/* * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ // EXTERNAL INCLUDES #include // INTERNAL INCLUDES #include "shared/view.h" #include "shared/utility.h" #include #include #include #include #include #include #include using namespace Dali; using Dali::Toolkit::TextLabel; // LOCAL STUFF namespace { const char * const TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" ); const char * const APPLICATION_TITLE_WAVE( "Cube Transition: Wave" ); const char * const APPLICATION_TITLE_CROSS( "Cube Transition: Cross" ); const char * const APPLICATION_TITLE_FOLD( "Cube Transition: Fold" ); const char * const EFFECT_WAVE_IMAGE( DEMO_IMAGE_DIR "icon-effect-wave.png" ); const char * const EFFECT_WAVE_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-effect-wave-selected.png" ); const char * const EFFECT_CROSS_IMAGE( DEMO_IMAGE_DIR "icon-effect-cross.png" ); const char * const EFFECT_CROSS_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-effect-cross-selected.png" ); const char * const EFFECT_FOLD_IMAGE( DEMO_IMAGE_DIR "icon-effect-fold.png" ); const char * const EFFECT_FOLD_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-effect-fold-selected.png" ); const char * const SLIDE_SHOW_START_ICON( DEMO_IMAGE_DIR "icon-play.png" ); const char * const SLIDE_SHOW_START_ICON_SELECTED( DEMO_IMAGE_DIR "icon-play-selected.png" ); const char * const SLIDE_SHOW_STOP_ICON( DEMO_IMAGE_DIR "icon-stop.png" ); const char * const SLIDE_SHOW_STOP_ICON_SELECTED( DEMO_IMAGE_DIR "icon-stop-selected.png" ); const char* IMAGES[] = { DEMO_IMAGE_DIR "gallery-large-1.jpg", DEMO_IMAGE_DIR "gallery-large-2.jpg", DEMO_IMAGE_DIR "gallery-large-3.jpg", DEMO_IMAGE_DIR "gallery-large-4.jpg", DEMO_IMAGE_DIR "gallery-large-5.jpg", DEMO_IMAGE_DIR "gallery-large-6.jpg", DEMO_IMAGE_DIR "gallery-large-7.jpg", DEMO_IMAGE_DIR "gallery-large-8.jpg", DEMO_IMAGE_DIR "gallery-large-9.jpg", DEMO_IMAGE_DIR "gallery-large-10.jpg", DEMO_IMAGE_DIR "gallery-large-11.jpg", DEMO_IMAGE_DIR "gallery-large-12.jpg", DEMO_IMAGE_DIR "gallery-large-13.jpg", DEMO_IMAGE_DIR "gallery-large-14.jpg", DEMO_IMAGE_DIR "gallery-large-15.jpg", DEMO_IMAGE_DIR "gallery-large-16.jpg", DEMO_IMAGE_DIR "gallery-large-17.jpg", DEMO_IMAGE_DIR "gallery-large-18.jpg", DEMO_IMAGE_DIR "gallery-large-19.jpg", DEMO_IMAGE_DIR "gallery-large-20.jpg", DEMO_IMAGE_DIR "gallery-large-21.jpg", }; const int NUM_IMAGES( sizeof(IMAGES) / sizeof(IMAGES[0]) ); // the number of cubes: NUM_COLUMNS*NUM_ROWS // better choose the numbers that can divide viewAreaSize.x const int NUM_COLUMNS_WAVE(16); const int NUM_COLUMNS_CROSS(8); const int NUM_COLUMNS_FOLD(8); // better choose the numbers that can divide viewAreaSize.y const int NUM_ROWS_WAVE(20); const int NUM_ROWS_CROSS(10); const int NUM_ROWS_FOLD(10); //transition effect duration const float ANIMATION_DURATION_WAVE(1.5f); const float ANIMATION_DURATION_CROSS(1.f); const float ANIMATION_DURATION_FOLD(1.f); //transition effect displacement const float CUBE_DISPLACEMENT_WAVE(70.f); const float CUBE_DISPLACEMENT_CROSS(30.f); // The duration of the current image staying on screen when slideshow is on const int VIEWINGTIME = 2000; // 2 seconds } // namespace class CubeTransitionApp : public ConnectionTracker { public: /** * Constructor * @param application class, stored as reference */ CubeTransitionApp( Application& application ); ~CubeTransitionApp(); private: /** * This method gets called once the main loop of application is up and running */ void OnInit( Application& application ); /** * PanGesture callback. This method gets called when the pan gesture is detected. * @param[in] actor The actor receiving the pan gesture. * @param[in] gesture The detected pan gesture. */ void OnPanGesture( Actor actor, const PanGesture& gesture ); /** * Load the next image and start the transition; */ void GoToNextImage(); /** * Main key event handler */ void OnKeyEvent(const KeyEvent& event); /** * Callback function of effect-switch button * Change the effect when the effect button is clicked * @param[in] button The handle of the clicked button */ bool OnEffectButtonClicked( Toolkit::Button button ); /** * Callback function of slideshow button * Start or stop the automatical image display when the slideshow button is clicked * @param[in] button The handle of the clicked button */ bool OnSildeshowButtonClicked( Toolkit::Button button ); /** * Callback function of cube transition completed signal * @param[in] effect The cube effect used for the transition * @param[in] texture The target Texture of the completed transition */ void OnTransitionCompleted(Toolkit::CubeTransitionEffect effect, Texture image ); /** * Callback function of timer tick * The timer is used to count the image display duration in slideshow, */ bool OnTimerTick(); /** * Loads image, resizes it to the size of stage and creates a textue out of it * @param[in] filepath Path to the image file * @return New texture object */ Texture LoadStageFillingTexture( const char* filepath ); private: Application& mApplication; Toolkit::Control mView; Toolkit::ToolBar mToolBar; Layer mContent; Toolkit::TextLabel mTitle; Vector2 mViewSize; Texture mCurrentTexture; Texture mNextTexture; unsigned int mIndex; bool mIsImageLoading; PanGestureDetector mPanGestureDetector; Toolkit::CubeTransitionEffect mCubeWaveEffect; Toolkit::CubeTransitionEffect mCubeCrossEffect; Toolkit::CubeTransitionEffect mCubeFoldEffect; Toolkit::CubeTransitionEffect mCurrentEffect; bool mSlideshow; Timer mViewTimer; Toolkit::PushButton mSlideshowButton; Vector2 mPanPosition; Vector2 mPanDisplacement; }; CubeTransitionApp::CubeTransitionApp( Application& application ) : mApplication( application ), mIndex( 0 ), mIsImageLoading( false ), mSlideshow( false ) { mApplication.InitSignal().Connect( this, &CubeTransitionApp::OnInit ); } CubeTransitionApp::~CubeTransitionApp() { //Nothing to do } void CubeTransitionApp::OnInit( Application& application ) { Stage::GetCurrent().KeyEventSignal().Connect(this, &CubeTransitionApp::OnKeyEvent); // Creates a default view with a default tool bar, the view is added to the stage. mContent = DemoHelper::CreateView( application, mView, mToolBar, "", TOOLBAR_IMAGE, "" ); mContent.SetBehavior( Layer::LAYER_3D ); // Add an effect changing toggle button Toolkit::ToggleButton effectChangeToggleButton = Toolkit::ToggleButton::ToggleButton::New(); effectChangeToggleButton.SetProperty( Toolkit::ToggleButton::Property::STATE_VISUALS, Property::Array{ EFFECT_WAVE_IMAGE, EFFECT_CROSS_IMAGE, EFFECT_FOLD_IMAGE } ); effectChangeToggleButton.ClickedSignal().Connect( this, &CubeTransitionApp::OnEffectButtonClicked ); mToolBar.AddControl( effectChangeToggleButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING ); // Add title to the tool bar. mTitle = DemoHelper::CreateToolBarLabel( APPLICATION_TITLE_WAVE ); mToolBar.AddControl( mTitle, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarTitlePercentage, Toolkit::Alignment::HorizontalCenter ); //Add an slideshow icon on the right of the title mSlideshowButton = Toolkit::PushButton::New(); mSlideshowButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, SLIDE_SHOW_START_ICON ); mSlideshowButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, SLIDE_SHOW_START_ICON_SELECTED ); mSlideshowButton.ClickedSignal().Connect( this, &CubeTransitionApp::OnSildeshowButtonClicked ); mToolBar.AddControl( mSlideshowButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING ); // Set size to stage size to avoid seeing a black border on transition mViewSize = Stage::GetCurrent().GetSize(); // show the first image mCurrentTexture = LoadStageFillingTexture( IMAGES[mIndex] ); //use small cubes mCubeWaveEffect = Toolkit::CubeTransitionWaveEffect::New( NUM_ROWS_WAVE, NUM_COLUMNS_WAVE ); mCubeWaveEffect.SetTransitionDuration( ANIMATION_DURATION_WAVE ); mCubeWaveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT_WAVE ); mCubeWaveEffect.TransitionCompletedSignal().Connect(this, &CubeTransitionApp::OnTransitionCompleted); mCubeWaveEffect.SetSize( mViewSize ); mCubeWaveEffect.SetParentOrigin( ParentOrigin::CENTER ); mCubeWaveEffect.SetCurrentTexture( mCurrentTexture ); // use big cubes mCubeCrossEffect = Toolkit::CubeTransitionCrossEffect::New(NUM_ROWS_CROSS, NUM_COLUMNS_CROSS ); mCubeCrossEffect.SetTransitionDuration( ANIMATION_DURATION_CROSS ); mCubeCrossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT_CROSS ); mCubeCrossEffect.TransitionCompletedSignal().Connect(this, &CubeTransitionApp::OnTransitionCompleted); mCubeCrossEffect.SetSize( mViewSize ); mCubeCrossEffect.SetParentOrigin( ParentOrigin::CENTER ); mCubeCrossEffect.SetCurrentTexture( mCurrentTexture ); mCubeFoldEffect = Toolkit::CubeTransitionFoldEffect::New( NUM_ROWS_FOLD, NUM_COLUMNS_FOLD ); mCubeFoldEffect.SetTransitionDuration( ANIMATION_DURATION_FOLD ); mCubeFoldEffect.TransitionCompletedSignal().Connect(this, &CubeTransitionApp::OnTransitionCompleted); mCubeFoldEffect.SetSize( mViewSize ); mCubeFoldEffect.SetParentOrigin( ParentOrigin::CENTER ); mCubeFoldEffect.SetCurrentTexture( mCurrentTexture ); mViewTimer = Timer::New( VIEWINGTIME ); mViewTimer.TickSignal().Connect( this, &CubeTransitionApp::OnTimerTick ); mCurrentEffect = mCubeWaveEffect; mContent.Add( mCurrentEffect ); // use pan gesture to detect the cursor or finger movement mPanGestureDetector = PanGestureDetector::New(); mPanGestureDetector.DetectedSignal().Connect( this, &CubeTransitionApp::OnPanGesture ); mPanGestureDetector.Attach( mContent ); } // signal handler, called when the pan gesture is detected void CubeTransitionApp::OnPanGesture( Actor actor, const PanGesture& gesture ) { // does not response when the transition has not finished if( mIsImageLoading || mCubeWaveEffect.IsTransitioning() || mCubeCrossEffect.IsTransitioning() || mCubeFoldEffect.IsTransitioning() || mSlideshow ) { return; } if( gesture.state == Gesture::Continuing ) { if( gesture.displacement.x < 0) { mIndex = (mIndex + 1)%NUM_IMAGES; } else { mIndex = (mIndex + NUM_IMAGES -1)%NUM_IMAGES; } mPanPosition = gesture.position; mPanDisplacement = gesture.displacement; GoToNextImage(); } } void CubeTransitionApp::GoToNextImage() { mNextTexture = LoadStageFillingTexture( IMAGES[ mIndex ] ); mCurrentEffect.SetTargetTexture( mNextTexture ); mIsImageLoading = false; mCurrentEffect.StartTransition( mPanPosition, mPanDisplacement ); mCurrentTexture = mNextTexture; } bool CubeTransitionApp::OnEffectButtonClicked( Toolkit::Button button ) { mContent.Remove( mCurrentEffect ); if(mCurrentEffect == mCubeWaveEffect) { mCurrentEffect = mCubeCrossEffect; mTitle.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_CROSS) ); } else if(mCurrentEffect == mCubeCrossEffect) { mCurrentEffect = mCubeFoldEffect; mTitle.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_FOLD) ); } else { mCurrentEffect = mCubeWaveEffect; mTitle.SetProperty( TextLabel::Property::TEXT, std::string(APPLICATION_TITLE_WAVE) ); } mContent.Add( mCurrentEffect ); // Set the current image to cube transition effect // only need to set at beginning or change from another effect mCurrentEffect.SetCurrentTexture( mCurrentTexture ); return true; } bool CubeTransitionApp::OnSildeshowButtonClicked( Toolkit::Button button ) { mSlideshow = !mSlideshow; if( mSlideshow ) { mPanGestureDetector.Detach( mContent ); mSlideshowButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, SLIDE_SHOW_STOP_ICON ); mSlideshowButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, SLIDE_SHOW_STOP_ICON_SELECTED ); mPanPosition = Vector2( mViewSize.width, mViewSize.height*0.5f ); mPanDisplacement = Vector2( -10.f, 0.f ); mViewTimer.Start(); } else { mPanGestureDetector.Attach( mContent ); mSlideshowButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, SLIDE_SHOW_START_ICON ); mSlideshowButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, SLIDE_SHOW_START_ICON_SELECTED ); mViewTimer.Stop(); } return true; } void CubeTransitionApp::OnTransitionCompleted(Toolkit::CubeTransitionEffect effect, Texture texture ) { if( mSlideshow ) { mViewTimer.Start(); } } bool CubeTransitionApp::OnTimerTick() { if(mSlideshow) { mIndex = (mIndex + 1)%NUM_IMAGES; GoToNextImage(); } //return false to stop the timer return false; } Texture CubeTransitionApp::LoadStageFillingTexture( const char* filepath ) { ImageDimensions dimensions( Stage::GetCurrent().GetSize().x, Stage::GetCurrent().GetSize().y ); Devel::PixelBuffer pixelBuffer = LoadImageFromFile( filepath, dimensions, FittingMode::SCALE_TO_FILL ); PixelData pixelData = Devel::PixelBuffer::Convert(pixelBuffer); Texture texture = Texture::New( TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight() ); texture.Upload( pixelData ); return texture; } void CubeTransitionApp::OnKeyEvent(const KeyEvent& event) { if(event.state == KeyEvent::Down) { if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) ) { mApplication.Quit(); } } } int DALI_EXPORT_API main( int argc, char **argv ) { Application application = Application::New( &argc, &argv, DEMO_THEME_PATH ); CubeTransitionApp test( application ); application.MainLoop(); return 0; }