/* * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ // EXTERNAL INCLUDES #include // INTERNAL INCLUDES #include "generated/point-mesh-frag.h" #include "generated/point-mesh-vert.h" #include "shared/utility.h" #include "shared/view.h" using namespace Dali; namespace { const char* MATERIAL_SAMPLE(DEMO_IMAGE_DIR "gallery-small-48.jpg"); const char* MATERIAL_SAMPLE2(DEMO_IMAGE_DIR "gallery-medium-19.jpg"); Geometry CreateGeometry() { // Create vertices struct Vertex { Vector2 position; float hue; }; const unsigned int numSides = 20; Vertex polyhedraVertexData[numSides]; float angle = 0; float sectorAngle = 2.0f * Math::PI / (float)numSides; for(unsigned int i = 0; i < numSides; ++i) { polyhedraVertexData[i].position.x = sinf(angle) * 0.5f; polyhedraVertexData[i].position.y = cosf(angle) * 0.5f; polyhedraVertexData[i].hue = angle / (2.0f * Math::PI); angle += sectorAngle; } Property::Map polyhedraVertexFormat; polyhedraVertexFormat["aPosition"] = Property::VECTOR2; polyhedraVertexFormat["aHue"] = Property::FLOAT; VertexBuffer polyhedraVertices = VertexBuffer::New(polyhedraVertexFormat); polyhedraVertices.SetData(polyhedraVertexData, numSides); // Create the geometry object Geometry polyhedraGeometry = Geometry::New(); polyhedraGeometry.AddVertexBuffer(polyhedraVertices); polyhedraGeometry.SetType(Geometry::POINTS); return polyhedraGeometry; } } // anonymous namespace // This example shows how to use a simple mesh // class ExampleController : public ConnectionTracker { public: /** * The example controller constructor. * @param[in] application The application instance */ ExampleController(Application& application) : mApplication(application) { // Connect to the Application's Init signal mApplication.InitSignal().Connect(this, &ExampleController::Create); } /** * The example controller destructor */ ~ExampleController() { // Nothing to do here; } /** * Invoked upon creation of application * @param[in] application The application instance */ void Create(Application& application) { Window window = application.GetWindow(); window.KeyEventSignal().Connect(this, &ExampleController::OnKeyEvent); mWindowSize = window.GetSize(); // The Init signal is received once (only) during the Application lifetime Texture texture0 = DemoHelper::LoadTexture(MATERIAL_SAMPLE); Texture texture1 = DemoHelper::LoadTexture(MATERIAL_SAMPLE2); Shader shader = Shader::New(SHADER_POINT_MESH_VERT, SHADER_POINT_MESH_FRAG); TextureSet textureSet = TextureSet::New(); textureSet.SetTexture(0u, texture0); textureSet.SetTexture(1u, texture1); Geometry geometry = CreateGeometry(); mRenderer = Renderer::New(geometry, shader); mRenderer.SetTextures(textureSet); mMeshActor = Actor::New(); mMeshActor.AddRenderer(mRenderer); mMeshActor.SetProperty(Actor::Property::SIZE, Vector2(400, 400)); mMeshActor.RegisterProperty("uFadeColor", Color::GREEN); mRenderer.RegisterProperty("uFadeColor", Color::MAGENTA); mRenderer.RegisterProperty("uPointSize", 80.0f); mRenderer.SetProperty(Renderer::Property::DEPTH_INDEX, 0); mMeshActor.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER); mMeshActor.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER); window.Add(mMeshActor); Animation animation = Animation::New(15); KeyFrames keyFrames = KeyFrames::New(); keyFrames.Add(0.0f, Vector4::ZERO); keyFrames.Add(1.0f, Vector4(1.0f, 0.0f, 1.0f, 1.0f)); animation.AnimateBy(Property(mMeshActor, Actor::Property::ORIENTATION), Quaternion(Degree(360), Vector3::ZAXIS)); animation.SetLooping(true); animation.Play(); window.SetBackgroundColor(Vector4(0.0f, 0.2f, 0.2f, 1.0f)); } /** * Invoked whenever the quit button is clicked * @param[in] button the quit button */ bool OnQuitButtonClicked(Toolkit::Button button) { // quit the application mApplication.Quit(); return true; } void OnKeyEvent(const KeyEvent& event) { if(event.GetState() == KeyEvent::DOWN) { if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK)) { mApplication.Quit(); } } } private: Application& mApplication; ///< Application instance Vector3 mWindowSize; ///< The size of the window Renderer mRenderer; Actor mMeshActor; Renderer mRenderer2; Actor mMeshActor2; Timer mChangeImageTimer; }; int DALI_EXPORT_API main(int argc, char** argv) { Application application = Application::New(&argc, &argv); ExampleController test(application); application.MainLoop(); return 0; }