Add( Visual::Property::TYPE, Visual::BORDER ) .Add( BorderVisual::Property::COLOR, Color::WHITE ) .Add( BorderVisual::Property::SIZE, 4.0f ) .Add( BorderVisual::Property::ANTI_ALIASING, true ) ); // Use a white button with 50% transparency as a clear color button if ( Color::WHITE == AVAILABLE_COLORS[ index ] && styleButtonIndex != StyleType::TEXT_COLOR ) { mColorButtons[index].SetOpacity(0.5f); mColorButtons[index].SetProperty( Toolkit::Button::Property::LABEL, Property::Map().Add( Toolkit::Visual::Property::TYPE, Toolkit::Visual::TEXT ) .Add( Toolkit::TextVisual::Property::HORIZONTAL_ALIGNMENT, HorizontalAlignment::CENTER ) .Add( Toolkit::TextVisual::Property::TEXT, "off") ); } } SetInitialSelectedColorButton( mStyleActivatedForColor ); mColorButtons[index].Unparent(); mStyleButtons[styleButtonIndex].Add( mColorButtons[index] ); mColorButtons[index].Lower(); // Position button using nice animation mColorButtons[index].SetY( -GAP_BETWEEN_BUTTONS ); float desiredPosition = -( mButtonSize.height + GAP_BETWEEN_BUTTONS ) * (index); AlphaFunction focusedAlphaFunction = AlphaFunction( Vector2 ( 0.32f, 0.08f ), Vector2( 0.38f, 1.72f ) ); mColorButtonsAnimation.AnimateBy( Property( mColorButtons[index], Actor::Property::POSITION_Y ), desiredPosition, focusedAlphaFunction ); } mColorButtonsHidden = false; mColorButtonsAnimation.Play(); } // Remove the color buttons when not being shown. void ResetColorButtons( Button buttons[], unsigned int numberOfButtons ) { for( unsigned int index = 0; index < numberOfButtons; index++) { UnparentAndReset( buttons[index] ); } } void OnColorButtonAnimationFinished( Animation& animation ) { animation.Clear(); if ( mColorButtonsHidden ) { ResetColorButtons( mColorButtons, NUMBER_OF_COLORS ); animation.Reset(); // Handle reset if ( mCollapseColorsAndStyles ) { mExpandingButtons.Collapse(); } } } // Create the style buttons that will expand from the expanding button. void CreateStyleButtons() { for ( unsigned int index = 0; index < NUMBER_OF_STYLES; index++ ) { if ( ! mStyleButtons[index] ) { mStyleButtons[index] = PushButton::New(); mStyleButtons[index].SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, BUTTON_IMAGES[ index ] ); mStyleButtons[index].SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, STYLE_SELECTED_IMAGE ); mStyleButtons[index].SetProperty( Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); mStyleButtons[index].SetSize( mButtonSize ); mStyleButtons[index].ClickedSignal().Connect( this, &TextLabelExample::OnStyleButtonClicked ); } } } // Animate away the color bar. void HideColorButtons() { if ( ! mColorButtonsHidden ) { for( unsigned int index = 0; index < NUMBER_OF_COLORS; index++) { mColorButtonsAnimation.AnimateTo( Property( mColorButtons[index], Actor::Property::POSITION_Y ), 0.0f ); } mColorButtonsHidden = true; mColorButtonsAnimation.Play(); } mStyleActivatedForColor = NUMBER_OF_STYLES; } // Request the expanding button to collapse. void HideStyleAndColorButtons() { mCollapseColorsAndStyles = true; if ( mColorButtonsHidden ) { mExpandingButtons.Collapse(); } else { HideColorButtons(); } } // Resize the text-label with pan gesture void OnPan( Actor actor, const PanGesture& gesture ) { // Reset mLayoutSize when the pan starts if( gesture.state == Gesture::Started ) { if( mLayoutSize.x < 2.0f ) { mLayoutSize.x = 2.0f; } if( mLayoutSize.y < 2.0f ) { mLayoutSize.y = 2.0f; } // Only show the border during the panning mBorder.SetVisible(true); HideStyleAndColorButtons(); } mLayoutSize.x += gesture.displacement.x * 2.0f; mLayoutSize.y += gesture.displacement.y * 2.0f; if( mLayoutSize.x >= 2.0f || mLayoutSize.y >= 2.0f ) { mLayoutSize.x = std::min ( mLayoutSize.x, mStageSize.width ); mLayoutSize.y = std::min ( mLayoutSize.y, mStageSize.height*.9f ); // Avoid pixel mis-alignment issue Vector2 clampedSize = Vector2( std::max( ConvertToEven( static_cast( mLayoutSize.x )), 2 ), std::max( ConvertToEven( static_cast( mLayoutSize.y )), 2 ) ); mContainer.SetSize( clampedSize ); } if( gesture.state == Gesture::Cancelled || gesture.state == Gesture::Finished ) { // Resize the text label to match the container size when