/* * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ // EXTERNAL INCLUDES #include #include #include // INTERNAL INCLUDES #include #include #include "ktx-loader.h" #include "model-pbr.h" #include "model-skybox.h" using namespace Dali; using namespace Toolkit; /* * * "papermill_pmrem.ktx" and "papermill_E_diffuse-64.ktx are image files generated from * image file downloaded from "http://www.hdrlabs.com/sibl/archive.html" with title * "Papermill Ruins E" by Blochi and is licensed under Creative Commons License * http://creativecommons.org/licenses/by-nc-sa/3.0/us/ * */ namespace { const char* NORMAL_ROUGH_TEXTURE_URL = DEMO_IMAGE_DIR "Test_100_normal_roughness.png"; const char* ALBEDO_METAL_TEXTURE_URL = DEMO_IMAGE_DIR "Test_wblue_100_albedo_metal.png"; const char* CUBEMAP_SPECULAR_TEXTURE_URL = DEMO_IMAGE_DIR "papermill_pmrem.ktx"; const char* CUBEMAP_DIFFUSE_TEXTURE_URL = DEMO_IMAGE_DIR "papermill_E_diffuse-64.ktx"; const char* SPHERE_URL = DEMO_MODEL_DIR "sphere.obj"; const char* TEAPOT_URL = DEMO_MODEL_DIR "teapot.obj"; const char* VERTEX_SHADER_URL = DEMO_SHADER_DIR "pbr_shader.vsh"; const char* FRAGMENT_SHADER_URL = DEMO_SHADER_DIR "pbr_shader.fsh"; const Vector3 SKYBOX_SCALE(1.0f, 1.0f, 1.0f); const Vector3 SPHERE_SCALE(1.5f, 1.5f, 1.5f); const Vector3 TEAPOT_SCALE(2.0f, 2.0f, 2.0f); const float CAMERA_DEFAULT_FOV(60.0f); const float CAMERA_DEFAULT_NEAR(0.1f); const float CAMERA_DEFAULT_FAR(1000.0f); const Vector3 CAMERA_DEFAULT_POSITION(0.0f, 0.0f, 3.5f); } // namespace /* * * This example shows a Physically Based Rendering illumination model. * * - Double-tap to toggle between 3D models (teapot & cube) * - Pan up/down on left side of screen to change roughness * - Pan up/down on right side of screen to change metalness * - Pan anywhere else to rotate scene * */ class BasicPbrController : public ConnectionTracker { public: BasicPbrController(Application& application) : mApplication(application), mLabel(), m3dRoot(), mUiRoot(), mDoubleTapTime(), mModelOrientation(), mRoughness(1.f), mMetalness(0.f), mDoubleTap(false), mTeapotView(true) { // Connect to the Application's Init signal mApplication.InitSignal().Connect(this, &BasicPbrController::Create); } ~BasicPbrController() { // Nothing to do here; } // The Init signal is received once (only) during the Application lifetime void Create(Application& application) { // Get a handle to the window Window window = application.GetWindow(); window.SetBackgroundColor(Color::BLACK); mAnimation = Animation::New(1.0f); mLabel = TextLabel::New("R:1 M:0"); mLabel.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER); mLabel.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER); mLabel.SetProperty(Actor::Property::SIZE, Vector2(window.GetSize().GetWidth() * 0.75f, window.GetSize().GetHeight() * 0.083f)); mLabel.SetProperty(TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER"); mLabel.SetProperty(TextLabel::Property::VERTICAL_ALIGNMENT, "CENTER"); mLabel.SetProperty(TextLabel::Property::TEXT_COLOR, Color::WHITE); mLabel.SetProperty(Actor::Property::COLOR_ALPHA, 0.0f); // Step 1. Create shader CreateModelShader(); // Step 2. Create texture CreateTexture(); // Step 3. Initialise Main Actor InitActors(); // Respond to a click anywhere on the window window.GetRootLayer().TouchedSignal().Connect(this, &BasicPbrController::OnTouch); // Respond to key events