#ifndef DALI_FIRE_RING_EFFECT_SOURCE_H #define DALI_FIRE_RING_EFFECT_SOURCE_H /* * Copyright (c) 2023 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include #include #include #include #include #include namespace Dali::ParticleEffect { using namespace Dali::Toolkit::ParticleSystem; class FireSource : public Toolkit::ParticleSystem::ParticleSourceInterface { public: explicit FireSource(ParticleEmitter& emitter); explicit FireSource(ParticleEmitter& emitter, Dali::Vector2 ringRadius); uint32_t Update(ParticleList& particleList, uint32_t count) override; void Init() override; void UpdateParticle(Vector3& position, Vector3& basePosition, Vector4& color, Vector3& velocity, Vector3& scale); Dali::WeakHandle mEmitter; Dali::Vector2 mRadius; uint32_t mStreamBasePos{0u}; }; } #endif // DALI_FIRE_RING_EFFECT_SOURCE_H