#ifndef FPPGAMETUTORIAL_H #define FPPGAMETUTORIAL_H /* * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include #include #include #include class FppGameTutorialController : public Dali::ConnectionTracker { public: /** * Creates new instance of FppGameTutorialController */ FppGameTutorialController(); /** * Destroys instance of FppGameTutorialController */ ~FppGameTutorialController(); /** * Displays UI with tutorial */ void DisplayTutorial(); /** * Handles tutorial touch input * @param[in] touchEvent Incoming touch event in the UI space */ void OnTouch( const Dali::TouchData& touchEvent ); /** * Handles tutorial animation finished signal * @param[in] animation Animation object */ void OnTutorialAnimationFinished( Dali::Animation& animation ); /** * Handles tutorial completion stage * @param animation Animation object */ void OnTutorialComplete( Dali::Animation& animation ); private: Dali::RenderTask mTutorialRenderTask; /// RenderTask associated with rendering tutorial Dali::Actor mUiRoot; /// The parent actor for tutorial UI Dali::Toolkit::TextLabel mLeftLabel; /// Text label displaying left message Dali::Toolkit::TextLabel mRightLabel; /// Text label displaying right message bool mLeftTutorialComplete; /// Flag indicating the walk (left) tutorial action has been performed bool mRightTutorialComplete; /// Flag indicating the look (right) tutorial action has been performed Dali::Stage mStage; }; #endif // FPPGAMETUTORIAL_H