window.KeyEventSignal().Connect(this, &BasicPbrController::OnKeyEvent); mDoubleTapTime = Timer::New(150); mDoubleTapTime.TickSignal().Connect(this, &BasicPbrController::OnDoubleTapTime); } bool OnDoubleTapTime() { mDoubleTap = false; return true; } /** * This function will change the material Roughness, Metalness or the model orientation when touched */ bool OnTouch(Actor actor, const TouchEvent& touch) { const PointState::Type state = touch.GetState(0); switch(state) { case PointState::DOWN: { if(mDoubleTap) { mTeapotView = !mTeapotView; mModel[0].GetActor().SetProperty(Dali::Actor::Property::VISIBLE, !mTeapotView); mModel[1].GetActor().SetProperty(Dali::Actor::Property::VISIBLE, mTeapotView); } mDoubleTapTime.Stop(); mStartTouch = touch.GetScreenPosition(0); mPointZ = mStartTouch; mAnimation.Stop(); mLabel.SetProperty(Actor::Property::COLOR_ALPHA, 1.0f); break; } case PointState::MOTION: { const Window window = mApplication.GetWindow(); const Size size = window.GetSize(); const float scaleX = size.width; const float scaleY = size.height; const Vector2 point = touch.GetScreenPosition(0); bool process = false; if((mStartTouch.x < (scaleX * 0.3f)) && (point.x < (scaleX * 0.3f))) { mRoughness += (mStartTouch.y - point.y) / (scaleY * 0.9f); //Clamp Roughness to 0.0 to 1.0 mRoughness = std::max(0.f, std::min(1.f, mRoughness)); mShader.SetProperty(mShader.GetPropertyIndex("uRoughness"), mRoughness); std::ostringstream oss; oss.precision(2); oss << " R:" << mRoughness << "," << " M:" << mMetalness; mLabel.SetProperty(TextLabel::Property::TEXT, oss.str()); mStartTouch = point; process = true; } if((mStartTouch.x > (scaleX * 0.7f)) && (point.x > (scaleX * 0.7f))) { mMetalness += (mStartTouch.y - point.y) / (scaleY * 0.9f); //Clamp Metalness to 0.0 to 1.0 mMetalness = std::max(0.f, std::min(1.f, mMetalness)); mShader.SetProperty(mShader.GetPropertyIndex("uMetallic"), mMetalness); std::ostringstream oss; oss.precision(2); oss << " R:" << mRoughness << "," << " M:" << mMetalness; mLabel.SetProperty(TextLabel::Property::TEXT, oss.str()); mStartTouch = point; process = true; } //If the touch is not processed above, then change the model orientation if(!process) { process = true; const float angle1 = ((mPointZ.y - point.y) / scaleY); const float angle2 = ((mPointZ.x - point.x) / scaleX); Actor actor1 = mModel[0].GetActor(); Actor actor2 = mModel[1].GetActor(); Quaternion modelOrientation = mModelOrientation; modelOrientation.Conjugate(); const Quaternion pitchRot(Radian(Degree(angle1 * -200.0f)), modelOrientation.Rotate(Vector3::XAXIS)); const Quaternion yawRot(Radian(Degree(angle2 * -200.0f)), modelOrientation.Rotate(Vector3::YAXIS)); mModelOrientation = mModelOrientation * yawRot * pitchRot; mSkybox.GetActor().SetProperty(Actor::Property::ORIENTATION, mModelOrientation); actor1.SetProperty(Actor::Property::ORIENTATION, mModelOrientation); actor2.SetProperty(Actor::Property::ORIENTATION, mModelOrientation); mPointZ = point; } break; } case PointState::UP: { mDoubleTapTime.Start(); mDoubleTap = true; mAnimation.AnimateTo(Property(mLabel, Actor::Property::COLOR_ALPHA), 0.0f, TimePeriod(0.5f, 1.0f)); mAnimation.Play(); break; } default: { break; } } return true; } /** * @brief Called when any key event is received * * Will use this to quit the application if Back or the Escape key is received * @param[in] event The key