/* * Copyright (c) 2015 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include #include #include #include #include using namespace Dali; using namespace Dali::Toolkit; namespace { const char* IMAGE_PATH[] = { DALI_IMAGE_DIR "gallery-medium-1.jpg", DALI_IMAGE_DIR "gallery-medium-2.jpg", DALI_IMAGE_DIR "gallery-medium-3.jpg", DALI_IMAGE_DIR "gallery-medium-4.jpg", DALI_IMAGE_DIR "gallery-medium-5.jpg", DALI_IMAGE_DIR "gallery-medium-6.jpg", DALI_IMAGE_DIR "gallery-medium-7.jpg", DALI_IMAGE_DIR "gallery-medium-8.jpg", DALI_IMAGE_DIR "gallery-medium-9.jpg", DALI_IMAGE_DIR "gallery-medium-10.jpg", DALI_IMAGE_DIR "gallery-medium-11.jpg", DALI_IMAGE_DIR "gallery-medium-12.jpg", DALI_IMAGE_DIR "gallery-medium-13.jpg", DALI_IMAGE_DIR "gallery-medium-14.jpg", DALI_IMAGE_DIR "gallery-medium-15.jpg", DALI_IMAGE_DIR "gallery-medium-16.jpg", DALI_IMAGE_DIR "gallery-medium-17.jpg", DALI_IMAGE_DIR "gallery-medium-18.jpg", DALI_IMAGE_DIR "gallery-medium-19.jpg", DALI_IMAGE_DIR "gallery-medium-20.jpg", DALI_IMAGE_DIR "gallery-medium-21.jpg", DALI_IMAGE_DIR "gallery-medium-22.jpg", DALI_IMAGE_DIR "gallery-medium-23.jpg", DALI_IMAGE_DIR "gallery-medium-24.jpg", DALI_IMAGE_DIR "gallery-medium-25.jpg", DALI_IMAGE_DIR "gallery-medium-26.jpg", DALI_IMAGE_DIR "gallery-medium-27.jpg", DALI_IMAGE_DIR "gallery-medium-28.jpg", DALI_IMAGE_DIR "gallery-medium-29.jpg", DALI_IMAGE_DIR "gallery-medium-30.jpg", DALI_IMAGE_DIR "gallery-medium-31.jpg", DALI_IMAGE_DIR "gallery-medium-32.jpg", DALI_IMAGE_DIR "gallery-medium-33.jpg", DALI_IMAGE_DIR "gallery-medium-34.jpg", DALI_IMAGE_DIR "gallery-medium-35.jpg", DALI_IMAGE_DIR "gallery-medium-36.jpg", DALI_IMAGE_DIR "gallery-medium-37.jpg", DALI_IMAGE_DIR "gallery-medium-38.jpg", DALI_IMAGE_DIR "gallery-medium-39.jpg", DALI_IMAGE_DIR "gallery-medium-40.jpg", DALI_IMAGE_DIR "gallery-medium-41.jpg", DALI_IMAGE_DIR "gallery-medium-42.jpg", DALI_IMAGE_DIR "gallery-medium-43.jpg", DALI_IMAGE_DIR "gallery-medium-44.jpg", DALI_IMAGE_DIR "gallery-medium-45.jpg", DALI_IMAGE_DIR "gallery-medium-46.jpg", DALI_IMAGE_DIR "gallery-medium-47.jpg", DALI_IMAGE_DIR "gallery-medium-48.jpg", DALI_IMAGE_DIR "gallery-medium-49.jpg", DALI_IMAGE_DIR "gallery-medium-50.jpg", DALI_IMAGE_DIR "gallery-medium-51.jpg", DALI_IMAGE_DIR "gallery-medium-52.jpg", DALI_IMAGE_DIR "gallery-medium-53.jpg", }; const char* NINEPATCH_IMAGE_PATH[] = { DALI_IMAGE_DIR "selection-popup-bg.1.9.png", DALI_IMAGE_DIR "selection-popup-bg.2.9.png", DALI_IMAGE_DIR "selection-popup-bg.3.9.png", DALI_IMAGE_DIR "selection-popup-bg.4.9.png", DALI_IMAGE_DIR "selection-popup-bg.5.9.png", DALI_IMAGE_DIR "selection-popup-bg.6.9.png", DALI_IMAGE_DIR "selection-popup-bg.7.9.png", DALI_IMAGE_DIR "selection-popup-bg.8.9.png", DALI_IMAGE_DIR "selection-popup-bg.9.9.png", DALI_IMAGE_DIR "selection-popup-bg.10.9.png", DALI_IMAGE_DIR "selection-popup-bg.11.9.png", DALI_IMAGE_DIR "selection-popup-bg.12.9.png", DALI_IMAGE_DIR "selection-popup-bg.13.9.png", DALI_IMAGE_DIR "selection-popup-bg.14.9.png", DALI_IMAGE_DIR "selection-popup-bg.15.9.png", DALI_IMAGE_DIR "selection-popup-bg.16.9.png", DALI_IMAGE_DIR "selection-popup-bg.17.9.png", DALI_IMAGE_DIR "selection-popup-bg.18.9.png", DALI_IMAGE_DIR "selection-popup-bg.19.9.png", DALI_IMAGE_DIR "selection-popup-bg.20.9.png", DALI_IMAGE_DIR "selection-popup-bg.21.9.png", DALI_IMAGE_DIR "selection-popup-bg.22.9.png", DALI_IMAGE_DIR "selection-popup-bg.23.9.png", DALI_IMAGE_DIR "selection-popup-bg.24.9.png", DALI_IMAGE_DIR "selection-popup-bg.25.9.png", DALI_IMAGE_DIR "selection-popup-bg.26.9.png", DALI_IMAGE_DIR "selection-popup-bg.27.9.png", DALI_IMAGE_DIR "selection-popup-bg.28.9.png", DALI_IMAGE_DIR "selection-popup-bg.29.9.png", DALI_IMAGE_DIR "selection-popup-bg.30.9.png", DALI_IMAGE_DIR "selection-popup-bg.31.9.png", DALI_IMAGE_DIR "selection-popup-bg.32.9.png", DALI_IMAGE_DIR "selection-popup-bg.33.9.png", DALI_IMAGE_DIR "button-disabled.9.png", DALI_IMAGE_DIR "button-down.9.png", DALI_IMAGE_DIR "button-down-disabled.9.png", DALI_IMAGE_DIR "button-up-1.9.png", DALI_IMAGE_DIR "button-up-2.9.png", DALI_IMAGE_DIR "button-up-3.9.png", DALI_IMAGE_DIR "button-up-4.9.png", DALI_IMAGE_DIR "button-up-5.9.png", DALI_IMAGE_DIR "button-up-6.9.png", DALI_IMAGE_DIR "button-up-7.9.png", DALI_IMAGE_DIR "button-up-8.9.png", DALI_IMAGE_DIR "button-up-9.9.png", DALI_IMAGE_DIR "button-up-10.9.png", DALI_IMAGE_DIR "button-up-11.9.png", DALI_IMAGE_DIR "button-up-12.9.png", DALI_IMAGE_DIR "button-up-13.9.png", DALI_IMAGE_DIR "button-up-14.9.png", DALI_IMAGE_DIR "button-up-15.9.png", DALI_IMAGE_DIR "button-up-16.9.png", DALI_IMAGE_DIR "button-up-17.9.png", }; const unsigned int NUM_IMAGES = sizeof(IMAGE_PATH) / sizeof(char*); const unsigned int NUM_NINEPATCH_IMAGES = sizeof(NINEPATCH_IMAGE_PATH) / sizeof(char*); const float ANIMATION_TIME ( 5.0f ); // animation length in seconds struct VertexWithTexture { Vector2 position; Vector2 texCoord; }; VertexWithTexture gQuadWithTexture[] = { { Vector2( -0.5f, -0.5f ), Vector2( 0.0f, 0.0f ) }, { Vector2( 0.5f, -0.5f ), Vector2( 1.0f, 0.0f ) }, { Vector2( -0.5f, 0.5f ), Vector2( 0.0f, 1.0f ) }, { Vector2( 0.5f, 0.5f ), Vector2( 1.0f, 1.0f ) } }; const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n attribute mediump vec2 aTexCoord;\n uniform mediump mat4 uMvpMatrix;\n uniform mediump vec3 uSize;\n varying mediump vec2 vTexCoord;\n void main()\n {\n vec4 position = vec4(aPosition,0.0,1.0)*vec4(uSize,1.0);\n gl_Position = uMvpMatrix * position;\n vTexCoord = aTexCoord;\n }\n ); const char* FRAGMENT_SHADER_TEXTURE = DALI_COMPOSE_SHADER( uniform lowp vec4 uColor;\n uniform sampler2D sTexture;\n varying mediump vec2 vTexCoord;\n void main()\n {\n gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n }\n ); Geometry& QuadMesh() { static Geometry mesh; if( !mesh ) { PropertyBuffer vertexBuffer; Property::Map vertexFormat; vertexFormat["aPosition"] = Property::VECTOR2; vertexFormat["aTexCoord"] = Property::VECTOR2; //Create a vertex buffer for vertex positions and texture coordinates vertexBuffer = PropertyBuffer::New( vertexFormat, 4u ); vertexBuffer.SetData( gQuadWithTexture ); //Create the geometry mesh = Geometry::New(); mesh.AddVertexBuffer( vertexBuffer ); mesh.SetGeometryType(Geometry::TRIANGLE_STRIP ); } return mesh; } bool gUseMesh(false); bool gUseImageView(false); bool gNinePatch(false); unsigned int gRowsPerPage(25); unsigned int gColumnsPerPage( 25 ); unsigned int gPageCount(13); Renderer CreateRenderer( unsigned int index ) { int numImages = !gNinePatch ? NUM_IMAGES : NUM_NINEPATCH_IMAGES; static Renderer* renderers = new Renderer[numImages]; if( !renderers[index] ) { //Create the renderer Shader shader = Shader::New( VERTEX_SHADER_TEXTURE, FRAGMENT_SHADER_TEXTURE ); const char* imagePath = !gNinePatch ? IMAGE_PATH[index] : NINEPATCH_IMAGE_PATH[index]; Image image = ResourceImage::New(imagePath); Material material = Material::New( shader ); material.AddTexture( image, "sTexture" ); material.SetBlendMode( BlendingMode::OFF ); renderers[index] = Renderer::New( QuadMesh(), material ); } return renderers[index]; } Actor CreateMeshActor( unsigned int index) { Renderer renderer = CreateRenderer(index); Actor meshActor = Actor::New(); meshActor.AddRenderer( renderer ); return meshActor; } } // Test application to compare performance between ImageActor and ImageView // By default, the application consist of 10 pages of 25x25 ImageActors, this can be modified using the following command line arguments: // -r NumberOfRows (Modifies the number of rows per page) // -c NumberOfColumns (Modifies the number of columns per page) // -p NumberOfPages (Modifies the nimber of pages ) // --use-imageview ( Use ImageView instead of ImageActor ) // --use-mesh ( Use new renderer API (as ImageView) but shares renderers between actors when possible ) // --nine-patch ( Use nine patch images ) // class Benchmark : public ConnectionTracker { public: Benchmark( Application& application ) : mApplication( application ), mRowsPerPage( gRowsPerPage ), mColumnsPerPage( gColumnsPerPage ), mPageCount( gPageCount ) { // Connect to the Application's Init signal mApplication.InitSignal().Connect( this, &Benchmark::Create ); } ~Benchmark() { // Nothing to do here; } // The Init signal is received once (only) during the Application lifetime void Create( Application& application ) { // Get a handle to the stage Stage stage = Stage::GetCurrent(); stage.SetBackgroundColor( Color::WHITE ); Vector2 stageSize = stage.GetSize(); stage.GetRootLayer().SetDepthTestDisabled(true); mSize = Vector3( stageSize.x / mColumnsPerPage, stageSize.y / mRowsPerPage, 0.0f ); // Respond to a click anywhere on the stage stage.GetRootLayer().TouchedSignal().Connect( this, &Benchmark::OnTouch ); if( gUseMesh ) { CreateMeshActors(); } else if( gUseImageView ) { CreateImageViews(); } else { CreateImageActors(); } ShowAnimation(); } bool OnTouch( Actor actor, const TouchEvent& touch ) { // quit the application mApplication.Quit(); return true; } const char* ImagePath( int i ) { return !gNinePatch ? IMAGE_PATH[i % NUM_IMAGES] : NINEPATCH_IMAGE_PATH[i % NUM_NINEPATCH_IMAGES]; } void CreateImageActors() { Stage stage = Stage::GetCurrent(); unsigned int actorCount(mRowsPerPage*mColumnsPerPage * mPageCount); mActor.resize(actorCount); for( size_t i(0); i mActor; std::vector mImageView; Vector3 mSize; unsigned int mRowsPerPage; unsigned int mColumnsPerPage; unsigned int mPageCount; Animation mShow; Animation mScroll; Animation mHide; }; void RunTest( Application& application ) { Benchmark test( application ); application.MainLoop(); } // Entry point for Linux & Tizen applications // int main( int argc, char **argv ) { Application application = Application::New( &argc, &argv ); for( int i(1) ; i < argc; ++i ) { std::string arg( argv[i] ); if( arg.compare("--use-mesh") == 0) { gUseMesh = true; } else if( arg.compare("--use-imageview") == 0) { gUseImageView = true; } else if( arg.compare("--nine-patch" ) == 0) { gNinePatch = true; } else if( arg.compare(0, 2, "-r" ) == 0) { gRowsPerPage = atoi( arg.substr( 2, arg.size()).c_str()); } else if( arg.compare(0, 2, "-c" ) == 0) { gColumnsPerPage = atoi( arg.substr( 2, arg.size()).c_str()); } else if( arg.compare(0, 2, "-p" ) == 0) { gPageCount = atoi( arg.substr( 2, arg.size()).c_str()); } } RunTest( application ); return 0; }