#ifndef DALI_DEMO_INTERNAL_SHADOW_BUTTON_IMPL_H #define DALI_DEMO_INTERNAL_SHADOW_BUTTON_IMPL_H /* * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include "shadow-button.h" namespace Demo { namespace Internal // To use TypeRegistry, handle and body classes need the same name { class ShadowButton : public Dali::Toolkit::Internal::Control { public: /** * Instantiate a new ShadowButton object */ static Demo::ShadowButton New(); ShadowButton(); ~ShadowButton(); public: // API /** * @brief Set the button to be active or inactive. * * The button will perform a transition if there is a state change. * @param[in] active The active state */ void SetActiveState(bool active); /** * Get the active state * @return the active state */ bool GetActiveState(); /** * Set the check state * @param[in] checkState The state of the checkbox */ void SetCheckState(bool checkState); /** * Get the check state * @return the check state */ bool GetCheckState(); public: // Properties /** * Called when a property of an object of this type is set. * @param[in] object The object whose property is set. * @param[in] index The property index. * @param[in] value The new property value. */ static void SetProperty(Dali::BaseObject* object, Dali::Property::Index index, const Dali::Property::Value& value); /** * Called to retrieve a property of an object of this type. * @param[in] object The object whose property is to be retrieved. * @param[in] index The property index. * @return The current value of the property. */ static Dali::Property::Value GetProperty(Dali::BaseObject* object, Dali::Property::Index propertyIndex); private: // From Control /** * @copydoc Toolkit::Button::OnInitialize() */ virtual void OnInitialize(); /** * @copydoc Toolkit::Button::OnSceneConnection() */ virtual void OnSceneConnection(int depth); /** * @copydoc Toolkit::Button::OnSceneDisconnection() */ virtual void OnSceneDisconnection(); /** * @copydoc Toolkit::Button::OnSizeSet() */ virtual void OnSizeSet(const Dali::Vector3& targetSize); /** * @copydoc Toolkit::Button::OnRelayout() */ virtual void OnRelayout(const Dali::Vector2& targetSize, Dali::RelayoutContainer& container); /** * @copydoc Toolkit::Button::GetNaturalSize */ virtual Dali::Vector3 GetNaturalSize(); /** * @copydoc Toolkit::Button::OnStyleChange */ virtual void OnStyleChange(Dali::Toolkit::StyleManager styleManager, Dali::StyleChange::Type change); private: struct Transition { Dali::Property::Index mTransitionId; Dali::Toolkit::TransitionData mTransitionData; Dali::Animation mAnimation; bool mPlaying; Transition(Dali::Property::Index index, Dali::Toolkit::TransitionData transitionData) : mTransitionId(index), mTransitionData(transitionData), mPlaying(false) { } private: Transition(); }; typedef std::vector Transitions; struct Transform { Dali::Property::Index mTransformId; Dali::Property::Map mTransform; Transform(Dali::Property::Index index, Dali::Property::Map& map) : mTransformId(index), mTransform(map) { } }; typedef std::vector Transforms; private: void StartTransition(Dali::Property::Index transitionId); void OnTransitionFinished(Dali::Animation& handle); Transitions::iterator FindTransition(Dali::Property::Index index); Transforms::iterator FindTransform(Dali::Property::Index index); /** * Relayout the visuals as a result of size negotiation using * the transforms provided in the stylesheet */ void RelayoutVisuals(const Dali::Vector2& targetSize); /** * Relayout the visuals as a result of size negotiation using * programmatically generated transforms */ void RelayoutVisualsManually(const Dali::Vector2& targetSize); void ResetVisual(Dali::Property::Index index, Dali::Toolkit::Visual::Base& visual, const Dali::Property::Value& value); void ResetTransition(Dali::Property::Index index, const Dali::Property::Value& value); void StoreTargetLayouts(Dali::Toolkit::TransitionData transitionData); private: // undefined ShadowButton(const ShadowButton&); ShadowButton& operator=(const ShadowButton&); private: // Data Dali::Toolkit::Visual::Base mBackgroundVisual; Dali::Toolkit::Visual::Base mCheckboxBgVisual; Dali::Toolkit::Visual::Base mCheckboxFgVisual; Dali::Toolkit::Visual::Base mLabelVisual; Transitions mTransitions; Transforms mTransforms; bool mCheckState; bool mActiveState; }; } // namespace Internal inline Internal::ShadowButton& GetImpl(Demo::ShadowButton& handle) { DALI_ASSERT_ALWAYS(handle); Dali::RefObject& object = handle.GetImplementation(); return static_cast(object); } inline const Internal::ShadowButton& GetImpl(const Demo::ShadowButton& handle) { DALI_ASSERT_ALWAYS(handle); const Dali::RefObject& object = handle.GetImplementation(); return static_cast(object); } } // namespace Demo #endif // DALI_DEMO_SHADOW_BUTTON_IMPL_H