#ifndef DALI_DEMO_INTERNAL_BEAT_CONTROL_IMPL_H #define DALI_DEMO_INTERNAL_BEAT_CONTROL_IMPL_H /* * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include "beat-control.h" namespace Demo { namespace Internal // To use TypeRegistry, handle and body classes need the same name { class BeatControl : public Dali::Toolkit::Internal::Control { public: /** * Instantiate a new BeatControl object */ static Demo::BeatControl New(); BeatControl(); ~BeatControl(); public: // API void StartBounceAnimation(); void StartXAnimation(); void StartYAnimation(); void StartFadeAnimation(); public: // Properties /** * Called when a property of an object of this type is set. * @param[in] object The object whose property is set. * @param[in] index The property index. * @param[in] value The new property value. */ static void SetProperty(Dali::BaseObject* object, Dali::Property::Index index, const Dali::Property::Value& value); /** * Called to retrieve a property of an object of this type. * @param[in] object The object whose property is to be retrieved. * @param[in] index The property index. * @return The current value of the property. */ static Dali::Property::Value GetProperty(Dali::BaseObject* object, Dali::Property::Index propertyIndex); private: // From Control /** * @copydoc Toolkit::Control::OnInitialize() */ virtual void OnInitialize(); /** * @copydoc Toolkit::Control::OnSceneConnection() */ virtual void OnSceneConnection(int depth); /** * @copydoc Toolkit::Control::OnSceneDisconnection() */ virtual void OnSceneDisconnection(); /** * @copydoc Toolkit::Control::OnSizeSet() */ virtual void OnSizeSet(const Dali::Vector3& targetSize); /** * @copydoc Toolkit::Control::OnRelayout() */ virtual void OnRelayout(const Dali::Vector2& targetSize, Dali::RelayoutContainer& container); /** * @copydoc Toolkit::Control::GetNaturalSize */ virtual Dali::Vector3 GetNaturalSize(); /** * @copydoc Toolkit::Control::OnStyleChange */ virtual void OnStyleChange(Dali::Toolkit::StyleManager styleManager, Dali::StyleChange::Type change); private: void OnBounceAnimationFinished(Dali::Animation& handle); void OnXAnimationFinished(Dali::Animation& src); void OnYAnimationFinished(Dali::Animation& src); void OnFadeAnimationFinished(Dali::Animation& src); /** * Relayout the visuals as a result of size negotiation */ void RelayoutVisuals(const Dali::Vector2& targetSize); private: //undefined BeatControl(const BeatControl&); BeatControl& operator=(const BeatControl&); private: // Implementation details Dali::Toolkit::Visual::Base mVisual; Dali::Toolkit::TransitionData mBounceTransition; Dali::Toolkit::TransitionData mLeftTransition; Dali::Toolkit::TransitionData mUpTransition; Dali::Toolkit::TransitionData mFadeTransition; Dali::Animation mAnimation; Dali::Animation mXAnimation; Dali::Animation mYAnimation; Dali::Animation mFadeAnimation; Dali::Vector2 mTransformSize; Dali::Toolkit::Align::Type mTransformOrigin; Dali::Toolkit::Align::Type mTransformAnchorPoint; int mAnimationPlaying; }; } // namespace Internal inline Internal::BeatControl& GetImpl(Demo::BeatControl& handle) { DALI_ASSERT_ALWAYS(handle); Dali::RefObject& object = handle.GetImplementation(); return static_cast(object); } inline const Internal::BeatControl& GetImpl(const Demo::BeatControl& handle) { DALI_ASSERT_ALWAYS(handle); const Dali::RefObject& object = handle.GetImplementation(); return static_cast(object); } } // namespace Demo #endif // DALI_DEMO_BEAT_CONTROL_IMPL_H