panning is finished mLabel.SetSize(mLayoutSize); mBorder.SetVisible(false); } } /** * Main key event handler */ void OnKeyEvent(const KeyEvent& event) { if(event.state == KeyEvent::Down) { if( IsKey( event, DALI_KEY_ESCAPE) || IsKey( event, DALI_KEY_BACK ) ) { mApplication.Quit(); } else if( event.IsCtrlModifier() ) { switch( event.keyCode ) { // Select rendering back-end case KEY_ZERO: // fall through case KEY_ONE: { mLabel.SetProperty( TextLabel::Property::RENDERING_BACKEND, event.keyCode - 10 ); break; } case KEY_A: // Animate text colour { Animation animation = Animation::New( 2.f ); animation.AnimateTo( Property( mLabel, TextLabel::Property::TEXT_COLOR ), Color::RED, AlphaFunction::SIN ); animation.SetLoopCount( 3 ); animation.Play(); break; } case KEY_F: // Fill vertically { if( ResizePolicy::DIMENSION_DEPENDENCY == mLabel.GetResizePolicy(Dimension::HEIGHT) ) { mLabel.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT ); } else { mLabel.SetResizePolicy( ResizePolicy::DIMENSION_DEPENDENCY, Dimension::HEIGHT ); } break; } case KEY_H: // Horizontal alignment { if( ++mAlignment >= H_ALIGNMENT_STRING_COUNT ) { mAlignment = 0u; } mLabel.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, H_ALIGNMENT_STRING_TABLE[ mAlignment ] ); break; } case KEY_V: // Vertical alignment { if( ++mAlignment >= V_ALIGNMENT_STRING_COUNT ) { mAlignment = 0u; } mLabel.SetProperty( TextLabel::Property::VERTICAL_ALIGNMENT, V_ALIGNMENT_STRING_TABLE[ mAlignment ] ); break; } case KEY_M: // Multi-line { bool multiLine = mLabel.GetProperty( TextLabel::Property::MULTI_LINE ); mLabel.SetProperty( TextLabel::Property::MULTI_LINE, !multiLine ); break; } case KEY_L: // Language { const Language& language = LANGUAGES[ mLanguageId ]; mLabel.SetProperty( TextLabel::Property::TEXT, language.text ); if( ++mLanguageId >= NUMBER_OF_LANGUAGES ) { mLanguageId = 0u; } break; } case KEY_S: // Shadow color { Property::Value value = mLabel.GetProperty( TextLabel::Property::SHADOW ); Vector4 shadowColor; value.Get( shadowColor ); Property::Map shadowMap; if( Color::BLACK == shadowColor ) { shadowMap.Insert( "color", Color::RED ); mLabel.SetProperty( TextLabel::Property::SHADOW, shadowMap ); } else { shadowMap.Insert( "color", Color::BLACK ); mLabel.SetProperty( TextLabel::Property::SHADOW, shadowMap ); } break; } case KEY_U: // Markup { mLabel.SetProperty( TextLabel::Property::ENABLE_MARKUP, true ); mLabel.SetProperty( TextLabel::Property::TEXT, "Hello world demo" ); break; } case KEY_PLUS: // Increase shadow offset { Property::Value value = mLabel.GetProperty( TextLabel::Property::SHADOW ); Vector2 shadowOffset; value.Get( shadowOffset ); shadowOffset += Vector2( 1.0f, 1.0f ); Property::Map shadowMap; shadowMap.Insert( "offset", shadowOffset ); mLabel.SetProperty( TextLabel::Property::SHADOW, shadowMap ); break; } case KEY_MINUS: // Decrease shadow offset { Property::Value value = mLabel.GetProperty( TextLabel::Property::SHADOW ); Vector2 shadowOffset; value.Get( shadowOffset ); shadowOffset -= Vector2( 1.0f, 1.0f ); Property::Map shadowMap; shadowMap.Insert( "offset", shadowOffset ); mLabel.SetProperty( TextLabel::Property::SHADOW, shadowMap ); break; } } } } } private: Application& mApplication; TextLabel mLabel; Demo::ExpandingButtons mExpandingButtons; PushButton mStyleButtons[ NUMBER_OF_STYLES ]; bool mStyleActiveState[ NUMBER_OF_STYLES ]; Vector4 mCurrentStyleColor[NUMBER_OF_STYLES ]; Vector4 mSelectedColor; Button mColorButtons[ NUMBER_OF_COLORS ]; StyleType mStyleActivatedForColor; // The style that the color bar is connected to Control mContainer; Control mGrabCorner; Control mBorder; PanGestureDetector mPanGestureDetector; Vector2 mLayoutSize; Animation mColorButtonsAnimation; Size mStageSize; Size mButtonSize; unsigned int mLanguageId; unsigned int mAlignment; Property::Index mHueAngleIndex; Property::Index mOverrideMixColorIndex; bool mColorButtonsHidden; bool mCollapseColorsAndStyles; }; int DALI_EXPORT_API main( int argc, char **argv ) { Application application = Application::New( &argc, &argv, DEMO_THEME_PATH ); TextLabelExample test( application ); application.MainLoop(); return 0; }