#ifndef DALI_DEMO_TRANSITION_APPLICATION_H #define DALI_DEMO_TRANSITION_APPLICATION_H /* * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // External includes #include //#include #include #include #include #include "beat-control.h" // Internal includes using namespace Dali; using namespace Dali::Toolkit; namespace Demo { class TransitionApplication : public ConnectionTracker { public: static const int NUMBER_OF_ACTION_BUTTONS = 4; static const int NUMBER_OF_VISUAL_BUTTONS = 10; public: // Constructor TransitionApplication(Application& application); // Destructor ~TransitionApplication(); // Init signal handler void Create(Application& application); // Create the GUI components Toolkit::TextLabel CreateTitle(std::string title); Actor CreateContentPane(); // Key event handler void OnKeyEvent(const KeyEvent& event); bool OnActionButtonClicked(Button button); bool OnVisualButtonClicked(Actor actor, const TouchEvent& touch); static const char* DEMO_THEME_ONE_PATH; private: /** Create a visual map * * @param[in] index The index of the visual to create * @param[out] map The map to generate */ void CreateVisualMap(int index, Property::Map& map); Application& mApplication; TextLabel mTitle; BeatControl mBeatControl; PushButton mActionButtons[NUMBER_OF_ACTION_BUTTONS]; BeatControl mVisualButtons[NUMBER_OF_VISUAL_BUTTONS]; Property::Index mVisualIndex; Property::Index mActionIndex; }; } // Namespace Demo #endif // DALI_DEMO_TRANSITION_APPLICATION_H