/* * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include #include "shared/utility.h" using namespace Dali; using namespace Dali::Toolkit; namespace { const char* IMAGE_PATH[] = { DEMO_IMAGE_DIR "gallery-medium-1.jpg", DEMO_IMAGE_DIR "gallery-medium-2.jpg", DEMO_IMAGE_DIR "gallery-medium-3.jpg", DEMO_IMAGE_DIR "gallery-medium-4.jpg", DEMO_IMAGE_DIR "gallery-medium-5.jpg", DEMO_IMAGE_DIR "gallery-medium-6.jpg", DEMO_IMAGE_DIR "gallery-medium-7.jpg", DEMO_IMAGE_DIR "gallery-medium-8.jpg", DEMO_IMAGE_DIR "gallery-medium-9.jpg", DEMO_IMAGE_DIR "gallery-medium-10.jpg", DEMO_IMAGE_DIR "gallery-medium-11.jpg", DEMO_IMAGE_DIR "gallery-medium-12.jpg", DEMO_IMAGE_DIR "gallery-medium-13.jpg", DEMO_IMAGE_DIR "gallery-medium-14.jpg", DEMO_IMAGE_DIR "gallery-medium-15.jpg", DEMO_IMAGE_DIR "gallery-medium-16.jpg", DEMO_IMAGE_DIR "gallery-medium-17.jpg", DEMO_IMAGE_DIR "gallery-medium-18.jpg", DEMO_IMAGE_DIR "gallery-medium-19.jpg", DEMO_IMAGE_DIR "gallery-medium-20.jpg", DEMO_IMAGE_DIR "gallery-medium-21.jpg", DEMO_IMAGE_DIR "gallery-medium-22.jpg", DEMO_IMAGE_DIR "gallery-medium-23.jpg", DEMO_IMAGE_DIR "gallery-medium-24.jpg", DEMO_IMAGE_DIR "gallery-medium-25.jpg", DEMO_IMAGE_DIR "gallery-medium-26.jpg", DEMO_IMAGE_DIR "gallery-medium-27.jpg", DEMO_IMAGE_DIR "gallery-medium-28.jpg", DEMO_IMAGE_DIR "gallery-medium-29.jpg", DEMO_IMAGE_DIR "gallery-medium-30.jpg", DEMO_IMAGE_DIR "gallery-medium-31.jpg", DEMO_IMAGE_DIR "gallery-medium-32.jpg", DEMO_IMAGE_DIR "gallery-medium-33.jpg", DEMO_IMAGE_DIR "gallery-medium-34.jpg", DEMO_IMAGE_DIR "gallery-medium-35.jpg", DEMO_IMAGE_DIR "gallery-medium-36.jpg", DEMO_IMAGE_DIR "gallery-medium-37.jpg", DEMO_IMAGE_DIR "gallery-medium-38.jpg", DEMO_IMAGE_DIR "gallery-medium-39.jpg", DEMO_IMAGE_DIR "gallery-medium-40.jpg", DEMO_IMAGE_DIR "gallery-medium-41.jpg", DEMO_IMAGE_DIR "gallery-medium-42.jpg", DEMO_IMAGE_DIR "gallery-medium-43.jpg", DEMO_IMAGE_DIR "gallery-medium-44.jpg", DEMO_IMAGE_DIR "gallery-medium-45.jpg", DEMO_IMAGE_DIR "gallery-medium-46.jpg", DEMO_IMAGE_DIR "gallery-medium-47.jpg", DEMO_IMAGE_DIR "gallery-medium-48.jpg", DEMO_IMAGE_DIR "gallery-medium-49.jpg", DEMO_IMAGE_DIR "gallery-medium-50.jpg", DEMO_IMAGE_DIR "gallery-medium-51.jpg", DEMO_IMAGE_DIR "gallery-medium-52.jpg", DEMO_IMAGE_DIR "gallery-medium-53.jpg", }; const char* NINEPATCH_IMAGE_PATH[] = { DEMO_IMAGE_DIR "selection-popup-bg.1.9.png", DEMO_IMAGE_DIR "selection-popup-bg.2.9.png", DEMO_IMAGE_DIR "selection-popup-bg.3.9.png", DEMO_IMAGE_DIR "selection-popup-bg.4.9.png", DEMO_IMAGE_DIR "selection-popup-bg.5.9.png", DEMO_IMAGE_DIR "selection-popup-bg.6.9.png", DEMO_IMAGE_DIR "selection-popup-bg.7.9.png", DEMO_IMAGE_DIR "selection-popup-bg.8.9.png", DEMO_IMAGE_DIR "selection-popup-bg.9.9.png", DEMO_IMAGE_DIR "selection-popup-bg.10.9.png", DEMO_IMAGE_DIR "selection-popup-bg.11.9.png", DEMO_IMAGE_DIR "selection-popup-bg.12.9.png", DEMO_IMAGE_DIR "selection-popup-bg.13.9.png", DEMO_IMAGE_DIR "selection-popup-bg.14.9.png", DEMO_IMAGE_DIR "selection-popup-bg.15.9.png", DEMO_IMAGE_DIR "selection-popup-bg.16.9.png", DEMO_IMAGE_DIR "selection-popup-bg.17.9.png", DEMO_IMAGE_DIR "selection-popup-bg.18.9.png", DEMO_IMAGE_DIR "selection-popup-bg.19.9.png", DEMO_IMAGE_DIR "selection-popup-bg.20.9.png", DEMO_IMAGE_DIR "selection-popup-bg.21.9.png", DEMO_IMAGE_DIR "selection-popup-bg.22.9.png", DEMO_IMAGE_DIR "selection-popup-bg.23.9.png", DEMO_IMAGE_DIR "selection-popup-bg.24.9.png", DEMO_IMAGE_DIR "selection-popup-bg.25.9.png", DEMO_IMAGE_DIR "selection-popup-bg.26.9.png", DEMO_IMAGE_DIR "selection-popup-bg.27.9.png", DEMO_IMAGE_DIR "selection-popup-bg.28.9.png", DEMO_IMAGE_DIR "selection-popup-bg.29.9.png", DEMO_IMAGE_DIR "selection-popup-bg.30.9.png", DEMO_IMAGE_DIR "selection-popup-bg.31.9.png", DEMO_IMAGE_DIR "selection-popup-bg.32.9.png", DEMO_IMAGE_DIR "selection-popup-bg.33.9.png", DEMO_IMAGE_DIR "button-disabled.9.png", DEMO_IMAGE_DIR "button-down.9.png", DEMO_IMAGE_DIR "button-down-disabled.9.png", DEMO_IMAGE_DIR "button-up-1.9.png", DEMO_IMAGE_DIR "button-up-2.9.png", DEMO_IMAGE_DIR "button-up-3.9.png", DEMO_IMAGE_DIR "button-up-4.9.png", DEMO_IMAGE_DIR "button-up-5.9.png", DEMO_IMAGE_DIR "button-up-6.9.png", DEMO_IMAGE_DIR "button-up-7.9.png", DEMO_IMAGE_DIR "button-up-8.9.png", DEMO_IMAGE_DIR "button-up-9.9.png", DEMO_IMAGE_DIR "button-up-10.9.png", DEMO_IMAGE_DIR "button-up-11.9.png", DEMO_IMAGE_DIR "button-up-12.9.png", DEMO_IMAGE_DIR "button-up-13.9.png", DEMO_IMAGE_DIR "button-up-14.9.png", DEMO_IMAGE_DIR "button-up-15.9.png", DEMO_IMAGE_DIR "button-up-16.9.png", DEMO_IMAGE_DIR "button-up-17.9.png", }; const unsigned int NUM_IMAGES = sizeof(IMAGE_PATH) / sizeof(char*); const unsigned int NUM_NINEPATCH_IMAGES = sizeof(NINEPATCH_IMAGE_PATH) / sizeof(char*); const float ANIMATION_TIME ( 5.0f ); // animation length in seconds struct VertexWithTexture { Vector2 position; Vector2 texCoord; }; VertexWithTexture gQuadWithTexture[] = { { Vector2( -0.5f, -0.5f ), Vector2( 0.0f, 0.0f ) }, { Vector2( 0.5f, -0.5f ), Vector2( 1.0f, 0.0f ) }, { Vector2( -0.5f, 0.5f ), Vector2( 0.0f, 1.0f ) }, { Vector2( 0.5f, 0.5f ), Vector2( 1.0f, 1.0f ) } }; const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n attribute mediump vec2 aTexCoord;\n uniform mediump mat4 uMvpMatrix;\n uniform mediump vec3 uSize;\n varying mediump vec2 vTexCoord;\n void main()\n {\n vec4 position = vec4(aPosition,0.0,1.0)*vec4(uSize,1.0);\n gl_Position = uMvpMatrix * position;\n vTexCoord = aTexCoord;\n }\n ); const char* FRAGMENT_SHADER_TEXTURE = DALI_COMPOSE_SHADER( uniform lowp vec4 uColor;\n uniform sampler2D sTexture;\n varying mediump vec2 vTexCoord;\n void main()\n {\n gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n }\n ); bool gUseMesh(false); bool gNinePatch(false); unsigned int gRowsPerPage(15); unsigned int gColumnsPerPage(15); unsigned int gPageCount(10); float gDuration(10.0f); Renderer CreateRenderer( unsigned int index, Geometry geometry, Shader shader ) { Renderer renderer = Renderer::New( geometry, shader ); const char* imagePath = !gNinePatch ? IMAGE_PATH[index] : NINEPATCH_IMAGE_PATH[index]; Texture texture = DemoHelper::LoadTexture( imagePath ); TextureSet textureSet = TextureSet::New(); textureSet.SetTexture( 0u, texture ); renderer.SetTextures( textureSet ); renderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::OFF ); return renderer; } } // Test application to compare performance between ImageActor and ImageView // By default, the application consist of 10 pages of 25x25 ImageActors, this can be modified using the following command line arguments: // -t duration (sec ) // --use-imageview ( Use ImageView instead of ImageActor ) // --use-mesh ( Use new renderer API (as ImageView) but shares renderers between actors when possible ) // class PerfScroll : public ConnectionTracker { public: PerfScroll( Application& application ) : mApplication( application ), mRowsPerPage( gRowsPerPage ), mColumnsPerPage( gColumnsPerPage ), mPageCount( gPageCount ) { // Connect to the Application's Init signal mApplication.InitSignal().Connect( this, &PerfScroll::Create ); } ~PerfScroll() { // Nothing to do here; } // The Init signal is received once (only) during the Application lifetime void Create( Application& application ) { // Get a handle to the stage Stage stage = Stage::GetCurrent(); stage.SetBackgroundColor( Color::WHITE ); Vector2 stageSize = stage.GetSize(); stage.GetRootLayer().SetDepthTestDisabled(true); mSize = Vector3( stageSize.x / mColumnsPerPage, stageSize.y / mRowsPerPage, 0.0f ); // Respond to a click anywhere on the stage stage.GetRootLayer().TouchSignal().Connect( this, &PerfScroll::OnTouch ); // Respond to key events stage.KeyEventSignal().Connect( this, &PerfScroll::OnKeyEvent ); mParent = Actor::New(); mParent.SetAnchorPoint( AnchorPoint::TOP_LEFT ); stage.Add(mParent); if( gUseMesh ) { CreateMeshActors(); } else { CreateImageViews(); } ShowAnimation(); } bool OnTouch( Actor actor, const TouchData& touch ) { // quit the application mApplication.Quit(); return true; } const char* ImagePath( int i ) { return !gNinePatch ? IMAGE_PATH[i % NUM_IMAGES] : NINEPATCH_IMAGE_PATH[i % NUM_NINEPATCH_IMAGES]; } void CreateImageViews() { Stage stage = Stage::GetCurrent(); unsigned int actorCount( mRowsPerPage*mColumnsPerPage * mPageCount ); mImageView.resize( actorCount ); for( size_t i(0); i renderers( numImages ); Shader shader = Shader::New( VERTEX_SHADER_TEXTURE, FRAGMENT_SHADER_TEXTURE ); Geometry geometry = DemoHelper::CreateTexturedQuad(); for( unsigned int i(0); i( mRowsPerPage ) * mColumnsPerPage ) ) { duration = durationPerActor; delay = delayBetweenActors * count; } if( gUseMesh ) { mActor[count].SetPosition( initialPosition ); mActor[count].SetSize( Vector3(0.0f,0.0f,0.0f) ); mActor[count].SetOrientation( Quaternion( Radian( 0.0f ), Vector3::XAXIS ) ); mShow.AnimateTo( Property( mActor[count], Actor::Property::POSITION ), Vector3( xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) ); mShow.AnimateTo( Property( mActor[count], Actor::Property::SIZE ), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) ); } else { mImageView[count].SetPosition( initialPosition ); mImageView[count].SetSize( Vector3(0.0f,0.0f,0.0f) ); mImageView[count].SetOrientation( Quaternion( Radian(0.0f),Vector3::XAXIS ) ); mShow.AnimateTo( Property( mImageView[count], Actor::Property::POSITION ), Vector3( xpos+mSize.x*0.5f, ypos+mSize.y*0.5f, 0.0f ), AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) ); mShow.AnimateTo( Property( mImageView[count], Actor::Property::SIZE ), mSize, AlphaFunction::EASE_OUT_BACK, TimePeriod( delay, duration ) ); } ++count; } } mShow.Play(); mShow.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd ); } void ScrollAnimation() { Stage stage = Stage::GetCurrent(); Vector3 stageSize( stage.GetSize() ); mScroll = Animation::New( gDuration ); mScroll.AnimateBy( Property( mParent, Actor::Property::POSITION ), Vector3( -(gPageCount-1.)*stageSize.x,0.0f, 0.0f) ); mScroll.Play(); mScroll.FinishedSignal().Connect( this, &PerfScroll::OnAnimationEnd ); } void HideAnimation() { size_t count(0); unsigned int actorsPerPage( mRowsPerPage*mColumnsPerPage ); mHide = Animation::New( 0.0f ); unsigned int totalColumns = mColumnsPerPage * mPageCount; float totalDuration( 0.0f ); float durationPerActor( 0.0f ); float delayBetweenActors = ( totalDuration - durationPerActor ) / ( mRowsPerPage * mColumnsPerPage ); for( size_t i(0); i mActor; std::vector mImageView; Actor mParent; Vector3 mSize; unsigned int mRowsPerPage; unsigned int mColumnsPerPage; unsigned int mPageCount; Animation mShow; Animation mScroll; Animation mHide; }; int DALI_EXPORT_API main( int argc, char **argv ) { Application application = Application::New( &argc, &argv ); for( int i(1) ; i < argc; ++i ) { std::string arg( argv[i] ); if( arg.compare("--use-mesh") == 0) { gUseMesh = true; } else if( arg.compare("--nine-patch" ) == 0) { gNinePatch = true; } else if( arg.compare(0, 2, "-t" ) == 0) { gDuration = atof( arg.substr( 2, arg.size()).c_str()); } } PerfScroll test( application ); application.MainLoop(); return 0; }