/* * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include using namespace Dali; using Dali::Toolkit::Model3dView; namespace { const int MODEL_NUMBER(3); const char * const MODEL_FILE[] = { DEMO_MODEL_DIR "Dino.obj", DEMO_MODEL_DIR "ToyRobot-Metal.obj", DEMO_MODEL_DIR "Toyrobot-Plastic.obj" }; const char * const MATERIAL_FILE[] = { DEMO_MODEL_DIR "Dino.mtl", DEMO_MODEL_DIR "ToyRobot-Metal.mtl", DEMO_MODEL_DIR "Toyrobot-Plastic.mtl" }; const char * const IMAGE_PATH( DEMO_IMAGE_DIR "" ); const char * BACKGROUND_IMAGE( DEMO_IMAGE_DIR "background-1.jpg"); } /* * This example shows how to create and display a model3d-view control. * The application can cycle between 3 different models, and 3 different shaders. * There are two animations running, one is a rotation for the model, one is a light that * goes from one side of the model to the other. * There are dedicated buttons for changing the models, the shaders and pausing the animations. * The animations can also be paused, resumed with the space key * A double tap in the model3d-view will make zoom-in/out of the zone clicked */ class Model3dViewController : public ConnectionTracker { public: Model3dViewController( Application& application ) : mApplication( application ), mModelCounter( 0 ), mModel3dView(), mButtonLayer(), mTapDetector(), mIlluminationShader( Model3dView::DIFFUSE ), mRotationAnimation(), mLightAnimation(), mPlaying( false ), mScaled( false ) { // Connect to the Application's Init signal mApplication.InitSignal().Connect( this, &Model3dViewController::Create ); } ~Model3dViewController() { // Nothing to do here; } // The Init signal is received once (only) during the Application lifetime void Create( Application& application ) { // Get a handle to the stage Stage stage = Stage::GetCurrent(); Vector2 screenSize = stage.GetSize(); //Add background Toolkit::ImageView backView = Toolkit::ImageView::New( BACKGROUND_IMAGE ); backView.SetParentOrigin( ParentOrigin::CENTER ); backView.SetAnchorPoint( AnchorPoint::CENTER ); stage.Add( backView ); mModelCounter = 0; mModel3dView = Model3dView::New( MODEL_FILE[0], MATERIAL_FILE[0], IMAGE_PATH ); mModel3dView.SetParentOrigin( ParentOrigin::CENTER ); mModel3dView.SetAnchorPoint( AnchorPoint::CENTER ); mModel3dView.SetName( "model3dViewControl" ); mModel3dView.SetResizePolicy(ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS); mModel3dView.SetSize(screenSize); mModel3dView.SetProperty(Model3dView::Property::LIGHT_POSITION, Vector3(5,10.,0)); backView.Add( mModel3dView ); mIlluminationShader = Model3dView::IlluminationType(mModel3dView.GetProperty(Model3dView::Property::ILLUMINATION_TYPE)); mButtonLayer = Layer::New(); mButtonLayer.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); mButtonLayer.SetParentOrigin( ParentOrigin::CENTER ); mButtonLayer.SetAnchorPoint( AnchorPoint::CENTER ); stage.Add(mButtonLayer); // Create button for model changing Toolkit::PushButton editButton = Toolkit::PushButton::New(); editButton.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS ); editButton.ClickedSignal().Connect( this, &Model3dViewController::OnChangeModelClicked); editButton.SetParentOrigin( ParentOrigin::TOP_LEFT ); editButton.SetAnchorPoint( AnchorPoint::TOP_LEFT ); editButton.SetProperty( Toolkit::Button::Property::LABEL, "Change Model" ); mButtonLayer.Add( editButton ); // Create button for shader changing editButton = Toolkit::PushButton::New(); editButton.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS ); editButton.ClickedSignal().Connect( this, &Model3dViewController::OnChangeLightingClicked); editButton.SetParentOrigin( ParentOrigin::TOP_RIGHT ); editButton.SetAnchorPoint( AnchorPoint::TOP_RIGHT ); editButton.SetProperty( Toolkit::Button::Property::LABEL, "Change Shader" ); mButtonLayer.Add( editButton ); // Create button for pause/resume animation editButton = Toolkit::PushButton::New(); editButton.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS ); editButton.ClickedSignal().Connect( this, &Model3dViewController::OnPauseAnimationsClicked); editButton.SetParentOrigin( ParentOrigin::BOTTOM_CENTER ); editButton.