event information */ void OnKeyEvent(const KeyEvent& event) { if(event.GetState() == KeyEvent::DOWN) { if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK)) { mApplication.Quit(); } } } /** * Creates new main actor */ void InitActors() { Window window = mApplication.GetWindow(); Vector2 windowSize = window.GetSize(); mSkybox.Init(SKYBOX_SCALE); mModel[0].Init(mShader, SPHERE_URL, Vector3::ZERO, SPHERE_SCALE); mModel[1].Init(mShader, TEAPOT_URL, Vector3::ZERO, TEAPOT_SCALE); // Hide the model according with mTeapotView variable mModel[0].GetActor().SetProperty(Dali::Actor::Property::VISIBLE, !mTeapotView); mModel[1].GetActor().SetProperty(Dali::Actor::Property::VISIBLE, mTeapotView); // Creating root and camera actor for rendertask for 3D Scene rendering mUiRoot = Actor::New(); m3dRoot = Actor::New(); CameraActor cameraUi = CameraActor::New(window.GetSize()); cameraUi.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); cameraUi.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); RenderTask rendertask = window.GetRenderTaskList().CreateTask(); rendertask.SetCameraActor(cameraUi); rendertask.SetSourceActor(mUiRoot); mUiRoot.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); mUiRoot.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT); mUiRoot.SetProperty(Actor::Property::SIZE, Vector2(window.GetSize())); m3dRoot.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); m3dRoot.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); // Setting camera parameters for 3D Scene mSkybox.GetActor().SetProperty(Actor::Property::POSITION, CAMERA_DEFAULT_POSITION); CameraActor camera3d = window.GetRenderTaskList().GetTask(0).GetCameraActor(); camera3d.SetInvertYAxis(true); camera3d.SetProperty(Actor::Property::POSITION, CAMERA_DEFAULT_POSITION); camera3d.SetNearClippingPlane(CAMERA_DEFAULT_NEAR); camera3d.SetFarClippingPlane(CAMERA_DEFAULT_FAR); camera3d.SetFieldOfView(Radian(Degree(CAMERA_DEFAULT_FOV))); window.Add(cameraUi); window.Add(mUiRoot); window.Add(m3dRoot); m3dRoot.Add(mSkybox.GetActor()); m3dRoot.Add(mModel[0].GetActor()); m3dRoot.Add(mModel[1].GetActor()); if((windowSize.x > 360.0f) && (windowSize.y > 360.0f)) { mUiRoot.Add(mLabel); } } /** * Creates a shader using file path */ void CreateModelShader() { const std::string mCurrentVShaderFile(VERTEX_SHADER_URL); const std::string mCurrentFShaderFile(FRAGMENT_SHADER_URL); mShader = LoadShaders(mCurrentVShaderFile, mCurrentFShaderFile); // Initialise shader uniforms // Level 8 because the environment texture has 6 levels plus 2 are missing (2x2 and 1x1) mShader.RegisterProperty("uMaxLOD", 8.0f); mShader.RegisterProperty("uRoughness", 1.0f); mShader.RegisterProperty("uMetallic", 0.0f); } /** * Create Textures */ void CreateTexture() { PixelData albeldoPixelData = SyncImageLoader::Load(ALBEDO_METAL_TEXTURE_URL); Texture textureAlbedoMetal = Texture::New(TextureType::TEXTURE_2D, albeldoPixelData.GetPixelFormat(), albeldoPixelData.GetWidth(), albeldoPixelData.GetHeight()); textureAlbedoMetal.Upload(albeldoPixelData, 0, 0, 0, 0, albeldoPixelData.GetWidth(), albeldoPixelData.GetHeight()); PixelData normalPixelData = SyncImageLoader::Load(NORMAL_ROUGH_TEXTURE_URL); Texture textureNormalRough = Texture::New(TextureType::TEXTURE_2D, normalPixelData.GetPixelFormat(), normalPixelData.GetWidth(), normalPixelData.GetHeight()); textureNormalRough.Upload(normalPixelData, 