#ifndef DALI_DEMO_BUBBLE_ANIMATOR_H #define DALI_DEMO_BUBBLE_ANIMATOR_H /* * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ // EXTERNAL INCLUDES #include #include #include #include #include #include /** * Creates and animates random sized bubbles */ class BubbleAnimator : public Dali::ConnectionTracker { public: /** * @brief Initilizes the bubble background * * @param parent The actor to add all the bubbles to * @param scrollView If provided, does a parallax effect when scrolling using this scroll-view (optional) */ void Initialize(Dali::Actor parent, Dali::Actor scrollView = Dali::Actor()); /** * @brief Plays the bubble animation */ void PlayAnimation(); private: /** * @brief Used by the timer to pause the animation * * @return Returns false to cancel the timer */ bool PauseAnimation(); /** * @brief Initializes the background actors * * @param actor Actor which contains all the children */ void InitializeBackgroundActors(Dali::Actor actor); /** * Create background actors for the given layer * * @param[in] layer The layer to add the actors to * @param[in] count The number of actors to generate */ void AddBackgroundActors(Dali::Actor layer, int count); private: using AnimationList = std::vector; Dali::WeakHandle mScrollView; ///< Weak handle to the scroll view used to apply a parallax effect when scrolling. AnimationList mBackgroundAnimations; ///< List of background bubble animations. Dali::Timer mAnimationTimer; ///< Timer used to turn off animation after a specific time period. bool mBackgroundAnimsPlaying{false}; ///< Are background animations playing. }; #endif // DALI_DEMO_BUBBLE_ANIMATOR_H