#ifndef DALI_PROJECT_FIRE_RING_EFFECT_MODIFIER_H #define DALI_PROJECT_FIRE_RING_EFFECT_MODIFIER_H /* * Copyright (c) 2023 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include #include #include #include #include #include #include namespace Dali::ParticleEffect { using namespace Dali::Toolkit::ParticleSystem; class FireModifier : public ParticleModifierInterface { public: struct ColorGradient { std::vector colors; std::vector position; void PushColor(const Vector4& color, float pos) { colors.emplace_back(color); position.emplace_back(pos); } Vector4 GetColorAt(float pos) { if(pos >= 1.0f) { return colors.back(); } else if(pos <= 0.0f) { return colors[0]; } for(auto i = 0u; i < position.size() - 1; ++i) { if(pos >= position[i] && pos < position[i + 1]) { auto colorDiff = colors[i + 1] - colors[i]; return colors[i] + (colorDiff * ((pos - position[i]) / (position[i + 1] - position[i]))); } } return colors[0]; } }; explicit FireModifier(ParticleEmitter& emitter); bool IsMultiThreaded() override; void Update(ParticleList& particleList, uint32_t first, uint32_t count) override; ColorGradient mFireGradient; Dali::WeakHandle mEmitter; uint32_t mStreamBasePos{0u}; uint32_t mAngle{0u}; }; } #endif // DALI_PROJECT_FIRE_RING_EFFECT_MODIFIER_H