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER ); editButton.SetProperty( Toolkit::Button::Property::LABEL, "Pause Animations" ); mButtonLayer.Add( editButton ); //Create animations mLightAnimation = Animation::New(6.f); mLightAnimation.AnimateTo(Property(mModel3dView, Model3dView::Property::LIGHT_POSITION), Vector3(-5,10.0,0), TimePeriod( 0.0f, 3.0f )); mLightAnimation.AnimateTo(Property(mModel3dView, Model3dView::Property::LIGHT_POSITION), Vector3(5,10.0,0), TimePeriod( 3.0f, 3.0f )); mLightAnimation.SetLooping(true); mLightAnimation.Play(); mRotationAnimation = Animation::New(15.f); mRotationAnimation.AnimateBy(Property(mModel3dView, Actor::Property::ORIENTATION), Quaternion(Degree(0.f), Degree(360.f), Degree(0.f)) ); mRotationAnimation.SetLooping(true); mRotationAnimation.Play(); mPlaying = true; mScaled = false; // Respond to a click anywhere on the stage stage.KeyEventSignal().Connect(this, &Model3dViewController::OnKeyEvent); //Create a tap gesture detector for zoom mTapDetector = TapGestureDetector::New( 2 ); mTapDetector.DetectedSignal().Connect(this, &Model3dViewController::OnTap); mTapDetector.Attach( backView ); } /** * Main Tap event handler */ void OnTap( Actor actor, const TapGesture& tap ) { if (mScaled) { mModel3dView.SetScale(1.0); mModel3dView.SetPosition(0,0,0); mScaled = false; } else { Stage stage = Stage::GetCurrent(); Vector2 screenSize = stage.GetSize(); Vector2 position; position.x = tap.screenPoint.x - screenSize.x * 0.5; position.y = tap.screenPoint.y - screenSize.y * 0.5; float size = 2.5; mModel3dView.SetScale(size); mModel3dView.SetPosition(-position.x * size,-position.y * size, 0); mScaled = true; } } /** * Change models button signal function */ bool OnChangeModelClicked(Toolkit::Button button) { mModelCounter = (mModelCounter + 1) % MODEL_NUMBER; mModel3dView.SetProperty(Model3dView::Property::GEOMETRY_URL, MODEL_FILE[mModelCounter]); mModel3dView.SetProperty(Model3dView::Property::MATERIAL_URL, MATERIAL_FILE[mModelCounter]); return true; } /** * Change shader button signal function */ bool OnChangeLightingClicked(Toolkit::Button button) { if( mIlluminationShader == Model3dView::DIFFUSE_WITH_NORMAL_MAP ) { mModel3dView.SetProperty(Model3dView::Property::ILLUMINATION_TYPE, Model3dView::DIFFUSE_WITH_TEXTURE); mIlluminationShader = Model3dView::IlluminationType(mModel3dView.GetProperty(Model3dView::Property::ILLUMINATION_TYPE)); } else if( mIlluminationShader == Model3dView::DIFFUSE_WITH_TEXTURE ) { mModel3dView.SetProperty(Model3dView::Property::ILLUMINATION_TYPE, Model3dView::DIFFUSE); mIlluminationShader = Model3dView::IlluminationType(mModel3dView.GetProperty(Model3dView::Property::ILLUMINATION_TYPE)); } else if( mIlluminationShader == Model3dView::DIFFUSE ) { mModel3dView.SetProperty(Model3dView::Property::ILLUMINATION_TYPE, Model3dView::DIFFUSE_WITH_NORMAL_MAP); mIlluminationShader = Model3dView::IlluminationType(mModel3dView.GetProperty(Model3dView::Property::ILLUMINATION_TYPE)); } return true; } /** * Function to pause resume all animations */ void PauseAnimations() { if( mPlaying ) { mRotationAnimation.Pause(); mLightAnimation.Pause(); mPlaying = false; } else { mRotationAnimation.Play(); mLightAnimation.Play(); mPlaying = true; } } /** * Pause button signal function */ bool OnPauseAnimationsClicked(Toolkit::Button button) { PauseAnimations(); return true; } /** * Main key event handler */ void OnKeyEvent(const KeyEvent& event) { if(event.state == KeyEvent::Down) { if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) ) { mApplication.Quit(); } else { PauseAnimations(); } } } private: Application& mApplication; int mModelCounter; Model3dView mModel3dView; Layer mButtonLayer; TapGestureDetector mTapDetector; Model3dView::IlluminationType mIlluminationShader; Animation mRotationAnimation; Animation mLightAnimation; bool mPlaying; bool mScaled; }; int DALI_EXPORT_API main( int argc, char **argv ) { Application application = Application::New( &argc, &argv ); Model3dViewController test( application ); application.MainLoop(); return 0; }