// Vertex shader for a textured cube attribute mediump vec3 aPosition; // DALi shader builtin attribute mediump vec2 aTexCoord; // DALi shader builtin uniform mediump mat4 uMvpMatrix; // DALi shader builtin uniform mediump vec3 uSize; // DALi shader builtin varying mediump vec2 vTexCoord; void main() { mediump vec4 vertexPosition = vec4(aPosition, 1.0); vertexPosition.xyz *= uSize; vTexCoord = aTexCoord; gl_Position = uMvpMatrix * vertexPosition; }