/* * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef DALI_DEMO_COLOR_TRANSITION_UTILS_H_ #define DALI_DEMO_COLOR_TRANSITION_UTILS_H_ #include "dali/public-api/actors/actor.h" #include "dali/public-api/rendering/geometry.h" #include "dali/public-api/rendering/renderer.h" #include "dali/public-api/rendering/texture.h" #define ACTOR_DECL(x) \ auto x = Dali::Actor::New(); \ x.SetProperty(Actor::Property::NAME, #x); /** * @brief Creates a unit quad centered on the origin (i.e. vertex positions * between -.5 and .5). */ Dali::Geometry CreateQuadGeometry(); struct RendererOptions { enum { NONE = 0x0, BLEND = 0x01, DEPTH_TEST = 0x02, DEPTH_WRITE = 0x04, CULL_BACK = 0x08, CULL_FRONT = 0x10, }; }; ///@brief Creates a renderer with the given @a textures set, @a geometry, @a shader /// and @a options from above. ///@note Back face culling is on. ///@note If textures is not a valid handle, an empty texture set will be created. Dali::Renderer CreateRenderer( Dali::TextureSet textures, Dali::Geometry geometry, Dali::Shader shader, uint32_t options = RendererOptions::NONE); ///@brief Sets @a actor's anchor point and parent origin to center. void CenterActor(Dali::Actor actor); #endif //DALI_DEMO_COLOR_TRANSITION_UTILS_H_