0, 0, 0, 0, normalPixelData.GetWidth(), normalPixelData.GetHeight()); // This texture should have 6 faces and only one mipmap PbrDemo::CubeData diffuse; PbrDemo::LoadCubeMapFromKtxFile(CUBEMAP_DIFFUSE_TEXTURE_URL, diffuse); Texture diffuseTexture = Texture::New(TextureType::TEXTURE_CUBE, diffuse.img[0][0].GetPixelFormat(), diffuse.img[0][0].GetWidth(), diffuse.img[0][0].GetHeight()); for(unsigned int midmapLevel = 0; midmapLevel < diffuse.img[0].size(); ++midmapLevel) { for(unsigned int i = 0; i < diffuse.img.size(); ++i) { diffuseTexture.Upload(diffuse.img[i][midmapLevel], CubeMapLayer::POSITIVE_X + i, midmapLevel, 0, 0, diffuse.img[i][midmapLevel].GetWidth(), diffuse.img[i][midmapLevel].GetHeight()); } } // This texture should have 6 faces and 6 mipmaps PbrDemo::CubeData specular; PbrDemo::LoadCubeMapFromKtxFile(CUBEMAP_SPECULAR_TEXTURE_URL, specular); Texture specularTexture = Texture::New(TextureType::TEXTURE_CUBE, specular.img[0][0].GetPixelFormat(), specular.img[0][0].GetWidth(), specular.img[0][0].GetHeight()); for(unsigned int midmapLevel = 0; midmapLevel < specular.img[0].size(); ++midmapLevel) { for(unsigned int i = 0; i < specular.img.size(); ++i) { specularTexture.Upload(specular.img[i][midmapLevel], CubeMapLayer::POSITIVE_X + i, midmapLevel, 0, 0, specular.img[i][midmapLevel].GetWidth(), specular.img[i][midmapLevel].GetHeight()); } } mModel[0].InitTexture(textureAlbedoMetal, textureNormalRough, diffuseTexture, specularTexture); mModel[1].InitTexture(textureAlbedoMetal, textureNormalRough, diffuseTexture, specularTexture); mSkybox.InitTexture(specularTexture); } /** * @brief Load a shader source file * @param[in] The path of the source file * @param[out] The contents of file * @return True if the source was read successfully */ bool LoadShaderCode(const std::string& fullpath, std::vector& output) { Dali::FileStream fileStream(fullpath, FileStream::READ | FileStream::BINARY); FILE* file = fileStream.GetFile(); if(NULL == file) { return false; } bool retValue = false; if(!fseek(file, 0, SEEK_END)) { long int size = ftell(file); if((size != -1L) && (!fseek(file, 0, SEEK_SET))) { output.resize(size + 1); std::fill(output.begin(), output.end(), 0); ssize_t result = fread(output.data(), size, 1, file); retValue = (result >= 0); } } return retValue; } /** * @brief Load vertex and fragment shader source * @param[in] shaderVertexFileName is the filepath of Vertex shader * @param[in] shaderFragFileName is the filepath of Fragment shader * @return the Dali::Shader object */ Shader LoadShaders(const std::string& shaderVertexFileName, const std::string& shaderFragFileName) { Shader shader; std::vector bufV, bufF; if(LoadShaderCode(shaderVertexFileName.c_str(), bufV)) { if(LoadShaderCode(shaderFragFileName.c_str(), bufF)) { shader = Shader::New(bufV.data(), bufF.data()); } } return shader; } private: Application& mApplication; TextLabel mLabel; Actor m3dRoot; Actor mUiRoot; Shader mShader; Animation mAnimation; Timer mDoubleTapTime; ModelSkybox mSkybox; ModelPbr mModel[2]; Vector2 mPointZ; Vector2 mStartTouch; Quaternion mModelOrientation; float mRoughness; float mMetalness; bool mDoubleTap; bool mTeapotView; }; int DALI_EXPORT_API main(int argc, char** argv) { Application application = Application::New(&argc, &argv); BasicPbrController test(application); application.MainLoop(); return 0; }